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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/AttributeIntChoicePanel.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/ComboBox.h"
#include "datamodel/dmelement.h"
#include "movieobjects/dmeeditortypedictionary.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "dme_controls/inotifyui.h"
#include "dme_controls/dmecontrols.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Expose DmeEditorAttributeInfo to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEditorIntChoicesInfo, CDmeEditorIntChoicesInfo );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeEditorIntChoicesInfo::OnConstruction() { }
void CDmeEditorIntChoicesInfo::OnDestruction() { }
//-----------------------------------------------------------------------------
// Add a choice
//-----------------------------------------------------------------------------
void CDmeEditorIntChoicesInfo::AddChoice( int nValue, const char *pChoiceString ) { CDmElement *pChoice = CreateChoice( pChoiceString ); pChoice->SetValue( "value", nValue ); }
//-----------------------------------------------------------------------------
// Gets the choices
//-----------------------------------------------------------------------------
int CDmeEditorIntChoicesInfo::GetChoiceValue( int nIndex ) const { Assert( ( nIndex < GetChoiceCount() ) && ( nIndex >= 0 ) ); CDmElement *pChoice = m_Choices[nIndex]; if ( !pChoice ) return 0;
return pChoice->GetValue<int>( "value" ); }
//-----------------------------------------------------------------------------
//
// Constructor
//
//-----------------------------------------------------------------------------
CAttributeIntChoicePanel::CAttributeIntChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : BaseClass( parent, info ) { }
//-----------------------------------------------------------------------------
// Derived classes can re-implement this to fill the combo box however they like
//-----------------------------------------------------------------------------
void CAttributeIntChoicePanel::PopulateComboBox( vgui::ComboBox *pComboBox ) { pComboBox->DeleteAllItems();
CDmeEditorIntChoicesInfo *pInfo = CastElement<CDmeEditorIntChoicesInfo>( GetEditorInfo() ); if ( !pInfo ) return;
// Fill in the choices
int c = pInfo->GetChoiceCount(); for ( int i = 0; i < c; ++i ) { KeyValues *kv = new KeyValues( "entry" ); kv->SetInt( "value", pInfo->GetChoiceValue( i ) ); pComboBox->AddItem( pInfo->GetChoiceString( i ) , kv ); }
// Add the dynamic choices next
if ( pInfo->HasChoiceType() ) { IntChoiceList_t choices; if ( ElementPropertiesChoices()->GetIntChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) ) { c = choices.Count(); for ( int i = 0; i < c; ++i ) { KeyValues *kv = new KeyValues( "entry" ); kv->SetInt( "value", choices[i].m_nValue ); pComboBox->AddItem( choices[i].m_pChoiceString, kv ); } } } }
//-----------------------------------------------------------------------------
// Sets the attribute based on the combo box
//-----------------------------------------------------------------------------
void CAttributeIntChoicePanel::SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues ) { int nOldValue = GetAttributeValue<int>(); int nValue = pKeyValues->GetInt( "value", 0 ); if ( nOldValue == nValue ) return;
CUndoScopeGuard guard( NOTIFY_SOURCE_PROPERTIES_TREE, NOTIFY_SETDIRTYFLAG, "Set Attribute Value", "Set Attribute Value" ); SetAttributeValue( nValue ); }
//-----------------------------------------------------------------------------
// Sets the combo box from the attribute
//-----------------------------------------------------------------------------
void CAttributeIntChoicePanel::SetComboBoxFromAttribute( vgui::ComboBox *pComboBox ) { CDmeEditorIntChoicesInfo *pInfo = CastElement<CDmeEditorIntChoicesInfo>( GetEditorInfo() ); if ( !pInfo ) return;
int nValue = GetAttributeValue<int>(); int c = pInfo->GetChoiceCount(); for ( int i = 0; i < c; ++i ) { if ( nValue == pInfo->GetChoiceValue( i ) ) { pComboBox->SetText( pInfo->GetChoiceString( i ) ); return; } }
// Check the dynamic choices next
if ( pInfo->HasChoiceType() ) { IntChoiceList_t choices; if ( ElementPropertiesChoices()->GetIntChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) ) { c = choices.Count(); for ( int i = 0; i < c; ++i ) { if ( nValue == choices[i].m_nValue ) { pComboBox->SetText( choices[i].m_pChoiceString ); return; } } } }
pComboBox->SetText( "Unknown value" ); }
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