Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Finds debug DLLs
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "tier0/dbg.h"
#include "tier1/strtools.h"
#include <stdio.h>
#include <windows.h>
#pragma warning (disable:4100)
SpewRetval_t FindDbgDLLSpew( SpewType_t type, char const *pMsg ) { printf( "%s", pMsg ); OutputDebugString( pMsg ); return SPEW_CONTINUE; }
/*
============ main ============ */ int main (int argc, char **argv) { printf( "Valve Software - finddbgdll.exe (%s)\n", __DATE__ );
// Install a special Spew handler that ignores all assertions and lets us
// run for as long as possible
SpewOutputFunc( FindDbgDLLSpew );
// Very simple... just iterate over all .DLLs in the current directory and call
// LoadLibrary on them; check to see if they define the BuiltDebug symbol. I
WIN32_FIND_DATA findFileData; HANDLE hFind = FindFirstFile("*.dll", &findFileData);
while (hFind != INVALID_HANDLE_VALUE) { // Ignore 360 DLLs, can't load them on the PC
if ( !Q_strstr( findFileData.cFileName, "360" ) ) { HMODULE hLib = LoadLibrary(findFileData.cFileName);
if ( GetProcAddress( hLib, "BuiltDebug" ) ) { Msg( "Module %s is a debug build\n", findFileData.cFileName ); }
FreeLibrary( hLib ); }
if (!FindNextFile( hFind, &findFileData )) break; }
return 0; }
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