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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: .360 Creation for all studiomdl generated files (mdl, vvd, vtx, ani, phy)
//
//=====================================================================================//
#include "MakeGameData.h"
#include "filesystem.h"
#include "../../common/bsplib.h"
#include "ibsppack.h"
#include "vtf/vtf.h"
#include "../../game/server/ai_hull.h"
#include "zip_utils.h"
#define AINET_VERSION_NUMBER 37
#define MAX_NODES 1500
bool ReadBSPHeader( const char *pFilename, dheader_t *pHeader ) { V_memset( pHeader, 0, sizeof( dheader_t ) );
int handle = _open( pFilename, _O_RDONLY|_O_BINARY ); if ( handle == -1 ) { return false; }
_read( handle, pHeader, sizeof( dheader_t ) ); close( handle );
return true; }
//-----------------------------------------------------------------------------
// Run possible lod culling fixup
//-----------------------------------------------------------------------------
bool ConvertVHV( const char *pVhvFilename, const char *pModelName, CUtlBuffer &sourceBuffer, CUtlBuffer &targetBuffer ) { // find strip info from model
char vsiFilename[MAX_PATH]; V_strncpy( vsiFilename, pModelName, sizeof( vsiFilename ) ); V_SetExtension( vsiFilename, ".vsi", sizeof( vsiFilename ) );
CUtlBuffer vsiBuffer; if ( !g_pFullFileSystem->ReadFile( vsiFilename, NULL, vsiBuffer ) ) { // cannot convert bsp's without model converions
Msg( "Error! Missing expected model conversion file '%s'. Cannot perform VHV fixup.\n", vsiFilename ); return false; }
IMdlStripInfo *pMdlStripInfo = NULL; if ( !mdllib->CreateNewStripInfo( &pMdlStripInfo ) ) { Msg( "Error! Failed to allocate strip info object\n" ); return false; }
if ( !pMdlStripInfo->UnSerialize( vsiBuffer ) ) { Msg( "Error! Failed to unserialize strip info object '%s'\n", vsiFilename ); pMdlStripInfo->DeleteThis(); return false; }
long originalChecksum = 0; long newChecksum = 0; if ( !pMdlStripInfo->GetCheckSum( &originalChecksum, &newChecksum ) ) { Msg( "Error! Failed to get checksums from '%s'\n", vsiFilename ); pMdlStripInfo->DeleteThis(); return false; } HardwareVerts::FileHeader_t *pVHVhdr = (HardwareVerts::FileHeader_t*)sourceBuffer.Base(); if ( pVHVhdr->m_nChecksum != originalChecksum ) { // vhv file should have matching original checksums
Msg( "Error! Mismatched checksums from '%s' and '%s'\n", vsiFilename, pVhvFilename ); pMdlStripInfo->DeleteThis(); return false; }
targetBuffer.EnsureCapacity( sourceBuffer.TellMaxPut() ); targetBuffer.Put( sourceBuffer.Base(), sourceBuffer.TellMaxPut() ); if ( !pMdlStripInfo->StripHardwareVertsBuffer( targetBuffer ) ) { pMdlStripInfo->DeleteThis(); return false; }
// success
pMdlStripInfo->DeleteThis(); return true; }
//-----------------------------------------------------------------------------
// Purpose: Generate .360 bsp
//-----------------------------------------------------------------------------
bool CreateTargetFile_BSP( const char *pSourceName, const char *pTargetName, bool bWriteToZip ) { CUtlBuffer targetBuffer; CUtlBuffer zipBuffer; CUtlBuffer fileBuffer; CUtlBuffer tempBuffer; char tempZipName[MAX_PATH]; char tempSwapName[MAX_PATH];
tempZipName[0] = '\0'; tempSwapName[0] = '\0'; void *pPakData = NULL; int pakSize = 0; CXZipTool *pNewXZip = NULL;
if ( !g_bModPathIsValid ) { Msg( "Indeterminate mod path, Cannot perform BSP conversion\n" ); return false; }
// Load bsppack.dll
