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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// TerrainBlend.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "resource.h"
#include "mathlib/mathlib.h"
#include "tier0/dbg.h"
#include "tier0/icommandline.h"
#include "tier1/strtools.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
HWND g_hWnd;
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int g_nCapture = 0; bool g_bFocus = false;
int g_ScreenWidth, g_ScreenHeight;
D3DPRESENT_PARAMETERS d3dpp;
IDirect3D8 *g_pDirect3D; IDirect3DDevice8 *g_pDevice;
POINT GetWindowCenter() { RECT rc; GetWindowRect(g_hWnd, &rc); POINT ret; ret.x = (rc.left + rc.right) / 2; ret.y = (rc.top + rc.bottom) / 2; return ret; }
void CallAppRender( bool bInvalidRect ) { static DWORD lastTime = 0; static POINT lastMousePos = {0xFFFF, 0xFFFF};
// Sample time and mouse position and tell the app to render.
DWORD curTime = GetTickCount(); float frametime = (curTime - lastTime) / 1000.0f; if( frametime > 0.1f ) frametime = 0.1f;
lastTime = curTime;
// Get the cursor delta.
POINT curMousePos; GetCursorPos(&curMousePos);
int deltaX, deltaY; if( lastMousePos.x == 0xFFFF ) { deltaX = deltaY = 0; } else { deltaX = curMousePos.x - lastMousePos.x; deltaY = curMousePos.y - lastMousePos.y; }
// Recenter the cursor.
if( g_nCapture ) { lastMousePos = GetWindowCenter(); SetCursorPos( lastMousePos.x, lastMousePos.y ); } else { lastMousePos = curMousePos; } AppRender( frametime, (float)deltaX, (float)deltaY, bInvalidRect ); }
SpewRetval_t D3DAppSpewFunc( SpewType_t spewType, char const *pMsg ) { switch (spewType) { case SPEW_ERROR: MessageBox(NULL, pMsg, "FATAL ERROR", MB_OK); return SPEW_ABORT;
default: OutputDebugString(pMsg); #ifdef _DEBUG
return spewType == SPEW_ASSERT ? SPEW_DEBUGGER : SPEW_CONTINUE; #else
return SPEW_CONTINUE; #endif
} }
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { CommandLine()->CreateCmdLine( Plat_GetCommandLine() );
// TODO: Place code here.
SpewOutputFunc( D3DAppSpewFunc ); MathLib_Init( true, true, true, 2.2f, 2.2f, 0.0f, 2.0f ); MSG msg; HACCEL hAccelTable; // Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); strcpy( szWindowClass, "d3dapp" ); MyRegisterClass(hInstance); // Perform application initialization:
if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_TERRAINBLEND);
InvalidateRect( g_hWnd, NULL, FALSE );
// Main message loop:
while(1) { while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if(msg.message == WM_QUIT) break;
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } }
if(msg.message == WM_QUIT) break;
CallAppRender( false ); }
AppExit(); return msg.wParam; }
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage is only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_TERRAINBLEND); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); }
void ShutdownD3D() { if( g_pDevice ) { g_pDevice->Release(); g_pDevice = NULL; }
if( g_pDirect3D ) { g_pDirect3D->Release(); g_pDirect3D = NULL; } }
void InitD3D() { ShutdownD3D();
RECT rcClient; GetClientRect( g_hWnd, &rcClient );
g_ScreenWidth = rcClient.right - rcClient.left; g_ScreenHeight = rcClient.bottom - rcClient.top; // Initialize D3D.
g_pDirect3D = Direct3DCreate8( D3D_SDK_VERSION );
// Get the current desktop display mode, so we can set up a back
// buffer of the same format
D3DDISPLAYMODE d3ddm; g_pDirect3D->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &d3ddm );
// Set up the structure used to create the D3DDevice
ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
HRESULT hr = g_pDirect3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, g_hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pDevice); if( FAILED(hr) ) { Sys_Error( "CreateDevice failed (%s)", DXGetErrorString8(hr) ); }
g_pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); g_pDevice->SetRenderState( D3DRS_LIGHTING, FALSE ); }
void DoResize() { AppPreResize(); InitD3D(); AppPostResize(); CallAppRender( true ); }
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable
int x = Sys_FindArgInt( "-x", 0 ); int y = Sys_FindArgInt( "-y", 0 ); int w = Sys_FindArgInt( "-width", CW_USEDEFAULT ); int h = Sys_FindArgInt( "-height", CW_USEDEFAULT );
DWORD dwFlags = WS_OVERLAPPEDWINDOW; // Get the 'work area' so we don't overlap the taskbar on the top or left.
