Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <Keyvalues.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/TextEntry.h>
using namespace vgui;
class SampleEditFields: public DemoPage { public: SampleEditFields(Panel *parent, const char *name); ~SampleEditFields();
private: TextEntry *m_pTextEntry; };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
SampleEditFields::SampleEditFields(Panel *parent, const char *name) : DemoPage(parent, name) { m_pTextEntry = new TextEntry (this, "ATextEntry"); int wide, tall; m_pTextEntry->GetSize(wide, tall); m_pTextEntry->SetBounds(150, 200, 150, tall); m_pTextEntry->InsertString("with content"); m_pTextEntry->SetEnabled(false);
LoadControlSettings("Demo/SampleEditFields.res");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
SampleEditFields::~SampleEditFields() { }
Panel* SampleEditFields_Create(Panel *parent) { return new SampleEditFields(parent, "Edit Fields"); }
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