Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // VXCONSOLE.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005" }
$Linker { $AdditionalDependencies "wsock32.lib comctl32.lib odbc32.lib odbccp32.lib xbdm.lib" $AdditionalLibraryDirectories "$SRCDIR\x360xdk\lib\win32\vs2005" $DelayLoadedDLLs "xbdm.dll" } }
$Project "VXConsole" { $Folder "Source Files" { $File "bindings.cpp" $File "bug.cpp" $File "common.cpp" $File "config.cpp" $File "cpu_profile.cpp" $File "exclude_paths.cpp" $File "fileio.cpp" $File "local_cmds.cpp" $File "progress.cpp" $File "remote_cmds.cpp" $File "show_materials.cpp" $File "show_memdump.cpp" $File "show_sounds.cpp" $File "show_textures.cpp" $File "sync_files.cpp" $File "sys_scriptlib.cpp" $File "sys_utils.cpp" $File "tex_profile.cpp" $File "timestamp_log.cpp" $File "vxconsole.cpp" $File "assert_dialog.cpp" $File "mem_profile.cpp" }
$Folder "Header Files" { $File "$SRCDIR\common\bugreporter\bugreporter.h" $File "$SRCDIR\common\xbox\xbox_vxconsole.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\jpeglib\jpeglib.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier1\strtools.h" $File "resource.h" $File "assert_resource.h" $File "sys_scriptlib.h" $File "sys_utils.h" $File "vxconsole.h" }
$Folder "Resource Files" { $File "icon_connect1.ico" $File "icon_connect2.ico" $File "icon_connect2a.ico" $File "icon_disconnect.ico" $File "vxconsole.ico" $File "vxconsole.rc" $File "assert_dialog.rc" }
$Folder "Link Libraries" { $DynamicFile "$SRCDIR\lib\common\jpeglib.lib" } }
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