Team Fortress 2 Source Code as on 22/4/2020
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  1. /* deflate.h -- internal compression state
  2. * Copyright (C) 1995-1998 Jean-loup Gailly
  3. * For conditions of distribution and use, see copyright notice in zlib.h
  4. */
  5. /* WARNING: this file should *not* be used by applications. It is
  6. part of the implementation of the compression library and is
  7. subject to change. Applications should only use zlib.h.
  8. */
  9. /* @(#) $Id$ */
  10. #ifndef _DEFLATE_H
  11. #define _DEFLATE_H
  12. #include "zutil.h"
  13. /* ===========================================================================
  14. * Internal compression state.
  15. */
  16. #define LENGTH_CODES 29
  17. /* number of length codes, not counting the special END_BLOCK code */
  18. #define LITERALS 256
  19. /* number of literal bytes 0..255 */
  20. #define L_CODES (LITERALS+1+LENGTH_CODES)
  21. /* number of Literal or Length codes, including the END_BLOCK code */
  22. #define D_CODES 30
  23. /* number of distance codes */
  24. #define BL_CODES 19
  25. /* number of codes used to transfer the bit lengths */
  26. #define HEAP_SIZE (2*L_CODES+1)
  27. /* maximum heap size */
  28. #define MAX_BITS 15
  29. /* All codes must not exceed MAX_BITS bits */
  30. #define INIT_STATE 42
  31. #define BUSY_STATE 113
  32. #define FINISH_STATE 666
  33. /* Stream status */
  34. /* Data structure describing a single value and its code string. */
  35. typedef struct ct_data_s {
  36. union {
  37. ush freq; /* frequency count */
  38. ush code; /* bit string */
  39. } fc;
  40. union {
  41. ush dad; /* father node in Huffman tree */
  42. ush len; /* length of bit string */
  43. } dl;
  44. } FAR ct_data;
  45. #define Freq fc.freq
  46. #define Code fc.code
  47. #define Dad dl.dad
  48. #define Len dl.len
  49. typedef struct static_tree_desc_s static_tree_desc;
  50. typedef struct tree_desc_s {
  51. ct_data *dyn_tree; /* the dynamic tree */
  52. int max_code; /* largest code with non zero frequency */
  53. static_tree_desc *stat_desc; /* the corresponding static tree */
  54. } FAR tree_desc;
  55. typedef ush Pos;
  56. typedef Pos FAR Posf;
  57. typedef unsigned IPos;
  58. /* A Pos is an index in the character window. We use short instead of int to
  59. * save space in the various tables. IPos is used only for parameter passing.
  60. */
  61. typedef struct internal_state {
  62. z_streamp strm; /* pointer back to this zlib stream */
  63. int status; /* as the name implies */
  64. Bytef *pending_buf; /* output still pending */
  65. ulg pending_buf_size; /* size of pending_buf */
  66. Bytef *pending_out; /* next pending byte to output to the stream */
  67. int pending; /* nb of bytes in the pending buffer */
  68. int noheader; /* suppress zlib header and adler32 */
  69. Byte data_type; /* UNKNOWN, BINARY or ASCII */
  70. Byte method; /* STORED (for zip only) or DEFLATED */
  71. int last_flush; /* value of flush param for previous deflate call */
  72. /* used by deflate.c: */
  73. uInt w_size; /* LZ77 window size (32K by default) */
  74. uInt w_bits; /* log2(w_size) (8..16) */
  75. uInt w_mask; /* w_size - 1 */
  76. Bytef *window;
  77. /* Sliding window. Input bytes are read into the second half of the window,
  78. * and move to the first half later to keep a dictionary of at least wSize
  79. * bytes. With this organization, matches are limited to a distance of
  80. * wSize-MAX_MATCH bytes, but this ensures that IO is always
  81. * performed with a length multiple of the block size. Also, it limits
  82. * the window size to 64K, which is quite useful on MSDOS.
  83. * To do: use the user input buffer as sliding window.
