Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_GRAPHCONTROL_H__9B50B827_F24D_4C5A_BA6E_A591A64E404D__INCLUDED_)
#define AFX_GRAPHCONTROL_H__9B50B827_F24D_4C5A_BA6E_A591A64E404D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GraphControl.h : header file
//
#include "utlvector.h"
class CGraphEntry { public: CGraphEntry() : m_msTime( 0 ), m_nBytesSent( 0 ), m_nBytesReceived( 0 ) { }
int m_msTime; int m_nBytesSent; int m_nBytesReceived; };
/////////////////////////////////////////////////////////////////////////////
// CGraphControl window
class CGraphControl : public CWnd { // Construction
public: CGraphControl();
// Attributes
public:
// Operations
public:
void Clear();
// This function assumes you've already run the query and the graph_entry's are selected in.
void Fill( CUtlVector<CGraphEntry> &entries );
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGraphControl)
//}}AFX_VIRTUAL
// Implementation
public: virtual ~CGraphControl();
protected:
void Render( CDC *pDC );
CUtlVector<CGraphEntry> m_Entries;
// Generated message map functions
protected: //{{AFX_MSG(CGraphControl)
afx_msg void OnPaint(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GRAPHCONTROL_H__9B50B827_F24D_4C5A_BA6E_A591A64E404D__INCLUDED_)
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