Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // VCD_SOUND_CHECK.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\vcd_sound_check,$SRCDIR\game\shared,..\common"
  14. $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
  15. $Create/UsePCHThroughFile "cbase.h"
  16. $PrecompiledHeaderFile "Debug/vcd_sound_check.pch"
  17. }
  18. }
  19. $Project "Vcd_sound_check"
  20. {
  21. $Folder "Source Files"
  22. {
  23. $File "vcd_sound_check.cpp"
  24. $File "..\common\cmdlib.cpp" \
  25. "$SRCDIR\public\filesystem_helpers.cpp" \
  26. "$SRCDIR\public\filesystem_init.cpp" \
  27. "..\common\filesystem_tools.cpp" \
  28. "$SRCDIR\public\interpolatortypes.cpp" \
  29. "$SRCDIR\game\shared\interval.cpp" \
  30. "..\common\scriplib.cpp"
  31. {
  32. $Configuration
  33. {
  34. $Compiler
  35. {
  36. $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
  37. }
  38. }
  39. }
  40. $File "StdAfx.cpp"
  41. {
  42. $Configuration
  43. {
  44. $Compiler
  45. {
  46. $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
  47. }
  48. }
  49. }
  50. }
  51. $Folder "Header Files"
  52. {
  53. $File "$SRCDIR\public\filesystem_helpers.h"
  54. $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
  55. $File "$SRCDIR\game\shared\iscenetokenprocessor.h"
  56. $File "..\common\scriplib.h"
  57. $File "$SRCDIR\public\mathlib\amd3dx.h"
  58. $File "$SRCDIR\public\tier0\basetypes.h"
  59. $File "cbase.h"
  60. $File "$SRCDIR\game\shared\choreoactor.h"
  61. $File "$SRCDIR\game\shared\choreochannel.h"
  62. $File "$SRCDIR\game\shared\choreoevent.h"
  63. $File "$SRCDIR\game\shared\choreoscene.h"
  64. $File "..\common\cmdlib.h"
  65. $File "$SRCDIR\public\Color.h"
  66. $File "$SRCDIR\public\tier0\commonmacros.h"
  67. $File "$SRCDIR\public\tier1\convar.h"
  68. $File "$SRCDIR\public\tier0\dbg.h"
  69. $File "$SRCDIR\game\shared\ExpressionSample.h"
  70. $File "$SRCDIR\public\tier0\fasttimer.h"
  71. $File "$SRCDIR\public\filesystem.h"
  72. $File "..\common\filesystem_tools.h"
  73. $File "$SRCDIR\public\appframework\IAppSystem.h"
  74. $File "$SRCDIR\public\tier0\icommandline.h"
  75. $File "$SRCDIR\public\engine\IEngineSound.h"
  76. $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
  77. $File "$SRCDIR\public\tier1\interface.h"
  78. $File "$SRCDIR\public\interpolatortypes.h"
  79. $File "$SRCDIR\game\shared\interval.h"
  80. $File "$SRCDIR\public\irecipientfilter.h"
  81. $File "$SRCDIR\public\tier1\KeyValues.h"
  82. $File "$SRCDIR\public\mathlib\mathlib.h"
  83. $File "$SRCDIR\public\tier0\mem.h"
  84. $File "$SRCDIR\public\tier0\memdbgoff.h"
  85. $File "$SRCDIR\public\tier0\memdbgon.h"
  86. $File "$SRCDIR\public\networkvar.h"
  87. $File "$SRCDIR\public\tier0\platform.h"
  88. $File "$SRCDIR\public\tier0\protected_things.h"
  89. $File "$SRCDIR\public\vstdlib\random.h"
  90. $File "$SRCDIR\game\shared\sharedInterface.h"
  91. $File "$SRCDIR\public\soundchars.h"
  92. $File "$SRCDIR\public\soundflags.h"
  93. $File "$SRCDIR\public\string_t.h"
  94. $File "$SRCDIR\public\tier1\strtools.h"
  95. $File "$SRCDIR\public\tier1\utldict.h"
  96. $File "$SRCDIR\public\tier1\utllinkedlist.h"
  97. $File "$SRCDIR\public\tier1\utlmemory.h"
  98. $File "$SRCDIR\public\tier1\utlrbtree.h"
  99. $File "$SRCDIR\public\tier1\utlsymbol.h"
  100. $File "$SRCDIR\public\tier1\utlvector.h"
  101. $File "$SRCDIR\public\mathlib\vector.h"
  102. $File "$SRCDIR\public\mathlib\vector2d.h"
  103. $File "$SRCDIR\public\vstdlib\vstdlib.h"
  104. }
  105. $Folder "Link Libraries"
  106. {
  107. $Lib choreoobjects
  108. $Lib mathlib
  109. $Lib tier2
  110. }
  111. }