Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SOUNDPROPERTIES_H
#define SOUNDPROPERTIES_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialogparams.h"
class CSoundEntry;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CSoundParams : public CBaseDialogParams { bool addsound;
CSoundParams() { }
CSoundParams( const CSoundParams& src ) { addsound = src.addsound;
int c = src.items.Count(); for ( int i = 0; i < c; i++ ) { items.AddToTail( src.items[ i ] ); } }
CUtlVector< CSoundEntry * > items; };
int SoundProperties( CSoundParams *params );
#endif // SOUNDPROPERTIES_H
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