Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WAVEFILE_H
#define WAVEFILE_H
#ifdef _WIN32
#pragma once
#endif
#include "itreeitem.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "sentence.h"
class CSoundEntry; class CAudioSource; class CVCDFile;
class CWaveFile : public ITreeItem { public: // One or both may be valid
CWaveFile( CVCDFile *vcd, CSoundEntry *se, char const *filename );
~CWaveFile();
static int GetLanguageId();
CVCDFile *GetOwnerVCDFile(); CSoundEntry *GetOwnerSoundEntry();
void SetName( char const *filename );
char const *GetName() const; char const *GetFileName() const;
char const *GetSentenceText(); void SetSentenceText( char const *newText );
void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
bool HasLoadedSentenceInfo() const; void EnsureSentence();
virtual CWorkspace *GetWorkspace() { return NULL; } virtual CProject *GetProject() { return NULL; } virtual CScene *GetScene() { return NULL; } virtual CVCDFile *GetVCDFile() { return NULL; } virtual CSoundEntry *GetSoundEntry() { return NULL; } virtual CWaveFile *GetWaveFile() { return this; }
void Play();
bool GetVoiceDuck(); void SetVoiceDuck( bool duck ); void ToggleVoiceDucking();
virtual void Checkout( bool updatestateicons = true ); virtual void Checkin( bool updatestateicons = true );
bool IsCheckedOut() const; int GetIconIndex() const;
virtual void MoveChildUp( ITreeItem *child ); virtual void MoveChildDown( ITreeItem *child );
virtual void SetDirty( bool dirty );
virtual bool IsChildFirst( ITreeItem *child ); virtual bool IsChildLast( ITreeItem *child );
void SetThreadLoadedSentence( CSentence& sentence );
void ExportValveDataChunk( char const *tempfile ); void ImportValveDataChunk( char const *tempfile );
void GetPhonemeExportFile( char *path, int maxlen );
private:
CAudioSource *m_pWaveFile; CSentence m_Sentence;
enum { MAX_SOUND_NAME = 256, MAX_SCRIPT_FILE = 64, MAX_SOUND_FILENAME = 128, };
char m_szName[ MAX_SOUND_FILENAME ]; char m_szFileName[ MAX_SOUND_FILENAME ];
CVCDFile *m_pOwner; CSoundEntry *m_pOwnerSE;
bool m_bSentenceLoaded; };
#endif // WAVEFILE_H
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