Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHOREOCHANNELWIDGET_H
#define CHOREOCHANNELWIDGET_H
#ifdef _WIN32
#pragma once
#endif
#include "choreowidget.h"
#include "utlvector.h"
class CChoreoEventWidget; class CChoreoActorWidget; class CChoreoChannel; class CChoreoChannelWidget;
//-----------------------------------------------------------------------------
// Purpose: The channel container
//-----------------------------------------------------------------------------
class CChoreoChannelWidget : public CChoreoWidget { public: typedef CChoreoWidget BaseClass;
enum { FULLMENU = 0, NEWEVENTMENU };
enum { CLOSECAPTION_NONE = 0, CLOSECAPTION_EXPANDCOLLAPSE, CLOSECAPTION_PREVLANGUAGE, CLOSECAPTION_NEXTLANGUAGE, CLOSECAPTION_SELECTOR, CLOSECAPTION_CAPTION, };
// Construction
CChoreoChannelWidget( CChoreoActorWidget *parent ); virtual ~CChoreoChannelWidget( void );
virtual void Create( void ); virtual void Layout( RECT& rc );
virtual int GetItemHeight( void );
virtual void redraw(CChoreoWidgetDrawHelper& drawHelper); virtual void redrawStatus( CChoreoWidgetDrawHelper& drawHelper, RECT& rcClient, int areaUnderMouse );
// Accessors
CChoreoChannel *GetChannel( void ); void SetChannel( CChoreoChannel *channel );
// Manipulate child events
void AddEvent( CChoreoEventWidget *event ); void RemoveEvent( CChoreoEventWidget *event );
void MoveEventToTail( CChoreoEventWidget *event );
CChoreoEventWidget *GetEvent( int num ); int GetNumEvents( void );
// Determine time for click position
float GetTimeForMousePosition( int mx );
int GetChannelItemUnderMouse( int mx, int my );
CChoreoEvent *GetCaptionClickedEvent(); void GetMasterAndSlaves( CChoreoEvent *master, CUtlVector< CChoreoEvent * >& fulllist );
void HandleSelectorClicked();
private:
struct CloseCaptionInfo { bool isSelector; RECT rcSelector; RECT rcCaption; int eventindex; };
void GetCloseCaptionExpandCollapseRect( RECT& rc ); void GetCloseCaptionLanguageRect( RECT& rc, bool previous ); void GetCloseCaptions( CUtlVector< CloseCaptionInfo >& selectors );
int GetVerticalStackingCount( bool dolayout, RECT* rc ); void LayoutEventInRow( CChoreoEventWidget *event, int row, RECT& rc );
void RenderCloseCaptionInfo( CChoreoWidgetDrawHelper& drawHelper, RECT& rcEventArea ); void RenderCloseCaptions( CChoreoWidgetDrawHelper& drawHelper, RECT& rcEventArea ); void RenderCloseCaptionExpandCollapseRect( CChoreoWidgetDrawHelper& drawHelper, RECT& rcEventArea ); void RenderCloseCaptionSelectors( CChoreoWidgetDrawHelper& drawHelper, RECT& rcEventArea );
void SetUsingCombinedFieldByTokenName( char const *token, bool usingcombinedfile );
bool CheckHasAudio();
// The actor to whom we belong
CChoreoActorWidget *m_pParent;
// The underlying scene object
CChoreoChannel *m_pChannel;
// Children
CUtlVector < CChoreoEventWidget * > m_Events; bool m_bHasAudio; int m_nBaseHeight;
int m_nSelectorEventIndex; };
#endif // CHOREOCHANNELWIDGET_H
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