Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SOUNDBROWSER_H
#define SOUNDBROWSER_H
#ifdef _WIN32
#pragma once
#endif
#include "mxtk/mxListView.h"
#include "commctrl.h"
#include "utlsymbol.h"
class CWorkspace; class CProject; class CScene; class CVCDFile; class CSoundEntry;
class CSoundList; class CWorkspaceManager; class CSoundFilterTab; class COptionsWindow;
class CSoundBrowser : public mxWindow { typedef mxWindow BaseClass; public:
CSoundBrowser( mxWindow *parent, CWorkspaceManager *manager, int id );
virtual int handleEvent( mxEvent *event ); virtual void OnDelete();
CWorkspaceManager *GetManager();
void RepopulateTree();
void BuildSelectionList( CUtlVector< CSoundEntry * >& selected );
void OnPlay();
void JumpToItem( CSoundEntry *se );
void OnSearch();
private:
char const *GetSearchString();
void OnShowInWaveBrowser(); void OnSoundProperties(); void OnAddSound(); void OnRemoveSound(); void OnGetSentence(); void PopulateTree( bool voiceonly, char const *scriptonly );
void ShowContextMenu( void );
void LoadAllSounds(); void RemoveAllSounds();
CSoundList *m_pListView;
enum { NUM_BITMAPS = 8, };
CWorkspaceManager *m_pManager;
CUtlVector< CSoundEntry * > m_AllSounds; CUtlSymbolTable m_ScriptTable;
CUtlVector< CUtlSymbol > m_Scripts;
CSoundFilterTab *m_pFilter; COptionsWindow *m_pOptions;
CUtlVector< CSoundEntry * > m_CurrentSelection; };
#endif // SOUNDBROWSER_H
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