  84. */
  85. ulg window_size;
  86. /* Actual size of window: 2*wSize, except when the user input buffer
  87. * is directly used as sliding window.
  88. */
  89. Posf *prev;
  90. /* Link to older string with same hash index. To limit the size of this
  91. * array to 64K, this link is maintained only for the last 32K strings.
  92. * An index in this array is thus a window index modulo 32K.
  93. */
  94. Posf *head; /* Heads of the hash chains or NIL. */
  95. uInt ins_h; /* hash index of string to be inserted */
  96. uInt hash_size; /* number of elements in hash table */
  97. uInt hash_bits; /* log2(hash_size) */
  98. uInt hash_mask; /* hash_size-1 */
  99. uInt hash_shift;
  100. /* Number of bits by which ins_h must be shifted at each input
  101. * step. It must be such that after MIN_MATCH steps, the oldest
  102. * byte no longer takes part in the hash key, that is:
  103. * hash_shift * MIN_MATCH >= hash_bits
  104. */
  105. long block_start;
  106. /* Window position at the beginning of the current output block. Gets
  107. * negative when the window is moved backwards.
  108. */
  109. uInt match_length; /* length of best match */
  110. IPos prev_match; /* previous match */
  111. int match_available; /* set if previous match exists */
  112. uInt strstart; /* start of string to insert */
  113. uInt match_start; /* start of matching string */
  114. uInt lookahead; /* number of valid bytes ahead in window */
  115. uInt prev_length;
  116. /* Length of the best match at previous step. Matches not greater than this
  117. * are discarded. This is used in the lazy match evaluation.
  118. */
  119. uInt max_chain_length;
  120. /* To speed up deflation, hash chains are never searched beyond this
  121. * length. A higher limit improves compression ratio but degrades the
  122. * speed.
  123. */
  124. uInt max_lazy_match;
  125. /* Attempt to find a better match only when the current match is strictly
  126. * smaller than this value. This mechanism is used only for compression
  127. * levels >= 4.
  128. */
  129. # define max_insert_length max_lazy_match
  130. /* Insert new strings in the hash table only if the match length is not
  131. * greater than this length. This saves time but degrades compression.
  132. * max_insert_length is used only for compression levels <= 3.
  133. */
  134. int level; /* compression level (1..9) */
  135. int strategy; /* favor or force Huffman coding*/
  136. uInt good_match;
  137. /* Use a faster search when the previous match is longer than this */
  138. int nice_match; /* Stop searching when current match exceeds this */
  139. /* used by trees.c: */
  140. /* Didn't use ct_data typedef below to supress compiler warning */
  141. struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
  142. struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
  143. struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
  144. struct tree_desc_s l_desc; /* desc. for literal tree */
  145. struct tree_desc_s d_desc; /* desc. for distance tree */
  146. struct tree_desc_s bl_desc; /* desc. for bit length tree */
  147. ush bl_count[MAX_BITS+1];
  148. /* number of codes at each bit length for an optimal tree */
  149. int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
  150. int heap_len; /* number of elements in the heap */
  151. int heap_max; /* element of largest frequency */
  152. /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
  153. * The same heap array is used to build all trees.
  154. */
  155. uch depth[2*L_CODES+1];
  156. /* Depth of each subtree used as tie breaker for trees of equal frequency
  157. */
  158. uchf *l_buf; /* buffer for literals or lengths */
  159. uInt lit_bufsize;
  160. /* Size of match buffer for literals/lengths. There are 4 reasons for
  161. * limiting lit_bufsize to 64K:
  162. * - frequencies can be kept in 16 bit counters
  163. * - if compression is not successful for the first block, all input
  164. * data is still in the window so we can still emit a stored block even
  165. * when input comes from standard input. (This can also be done for
  166. * all blocks if lit_bufsize is not greater than 32K.)
  167. * - if compression is not successful for a file smaller than 64K, we can
  168. * even emit a stored file instead of a stored block (saving 5 bytes).
  169. * This is applicable only for zip (not gzip or zlib).
