Team Fortress 2 Source Code as on 22/4/2020
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196 lines
4.9 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. #ifdef APSTUDIO_INVOKED
  20. /////////////////////////////////////////////////////////////////////////////
  21. //
  22. // TEXTINCLUDE
  23. //
  24. 1 TEXTINCLUDE DISCARDABLE
  25. BEGIN
  26. "resource.h\0"
  27. END
  28. 2 TEXTINCLUDE DISCARDABLE
  29. BEGIN
  30. "#include ""afxres.h""\r\n"
  31. "\0"
  32. END
  33. 3 TEXTINCLUDE DISCARDABLE
  34. BEGIN
  35. "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
  36. "#define _AFX_NO_OLE_RESOURCES\r\n"
  37. "#define _AFX_NO_TRACKER_RESOURCES\r\n"
  38. "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
  39. "\r\n"
  40. "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
  41. "#ifdef _WIN32\r\n"
  42. "LANGUAGE 9, 1\r\n"
  43. "#pragma code_page(1252)\r\n"
  44. "#endif //_WIN32\r\n"
  45. "#include ""res\\ModelCheckIn.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
  46. "#include ""afxres.rc"" // Standard components\r\n"
  47. "#endif\r\n"
  48. "\0"
  49. END
  50. #endif // APSTUDIO_INVOKED
  51. /////////////////////////////////////////////////////////////////////////////
  52. //
  53. // Icon
  54. //
  55. // Icon with lowest ID value placed first to ensure application icon
  56. // remains consistent on all systems.
  57. IDR_MAINFRAME ICON DISCARDABLE "res\\ModelCheckIn.ico"
  58. /////////////////////////////////////////////////////////////////////////////
  59. //
  60. // Dialog
  61. //
  62. IDD_MODELCHECKIN_DIALOG DIALOGEX 0, 0, 221, 110
  63. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  64. EXSTYLE WS_EX_APPWINDOW
  65. CAPTION "Model Checker Inner"
  66. MENU IDR_MENU
  67. FONT 8, "MS Sans Serif"
  68. BEGIN
  69. EDITTEXT IDC_EDIT_USERNAME,68,13,100,14,ES_AUTOHSCROLL
  70. LTEXT "User Name",IDC_STATIC_USER_NAME,15,15,49,9
  71. LTEXT "HL2 Game Directory",IDC_STATIC_HL2_ROOT,15,52,68,11
  72. EDITTEXT IDC_EDIT_HL2_GAME_DIRECTORY,97,50,92,16,ES_AUTOHSCROLL
  73. LTEXT "TF2 Game Directory",IDC_STATIC_TF2_ROOT,15,73,68,11
  74. EDITTEXT IDC_EDIT_TF2_GAME_DIRECTORY,97,70,92,16,ES_AUTOHSCROLL
  75. END
  76. #ifndef _MAC
  77. /////////////////////////////////////////////////////////////////////////////
  78. //
  79. // Version
  80. //
  81. VS_VERSION_INFO VERSIONINFO
  82. FILEVERSION 1,0,0,1
  83. PRODUCTVERSION 1,0,0,1
  84. FILEFLAGSMASK 0x3fL
  85. #ifdef _DEBUG
  86. FILEFLAGS 0x1L
  87. #else
  88. FILEFLAGS 0x0L
  89. #endif
  90. FILEOS 0x4L
  91. FILETYPE 0x1L
  92. FILESUBTYPE 0x0L
  93. BEGIN
  94. BLOCK "StringFileInfo"
  95. BEGIN
  96. BLOCK "040904B0"
  97. BEGIN
  98. VALUE "CompanyName", "\0"
  99. VALUE "FileDescription", "ModelCheckIn MFC Application\0"
  100. VALUE "FileVersion", "1, 0, 0, 1\0"
  101. VALUE "InternalName", "ModelCheckIn\0"
  102. VALUE "LegalCopyright", "Copyright (C) 2001\0"
  103. VALUE "LegalTrademarks", "\0"
  104. VALUE "OriginalFilename", "ModelCheckIn.EXE\0"
  105. VALUE "ProductName", "ModelCheckIn Application\0"
  106. VALUE "ProductVersion", "1, 0, 0, 1\0"
  107. END
  108. END
  109. BLOCK "VarFileInfo"
  110. BEGIN
  111. VALUE "Translation", 0x409, 1200
  112. END
  113. END
  114. #endif // !_MAC
  115. /////////////////////////////////////////////////////////////////////////////
  116. //
  117. // DESIGNINFO
  118. //
  119. #ifdef APSTUDIO_INVOKED
  120. GUIDELINES DESIGNINFO DISCARDABLE
  121. BEGIN
  122. IDD_MODELCHECKIN_DIALOG, DIALOG
  123. BEGIN
  124. LEFTMARGIN, 7
  125. RIGHTMARGIN, 214
  126. TOPMARGIN, 7
  127. BOTTOMMARGIN, 103
  128. END
  129. END
  130. #endif // APSTUDIO_INVOKED
  131. /////////////////////////////////////////////////////////////////////////////
  132. //
  133. // Menu
  134. //
  135. IDR_MENU MENU DISCARDABLE
  136. BEGIN
  137. POPUP "&File"
  138. BEGIN
  139. MENUITEM "Check &Out...", ID_FILE_CHECK_OUT
  140. MENUITEM "Check &In...", ID_FILE_CHECK_IN
  141. MENUITEM SEPARATOR
  142. MENUITEM "E&xit", ID_FILE_EXIT
  143. END
  144. END
  145. #endif // English (U.S.) resources
  146. /////////////////////////////////////////////////////////////////////////////
  147. #ifndef APSTUDIO_INVOKED
  148. /////////////////////////////////////////////////////////////////////////////
  149. //
  150. // Generated from the TEXTINCLUDE 3 resource.
  151. //
  152. #define _AFX_NO_SPLITTER_RESOURCES
  153. #define _AFX_NO_OLE_RESOURCES
  154. #define _AFX_NO_TRACKER_RESOURCES
  155. #define _AFX_NO_PROPERTY_RESOURCES
  156. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  157. #ifdef _WIN32
  158. LANGUAGE 9, 1
  159. #pragma code_page(1252)
  160. #endif //_WIN32
  161. #include "res\ModelCheckIn.rc2" // non-Microsoft Visual C++ edited resources
  162. #include "afxres.rc" // Standard components
  163. #endif
  164. /////////////////////////////////////////////////////////////////////////////
  165. #endif // not APSTUDIO_INVOKED