Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WORKSPACEBROWSER_H
#define WORKSPACEBROWSER_H
#ifdef _WIN32
#pragma once
#endif
#include "mxtk/mxTreeView.h"
#include "commctrl.h"
class CWorkspace; class CProject; class CScene; class CVCDFile; class CSoundEntry;
class CBrowserTree; class ITreeItem; class CWorkspaceManager;
class CWorkspaceBrowser : public mxWindow { typedef mxWindow BaseClass; public:
CWorkspaceBrowser( mxWindow *parent, CWorkspaceManager *manager, int id );
CWorkspace *GetWorkspace(); void SetWorkspace( CWorkspace *w ); void AddProject( CProject *project );
virtual int handleEvent( mxEvent *event );
ITreeItem *GetSelectedItem();
void PopulateTree();
static int CALLBACK CompareFunc(LPARAM lParam1, LPARAM lParam2, LPARAM lParamSort);
void JumpTo( ITreeItem *item );
private:
CWorkspaceManager *GetManager();
void OnTreeItemSelected( int x, int y, bool rightmouse, bool doubleclick );
CWorkspace *m_pCurrentWorkspace;
CBrowserTree *m_pTree;
enum { NUM_BITMAPS = 12, };
ITreeItem *m_pLastSelected; CWorkspaceManager *m_pManager; };
#endif // WORKSPACEBROWSER_H
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