Team Fortress 2 Source Code as on 22/4/2020
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/* Threads.h -- multithreading library
2013-11-12 : Igor Pavlov : Public domain */
#ifndef __7Z_THREADS_H
#define __7Z_THREADS_H
#ifdef _WIN32
#include <windows.h>
#endif
#include "7zTypes.h"
EXTERN_C_BEGIN
WRes HandlePtr_Close(HANDLE *h); WRes Handle_WaitObject(HANDLE h);
typedef HANDLE CThread; #define Thread_Construct(p) *(p) = NULL
#define Thread_WasCreated(p) (*(p) != NULL)
#define Thread_Close(p) HandlePtr_Close(p)
#define Thread_Wait(p) Handle_WaitObject(*(p))
typedef #ifdef UNDER_CE
DWORD #else
unsigned #endif
THREAD_FUNC_RET_TYPE;
#define THREAD_FUNC_CALL_TYPE MY_STD_CALL
#define THREAD_FUNC_DECL THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE
typedef THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE * THREAD_FUNC_TYPE)(void *); WRes Thread_Create(CThread *p, THREAD_FUNC_TYPE func, LPVOID param);
typedef HANDLE CEvent; typedef CEvent CAutoResetEvent; typedef CEvent CManualResetEvent; #define Event_Construct(p) *(p) = NULL
#define Event_IsCreated(p) (*(p) != NULL)
#define Event_Close(p) HandlePtr_Close(p)
#define Event_Wait(p) Handle_WaitObject(*(p))
WRes Event_Set(CEvent *p); WRes Event_Reset(CEvent *p); WRes ManualResetEvent_Create(CManualResetEvent *p, int signaled); WRes ManualResetEvent_CreateNotSignaled(CManualResetEvent *p); WRes AutoResetEvent_Create(CAutoResetEvent *p, int signaled); WRes AutoResetEvent_CreateNotSignaled(CAutoResetEvent *p);
typedef HANDLE CSemaphore; #define Semaphore_Construct(p) (*p) = NULL
#define Semaphore_Close(p) HandlePtr_Close(p)
#define Semaphore_Wait(p) Handle_WaitObject(*(p))
WRes Semaphore_Create(CSemaphore *p, UInt32 initCount, UInt32 maxCount); WRes Semaphore_ReleaseN(CSemaphore *p, UInt32 num); WRes Semaphore_Release1(CSemaphore *p);
typedef CRITICAL_SECTION CCriticalSection; WRes CriticalSection_Init(CCriticalSection *p); #define CriticalSection_Delete(p) DeleteCriticalSection(p)
#define CriticalSection_Enter(p) EnterCriticalSection(p)
#define CriticalSection_Leave(p) LeaveCriticalSection(p)
EXTERN_C_END
#endif
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