Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #if !defined(AFX_PATCHTIMEOUT_H__2D87CBF2_AC88_4F23_BB43_CC8A5C248B64__INCLUDED_)
  9. #define AFX_PATCHTIMEOUT_H__2D87CBF2_AC88_4F23_BB43_CC8A5C248B64__INCLUDED_
  10. #if _MSC_VER > 1000
  11. #pragma once
  12. #endif // _MSC_VER > 1000
  13. // PatchTimeout.h : header file
  14. //
  15. #include "resource.h"
  16. /////////////////////////////////////////////////////////////////////////////
  17. // CPatchTimeout dialog
  18. class CPatchTimeout : public CDialog
  19. {
  20. // Construction
  21. public:
  22. CPatchTimeout(CWnd* pParent = NULL); // standard constructor
  23. // Dialog Data
  24. //{{AFX_DATA(CPatchTimeout)
  25. enum { IDD = IDD_TIMEOUT };
  26. CString m_PatchDirectory;
  27. CString m_VMPITransferDirectory;
  28. int m_bForcePatch;
  29. //}}AFX_DATA
  30. // Overrides
  31. // ClassWizard generated virtual function overrides
  32. //{{AFX_VIRTUAL(CPatchTimeout)
  33. protected:
  34. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  35. //}}AFX_VIRTUAL
  36. // Implementation
  37. protected:
  38. // Generated message map functions
  39. //{{AFX_MSG(CPatchTimeout)
  40. // NOTE: the ClassWizard will add member functions here
  41. //}}AFX_MSG
  42. DECLARE_MESSAGE_MAP()
  43. };
  44. //{{AFX_INSERT_LOCATION}}
  45. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  46. #endif // !defined(AFX_PATCHTIMEOUT_H__2D87CBF2_AC88_4F23_BB43_CC8A5C248B64__INCLUDED_)