Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="vprojtomake" ProjectGUID="{EA55446E-BC04-491C-A9F0-605DFCBB213A}" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="1" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\game\bin\vcpm.exe attrib -r ..\..\..\game\bin\vcpm.exe
if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\game\bin\vcpm.exe
" Outputs="..\..\..\game\bin\vcpm.exe" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" TypeLibraryName=".\Release/vprojtomake.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\common,..\..\public,..\..\public\tier1,..\..\public\tier0" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" StringPooling="true" RuntimeLibrary="0" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderFile=".\Release/vprojtomake.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="true" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="odbc32.lib odbccp32.lib comsupp.lib msxml2.lib comsuppw.lib" OutputFile=".\Release/vcpm.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories="..\..\lib\public" IgnoreDefaultLibraryNames="LIBCMTD" ProgramDatabaseFile=".\Release/vprojtomake.pdb" SubSystem="1" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="1" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\game\bin\vcpm.exe attrib -r ..\..\..\game\bin\vcpm.exe
if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\game\bin\vcpm.exe
" Outputs="..\..\..\game\bin\vcpm.exe" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" TypeLibraryName=".\Debug/vprojtomake.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\common,..\..\public,..\..\public\tier1;..\..\public\tier0" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderFile=".\Debug/vprojtomake.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" BrowseInformation="1" BrowseInformationFile=".\Debug/" WarningLevel="4" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/FIXED:NO" AdditionalDependencies="odbc32.lib odbccp32.lib msxml2.lib comsuppw.lib comsupp.lib" OutputFile=".\Debug/vprojtomake.exe" LinkIncremental="2" SuppressStartupBanner="true" AdditionalLibraryDirectories="..\..\lib\public" IgnoreDefaultLibraryNames="LIBCMT" GenerateDebugInformation="true" ProgramDatabaseFile=".\Debug/vprojtomake.pdb" GenerateMapFile="true" MapFileName=".\Debug/vprojtomake.map" SubSystem="1" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" > <File RelativePath="..\..\tier1\interface.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" UsePrecompiledHeader="0" BrowseInformation="1" /> </FileConfiguration> </File> <File RelativePath="..\..\tier1\KeyValues.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" UsePrecompiledHeader="0" BrowseInformation="1" /> </FileConfiguration> </File> <File RelativePath="makefilecreator.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" UsePrecompiledHeader="0" BrowseInformation="1" /> </FileConfiguration> </File> <File RelativePath="StdAfx.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" UsePrecompiledHeader="0" BrowseInformation="1" /> </FileConfiguration> </File> <File RelativePath="..\..\tier1\utlbuffer.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" UsePrecompiledHeader="0" BrowseInformation="1" /> </FileConfiguration> </File> <File RelativePath="..\..\tier1\utlsymbol.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" UsePrecompiledHeader="0" BrowseInformation="1" /> </FileConfiguration> </File> <File RelativePath="vcprojconvert.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" UsePrecompiledHeader="0" BrowseInformation="1" /> </FileConfiguration> </File> <File RelativePath="vprojtomake.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" UsePrecompiledHeader="0" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" UsePrecompiledHeader="0" BrowseInformation="1" /> </FileConfiguration> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl" > <File RelativePath="..\..\Public\tier0\basetypes.h" > </File> <File RelativePath="..\..\Public\tier1\characterset.h" > </File> <File RelativePath="..\common\cmdlib.h" > </File> <File RelativePath="..\..\Public\FileSystem.h" > </File> <File RelativePath="..\..\public\tier1\KeyValues.h" > </File> <File RelativePath="makefilecreator.h" > </File> <File RelativePath="MsXml2.h" > </File> <File RelativePath="StdAfx.h" > </File> <File RelativePath="..\..\public\tier1\utlbuffer.h" > </File> <File RelativePath="..\..\public\tier1\utldict.h" > </File> <File RelativePath="..\..\public\tier1\utlmap.h" > </File> <File RelativePath="..\..\Public\tier1\UtlMemory.h" > </File> <File RelativePath="..\..\Public\tier1\utlsymbol.h" > </File> <File RelativePath="..\..\public\tier1\utlvector.h" > </File> <File RelativePath="vcprojconvert.h" > </File> <File RelativePath="..\..\public\vstdlib\vstdlib.h" > </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" > </Filter> <File RelativePath="..\..\public\appframework\IAppSystem.h" > </File> <File RelativePath="..\..\lib\public\tier0.lib" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> </File> <File RelativePath="..\..\lib\public\tier1.lib" > </File> <File RelativePath="..\..\lib\public\tier2.lib" > </File> <File RelativePath="..\..\lib\public\vstdlib.lib" > </File> </Files> <Globals> </Globals> </VisualStudioProject>
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