Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CONTROLPANEL_H
#define CONTROLPANEL_H
#ifdef _WIN32
#pragma once
#endif
#ifndef INCLUDED_MXWINDOW
#include <mxtk/mxWindow.h>
#endif
#include "faceposertoolwindow.h"
#define IDC_TAB 1901
#define IDC_RENDERMODE 2001
#define IDC_GROUND 2003
#define IDC_MOVEMENT 2004
#define IDC_BACKGROUND 2005
#define IDC_HITBOXES 2006
#define IDC_BONES 2007
#define IDC_ATTACHMENTS 2008
#define IDC_PHYSICSMODEL 2009
#define IDC_PHYSICSHIGHLIGHT 2010
#define IDC_MODELSPACING 2011
#define IDC_TOOLSDRIVEMOUTH 2012
#define IDC_SEQUENCE 3001
#define IDC_SPEEDSCALE 3002
#define IDC_PRIMARYBLEND 3003
#define IDC_SECONDARYBLEND 3004
#define IDC_BODYPART 4001
#define IDC_SUBMODEL 4002
#define IDC_CONTROLLER 4003
#define IDC_CONTROLLERVALUE 4004
#define IDC_SKINS 4005
#define IDC_EXPRESSIONCLASS 5001
#define IDC_EXPRESSIONTRAY 5002
#define IDC_ANIMATIONBROWSER 5003
class mxTab; class mxChoice; class mxCheckBox; class mxSlider; class mxLineEdit; class mxLabel; class mxButton; class MatSysWindow; class TextureWindow; class mxExpressionTray; class FlexPanel; class PhonemeEditor; class mxExpressionTab; class mxExpressionSlider; class ExpressionTool; class CChoreoView;
class ControlPanel : public mxWindow, public IFacePoserToolWindow { typedef mxWindow BaseClass;
mxTab *tab; mxChoice *cRenderMode; mxCheckBox *cbGround, *cbMovement, *cbBackground; mxChoice *cSequence; mxSlider *slSpeedScale; mxLabel *lSpeedScale; mxChoice *cBodypart, *cController, *cSubmodel; mxSlider *slController; mxChoice *cSkin; mxLabel *lModelInfo1, *lModelInfo2;
mxLineEdit *leMeshScale, *leBoneScale; mxSlider *slModelGap;
mxCheckBox *cbAllWindowsDriveSpeech; public: // CREATORS
ControlPanel (mxWindow *parent); virtual ~ControlPanel ();
// MANIPULATORS
virtual int handleEvent (mxEvent *event); virtual void redraw();
virtual void OnDelete(); virtual bool CanClose();
virtual void Think( float dt );
void dumpModelInfo (); void ChangeModel( const char *filename );
void setRenderMode (int mode); void setShowGround (bool b); void setShowMovement (bool b); void setShowBackground (bool b); void setHighlightBone( int index );
void initSequenceChoices( ); void setSequence (int index);
void setSpeed( float value );
void initPoseParameters (); void setBlend(int index, float value );
void initBodypartChoices(); void setBodypart (int index); void setSubmodel (int index);
void initBoneControllerChoices(); void setBoneController (int index); void setBoneControllerValue (int index, float value);
void initSkinChoices();
void setModelInfo ();
void centerView ();
void fullscreen ();
void CenterOnFace( void );
void PositionControls( int width, int height );
bool CloseClass( int classindex );
bool Close(); bool Closeall();
void Copy( void ); void Paste( void );
void Undo( void ); void Redo( void );
void UndoExpression( int index ); void RedoExpression( int index );
void DeleteExpression( int index );
float GetModelGap( void );
bool AllToolsDriveSpeech( void );
};
extern ControlPanel *g_pControlPanel;
#endif // CONTROLPANEL_H
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