Team Fortress 2 Source Code as on 22/4/2020
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72 lines
1.6 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. /////////////////////////////////////////////////////////////////////////////
  20. //
  21. // Icon
  22. //
  23. // Icon with lowest ID value placed first to ensure application icon
  24. // remains consistent on all systems.
  25. IDI_ITEMTEST ICON DISCARDABLE "res/itemtest.ico"
  26. #ifdef APSTUDIO_INVOKED
  27. /////////////////////////////////////////////////////////////////////////////
  28. //
  29. // TEXTINCLUDE
  30. //
  31. 1 TEXTINCLUDE DISCARDABLE
  32. BEGIN
  33. "resource.h\0"
  34. END
  35. 2 TEXTINCLUDE DISCARDABLE
  36. BEGIN
  37. "#include ""afxres.h""\r\n"
  38. "\0"
  39. END
  40. 3 TEXTINCLUDE DISCARDABLE
  41. BEGIN
  42. "\r\n"
  43. "\0"
  44. END
  45. #endif // APSTUDIO_INVOKED
  46. #endif // English (U.S.) resources
  47. /////////////////////////////////////////////////////////////////////////////
  48. #ifndef APSTUDIO_INVOKED
  49. /////////////////////////////////////////////////////////////////////////////
  50. //
  51. // Generated from the TEXTINCLUDE 3 resource.
  52. //
  53. /////////////////////////////////////////////////////////////////////////////
  54. #endif // not APSTUDIO_INVOKED