void *pBSPPack; CSysModule *pBSPModule; if ( !Sys_LoadInterface( "bsppack.dll", IBSPPACK_VERSION_STRING, &pBSPModule, &pBSPPack ) ) { Msg( "Failed to load bsppack interface\n" ); return false; }
scriptlib->MakeTemporaryFilename( g_szModPath, tempSwapName, sizeof( tempSwapName ) );
// Swaps the bsp directly to disk
bool bOK = ((IBSPPack*)pBSPPack)->SwapBSPFile( g_pFullFileSystem, pSourceName, tempSwapName, false, ConvertVTFTo360Format, ConvertVHV, CompressCallback ); if ( !bOK ) { goto cleanUp; }
// get the pak file from the swapped bsp
bOK = ((IBSPPack*)pBSPPack)->GetPakFileLump( g_pFullFileSystem, tempSwapName, &pPakData, &pakSize ); if ( !bOK ) { goto cleanUp; }
// build an xzip version of the pak file
if ( pPakData && pakSize ) { // mount current pak file
IZip *pOldZip = IZip::CreateZip( false, true ); pOldZip->ParseFromBuffer( pPakData, pakSize );
// start a new xzip version
scriptlib->MakeTemporaryFilename( g_szModPath, tempZipName, sizeof( tempZipName ) );
pNewXZip = new CXZipTool; pNewXZip->Begin( tempZipName, XBOX_DVD_SECTORSIZE );
// iterate each file in existing zip, add to new zip
int zipIndex = -1; for ( ;; ) { char filename[MAX_PATH]; filename[0] = '\0'; int fileSize = 0; zipIndex = pOldZip->GetNextFilename( zipIndex, filename, sizeof( filename ), fileSize ); if ( zipIndex == -1 ) { break; }
fileBuffer.Purge(); bOK = pOldZip->ReadFileFromZip( filename, false, fileBuffer ); if ( !bOK ) { goto cleanUp; }
bOK = pNewXZip->AddBuffer( filename, fileBuffer, true ); if ( !bOK ) { goto cleanUp; } }
IZip::ReleaseZip( pOldZip ); pNewXZip->End();
// read the new zip into memory
bOK = scriptlib->ReadFileToBuffer( tempZipName, zipBuffer ); if ( !bOK ) { goto cleanUp; }
// replace old pak lump with new zip
bOK = ((IBSPPack*)pBSPPack)->SetPakFileLump( g_pFullFileSystem, tempSwapName, tempSwapName, zipBuffer.Base(), zipBuffer.TellMaxPut() ); if ( !bOK ) { goto cleanUp; } }
bOK = scriptlib->ReadFileToBuffer( tempSwapName, targetBuffer ); if ( !bOK ) { goto cleanUp; } // never zip, always write local file
bOK = WriteBufferToFile( pTargetName, targetBuffer, false, WRITE_TO_DISK_ALWAYS );
cleanUp: if ( tempZipName[0] ) { _unlink( tempZipName ); } if ( tempSwapName[0] ) { _unlink( tempSwapName ); }
Sys_UnloadModule( pBSPModule );
if ( pPakData ) { free( pPakData ); } delete pNewXZip;
return bOK; }
//-----------------------------------------------------------------------------
// Purpose: Generate .360 node graphs
//-----------------------------------------------------------------------------
bool CreateTargetFile_AIN( const char *pSourceName, const char *pTargetName, bool bWriteToZip ) { CUtlBuffer sourceBuf; if ( !scriptlib->ReadFileToBuffer( pSourceName, sourceBuf ) ) { return false; }
// the pc ain is tied to the pc bsp and should have been generated after the bsp
char szBspName[MAX_PATH]; char szBspPath[MAX_PATH]; V_FileBase( pSourceName, szBspName, sizeof( szBspName ) ); V_ExtractFilePath( pSourceName, szBspPath, sizeof( szBspPath ) ); V_AppendSlash( szBspPath, sizeof( szBspPath ) ); V_strncat( szBspPath, "..\\", sizeof( szBspPath ) ); V_strncat( szBspPath, szBspName, sizeof( szBspPath ) ); V_strncat( szBspPath, ".bsp", sizeof( szBspPath ) ); if ( scriptlib->CompareFileTime( pSourceName, szBspPath ) < 0 ) { // ain has a smaller filetime, thus older than bsp
Msg( "%s: Need to regenerate PC nodegraph (stale)\n", pSourceName ); if ( !g_bForce ) { return false; } }
// Check the version
