Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: .360 file creation of Choreo VCD files
//
//=====================================================================================//
#include "MakeGameData.h"
#include "sceneimage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CDefaultStatus : public ISceneCompileStatus { public: virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount ) { if ( !bQuiet ) { Msg( "Scenes: Compiling: %s\n", pchSceneName ); } } };
bool CreateSceneImageFile( char const *pchModPath, bool bWriteToZip, bool bLittleEndian, bool bQuiet, DiskWriteMode_t eWriteModeForConversions ) { CUtlBuffer targetBuffer;
const char *pFilename = bLittleEndian ? "scenes/scenes.image" : "scenes/scenes.360.image";
CDefaultStatus statusHelper;
bool bSuccess = g_pSceneImage->CreateSceneImageFile( targetBuffer, pchModPath, bLittleEndian, bQuiet, &statusHelper ); if ( bSuccess ) { bSuccess = WriteBufferToFile( pFilename, targetBuffer, bWriteToZip, eWriteModeForConversions ); }
return bSuccess; }
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