Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/AttributeInterpolatorChoicePanel.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/ComboBox.h"
#include "datamodel/dmelement.h"
#include "movieobjects/dmeeditortypedictionary.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "dme_controls/inotifyui.h"
#include "interpolatortypes.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Constructor
//
//-----------------------------------------------------------------------------
CAttributeInterpolatorChoicePanel::CAttributeInterpolatorChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : BaseClass( parent, info ) { }
//-----------------------------------------------------------------------------
// Derived classes can re-implement this to fill the combo box however they like
//-----------------------------------------------------------------------------
void CAttributeInterpolatorChoicePanel::PopulateComboBoxes( vgui::ComboBox *pComboBox[ 2 ] ) { pComboBox[ 0 ]->DeleteAllItems(); pComboBox[ 1 ]->DeleteAllItems();
// Fill in the choices
int c = NUM_INTERPOLATE_TYPES; for ( int i = 0; i < c; ++i ) { KeyValues *kv = new KeyValues( "entry" ); kv->SetInt( "value", i ); pComboBox[ 0 ]->AddItem( Interpolator_NameForInterpolator( i, true ) , kv );
kv = new KeyValues( "entry" ); kv->SetInt( "value", i ); pComboBox[ 1 ]->AddItem( Interpolator_NameForInterpolator( i, true ) , kv ); } }
//-----------------------------------------------------------------------------
// Sets the attribute based on the combo box
//-----------------------------------------------------------------------------
void CAttributeInterpolatorChoicePanel::SetAttributeFromComboBoxes( vgui::ComboBox *pComboBox[ 2 ], KeyValues *pKeyValues[ 2 ] ) { int nOldValue = GetAttributeValue<int>(); int nValueLeft = pKeyValues[ 0 ]->GetInt( "value", 0 ); int nValueRight= pKeyValues[ 1 ]->GetInt( "value" , 0 );
int nValue = MAKE_CURVE_TYPE( nValueLeft, nValueRight );
// No change
if ( nOldValue == nValue ) return;
CElementTreeUndoScopeGuard guard( NOTIFY_SETDIRTYFLAG, GetNotify(), "Set Attribute Value", "Set Attribute Value" ); SetAttributeValue( nValue ); }
//-----------------------------------------------------------------------------
// Sets the combo box from the attribute
//-----------------------------------------------------------------------------
void CAttributeInterpolatorChoicePanel::SetComboBoxesFromAttribute( vgui::ComboBox *pComboBox[ 2 ] ) { int nValue = GetAttributeValue<int>();
// Decompose
int leftPart = GET_LEFT_CURVE( nValue ); int rightPart = GET_RIGHT_CURVE( nValue );
pComboBox[ 0 ]->SetText( Interpolator_NameForInterpolator( leftPart, true ) ); pComboBox[ 1 ]->SetText( Interpolator_NameForInterpolator( rightPart, true ) ); }
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