if ( sourceBuf.GetChar() == 'V' && sourceBuf.GetChar() == 'e' && sourceBuf.GetChar() == 'r' ) { Msg( "%s: Need to regenerate PC nodegraph (bad format)\n", pSourceName ); return false; }
// reset
sourceBuf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
// Version number
int version = sourceBuf.GetInt(); if ( version != AINET_VERSION_NUMBER ) { Msg( "%s: Need to regenerate PC nodegraph (got version '%d', expected '%d')\n", pSourceName, version, AINET_VERSION_NUMBER ); return false; }
// check the map revision
int mapVersion = sourceBuf.GetInt(); dheader_t bspHeader; if ( ReadBSPHeader( szBspPath, &bspHeader ) ) { if ( mapVersion != bspHeader.mapRevision ) { Msg( "%s: Need to regenerate PC nodegraph (ai revision '%d' does not match bsp revision '%d')\n", pSourceName, mapVersion, bspHeader.mapRevision ); return false; } } else { Msg( "%s: Could not find expected bsp '%s'\n", pSourceName, szBspPath ); }
// Nodes
int nodeCt = sourceBuf.GetInt(); if ( nodeCt > MAX_NODES || nodeCt < 0 ) { Msg( "%s: Need to regenerate PC nodegraph (corrupt)\n", pSourceName ); return false; }
CUtlBuffer targetBuf; targetBuf.ActivateByteSwapping( true );
CByteswap swap; swap.ActivateByteSwapping( true );
targetBuf.PutInt( version ); targetBuf.PutInt( mapVersion ); targetBuf.PutInt( nodeCt );
int numFloats = NUM_HULLS + 4; for ( int node = 0; node < nodeCt; ++node ) { targetBuf.EnsureCapacity( targetBuf.TellPut() + numFloats * sizeof( float ) ); swap.SwapBufferToTargetEndian<float>( (float*)targetBuf.PeekPut(), (float*)sourceBuf.PeekGet(), numFloats ); sourceBuf.SeekGet( CUtlBuffer::SEEK_CURRENT, numFloats * sizeof( float ) ); targetBuf.SeekPut( CUtlBuffer::SEEK_CURRENT, numFloats * sizeof( float ) );
targetBuf.PutChar( sourceBuf.GetChar() );
// Align the remaining data
targetBuf.SeekPut( CUtlBuffer::SEEK_CURRENT, 3 );
targetBuf.PutUnsignedShort( sourceBuf.GetUnsignedShort() ); targetBuf.PutShort( sourceBuf.GetShort() ); }
// Node links
int totalNumLinks = sourceBuf.GetInt(); targetBuf.PutInt( totalNumLinks );
for ( int link = 0; link < totalNumLinks; ++link ) { targetBuf.PutShort( sourceBuf.GetShort() ); targetBuf.PutShort( sourceBuf.GetShort() ); targetBuf.Put( sourceBuf.PeekGet(), NUM_HULLS ); sourceBuf.SeekGet( CUtlBuffer::SEEK_CURRENT, NUM_HULLS ); }
// WC lookup table
targetBuf.EnsureCapacity( targetBuf.TellPut() + nodeCt * sizeof( int ) ); swap.SwapBufferToTargetEndian<int>( (int*)targetBuf.PeekPut(), (int*)sourceBuf.PeekGet(), nodeCt ); targetBuf.SeekPut( CUtlBuffer::SEEK_CURRENT, nodeCt * sizeof( int ) );
// Write the file out
return WriteBufferToFile( pTargetName, targetBuf, bWriteToZip, WRITE_TO_DISK_ALWAYS ); }
bool GetDependants_BSP( const char *pBspName, CUtlVector< CUtlString > *pList ) { if ( !g_bModPathIsValid ) { Msg( "Indeterminate mod path, Cannot perform BSP conversion\n" ); return false; }
// Load bsppack.dll
void *pBSPPack; CSysModule *pBSPModule; if ( !Sys_LoadInterface( "bsppack.dll", IBSPPACK_VERSION_STRING, &pBSPModule, &pBSPPack ) ) { Msg( "Failed to load bsppack interface\n" ); return false; }
// 360 builds a more complete reslist that includes bsp internal files
// build full path to bsp file
char szBspFilename[MAX_PATH]; V_ComposeFileName( g_szGamePath, pBspName, szBspFilename, sizeof( szBspFilename ) );
bool bOK = ((IBSPPack*)pBSPPack)->GetBSPDependants( g_pFullFileSystem, szBspFilename, pList );
Sys_UnloadModule( pBSPModule );
return bOK; }
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