RECT rcWorkArea; SystemParametersInfo( SPI_GETWORKAREA, 0, &rcWorkArea, 0 );
// If they don't specify anything, maximize the window.
if( x == 0 && y == 0 && w == CW_USEDEFAULT && h == CW_USEDEFAULT ) { x = rcWorkArea.left; y = rcWorkArea.top; w = rcWorkArea.right - rcWorkArea.left; h = rcWorkArea.bottom - rcWorkArea.top; dwFlags |= WS_MAXIMIZE; } else { x += rcWorkArea.left; y += rcWorkArea.top; }
g_hWnd = CreateWindow( szWindowClass, szTitle, dwFlags, // window style
x, // x
y, // y
w, // width
h, // height
NULL, NULL, hInstance, NULL); if (!g_hWnd) { return FALSE; } ShowWindow(g_hWnd, nCmdShow); UpdateWindow(g_hWnd);
InitD3D(); AppInit();
// Reinitialize D3D. For some reason, D3D point primitives are way too large
// unless we do this.
DoResize(); return TRUE; }
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_PAINT: { PAINTSTRUCT ps; BeginPaint( hWnd, &ps ); EndPaint( hWnd, &ps ); if( g_pDevice ) CallAppRender( true ); } break;
case WM_KEYDOWN: { AppKey( (int)wParam, lParam&0xFFFF ); } break;
case WM_KEYUP: { AppKey( (int)wParam, 0 ); } break; case WM_CHAR: { AppChar( (int)wParam ); } break;
case WM_DESTROY: PostQuitMessage(0); break; case WM_LBUTTONDOWN: { ShowCursor( FALSE ); SetCapture( g_hWnd ); g_nCapture++; } break;
case WM_LBUTTONUP: { ShowCursor( TRUE ); ReleaseCapture( ); g_nCapture--; } break;
case WM_RBUTTONDOWN: { ShowCursor( FALSE ); SetCapture( g_hWnd ); g_nCapture++; } break;
case WM_RBUTTONUP: { ShowCursor( TRUE ); ReleaseCapture( ); g_nCapture--; } break;
case WM_SIZE: { if( g_pDevice ) DoResize(); } break;
case WM_SETFOCUS: { g_bFocus = true; } break; case WM_KILLFOCUS: { g_bFocus = false; } break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }
bool Sys_Error(const char *pMsg, ...) { char msg[4096]; va_list marker;
va_start( marker, pMsg ); V_vsprintf_safe( msg, pMsg, marker ); va_end( marker );
MessageBox( NULL, msg, "Error!", MB_OK ); exit(1); return true; }
void Sys_Quit() { PostQuitMessage( 0 ); }
void Sys_SetWindowText( char const *pMsg, ... ) { va_list marker; char msg[4096]; va_start(marker, pMsg); V_vsprintf_safe(msg, pMsg, marker); va_end(marker);
SetWindowText( g_hWnd, msg ); }
bool Sys_GetKeyState( int key ) { int keyTranslations[][2] = { {APPKEY_LBUTTON, VK_LBUTTON}, {APPKEY_RBUTTON, VK_RBUTTON}, {APPKEY_SPACE, VK_SPACE} }; int nKeyTranslations = sizeof(keyTranslations) / sizeof(keyTranslations[0]);
for( int i=0; i < nKeyTranslations; i++ ) { if( key == keyTranslations[i][0] ) { key = keyTranslations[i][1]; break; } }
return !!( GetAsyncKeyState( key ) & 0x8000 ); }
void Sys_Sleep( int ms ) { Sleep( (DWORD)ms ); }
bool Sys_HasFocus() { return g_bFocus; }
char const* Sys_FindArg( char const *pArg, char const *pDefault ) { for( int i=0; i < __argc; i++ ) { if( stricmp( __argv[i], pArg ) == 0 ) return (i+1) < __argc ? __argv[i+1] : ""; }
return pDefault; }
int Sys_FindArgInt( char const *pArg, int defaultVal ) { char const *pVal = Sys_FindArg( pArg, NULL ); if( pVal ) return atoi( pVal ); else return defaultVal; }
int Sys_ScreenWidth() { return g_ScreenWidth; }
int Sys_ScreenHeight() { return g_ScreenHeight; }
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