Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_PATCHTIMEOUT_H__2D87CBF2_AC88_4F23_BB43_CC8A5C248B64__INCLUDED_)
#define AFX_PATCHTIMEOUT_H__2D87CBF2_AC88_4F23_BB43_CC8A5C248B64__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PatchTimeout.h : header file
//
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
// CPatchTimeout dialog
class CPatchTimeout : public CDialog { // Construction
public: CPatchTimeout(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPatchTimeout)
enum { IDD = IDD_TIMEOUT }; CString m_PatchDirectory; CString m_VMPITransferDirectory; int m_bForcePatch; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPatchTimeout)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPatchTimeout)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PATCHTIMEOUT_H__2D87CBF2_AC88_4F23_BB43_CC8A5C248B64__INCLUDED_)
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