  170. * - creating new Huffman trees less frequently may not provide fast
  171. * adaptation to changes in the input data statistics. (Take for
  172. * example a binary file with poorly compressible code followed by
  173. * a highly compressible string table.) Smaller buffer sizes give
  174. * fast adaptation but have of course the overhead of transmitting
  175. * trees more frequently.
  176. * - I can't count above 4
  177. */
  178. uInt last_lit; /* running index in l_buf */
  179. ushf *d_buf;
  180. /* Buffer for distances. To simplify the code, d_buf and l_buf have
  181. * the same number of elements. To use different lengths, an extra flag
  182. * array would be necessary.
  183. */
  184. ulg opt_len; /* bit length of current block with optimal trees */
  185. ulg static_len; /* bit length of current block with static trees */
  186. uInt matches; /* number of string matches in current block */
  187. int last_eob_len; /* bit length of EOB code for last block */
  188. #ifdef DEBUG
  189. ulg compressed_len; /* total bit length of compressed file mod 2^32 */
  190. ulg bits_sent; /* bit length of compressed data sent mod 2^32 */
  191. #endif
  192. ush bi_buf;
  193. /* Output buffer. bits are inserted starting at the bottom (least
  194. * significant bits).
  195. */
  196. int bi_valid;
  197. /* Number of valid bits in bi_buf. All bits above the last valid bit
  198. * are always zero.
  199. */
  200. } FAR deflate_state;
  201. /* Output a byte on the stream.
  202. * IN assertion: there is enough room in pending_buf.
  203. */
  204. #define put_byte(s, c) {s->pending_buf[s->pending++] = (c);}
  205. #define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
  206. /* Minimum amount of lookahead, except at the end of the input file.
  207. * See deflate.c for comments about the MIN_MATCH+1.
  208. */
  209. #define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD)
  210. /* In order to simplify the code, particularly on 16 bit machines, match
  211. * distances are limited to MAX_DIST instead of WSIZE.
  212. */
  213. /* in trees.c */
  214. void _tr_init OF((deflate_state *s));
  215. int _tr_tally OF((deflate_state *s, unsigned dist, unsigned lc));
  216. void _tr_flush_block OF((deflate_state *s, charf *buf, ulg stored_len,
  217. int eof));
  218. void _tr_align OF((deflate_state *s));
  219. void _tr_stored_block OF((deflate_state *s, charf *buf, ulg stored_len,
  220. int eof));
  221. #define d_code(dist) \
  222. ((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)])
  223. /* Mapping from a distance to a distance code. dist is the distance - 1 and
  224. * must not have side effects. _dist_code[256] and _dist_code[257] are never
  225. * used.
  226. */
  227. #ifndef DEBUG
  228. /* Inline versions of _tr_tally for speed: */
  229. #if defined(GEN_TREES_H) || !defined(STDC)
  230. extern uch _length_code[];
  231. extern uch _dist_code[];
  232. #else
  233. extern const uch _length_code[];
  234. extern const uch _dist_code[];
  235. #endif
  236. # define _tr_tally_lit(s, c, flush) \
  237. { uch cc = (c); \
  238. s->d_buf[s->last_lit] = 0; \
  239. s->l_buf[s->last_lit++] = cc; \
  240. s->dyn_ltree[cc].Freq++; \
  241. flush = (s->last_lit == s->lit_bufsize-1); \
  242. }
  243. # define _tr_tally_dist(s, distance, length, flush) \
  244. { uch len = (length); \
  245. ush dist = (distance); \
  246. s->d_buf[s->last_lit] = dist; \
  247. s->l_buf[s->last_lit++] = len; \
  248. dist--; \
  249. s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \
  250. s->dyn_dtree[d_code(dist)].Freq++; \
  251. flush = (s->last_lit == s->lit_bufsize-1); \
  252. }
  253. #else
  254. # define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c)
  255. # define _tr_tally_dist(s, distance, length, flush) \
  256. flush = _tr_tally(s, distance, length)
  257. #endif
  258. #endif