Team Fortress 2 Source Code as on 22/4/2020
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/* Bra86.c -- Converter for x86 code (BCJ)
2013-11-12 : Igor Pavlov : Public domain */
#include "Precomp.h"
#include "Bra.h"
#define Test86MSByte(b) ((((b) + 1) & 0xFE) == 0)
SizeT x86_Convert(Byte *data, SizeT size, UInt32 ip, UInt32 *state, int encoding) { SizeT pos = 0; UInt32 mask = *state & 7; if (size < 5) return 0; size -= 4; ip += 5;
for (;;) { Byte *p = data + pos; const Byte *limit = data + size; for (; p < limit; p++) if ((*p & 0xFE) == 0xE8) break;
{ SizeT d = (SizeT)(p - data - pos); pos = (SizeT)(p - data); if (p >= limit) { *state = (d > 2 ? 0 : mask >> (unsigned)d); return pos; } if (d > 2) mask = 0; else { mask >>= (unsigned)d; if (mask != 0 && (mask > 4 || mask == 3 || Test86MSByte(p[(mask >> 1) + 1]))) { mask = (mask >> 1) | 4; pos++; continue; } } }
if (Test86MSByte(p[4])) { UInt32 v = ((UInt32)p[4] << 24) | ((UInt32)p[3] << 16) | ((UInt32)p[2] << 8) | ((UInt32)p[1]); UInt32 cur = ip + (UInt32)pos; pos += 5; if (encoding) v += cur; else v -= cur; if (mask != 0) { unsigned sh = (mask & 6) << 2; if (Test86MSByte((Byte)(v >> sh))) { v ^= (((UInt32)0x100 << sh) - 1); if (encoding) v += cur; else v -= cur; } mask = 0; } p[1] = (Byte)v; p[2] = (Byte)(v >> 8); p[3] = (Byte)(v >> 16); p[4] = (Byte)(0 - ((v >> 24) & 1)); } else { mask = (mask >> 1) | 4; pos++; } } }
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