Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dme_controls/dmemdlpanel.h"
#include "dme_controls/dmecontrols.h"
#include "dme_controls/dmepanel.h"
#include "movieobjects/dmemdl.h"
#include "movieobjects/dmemdlmakefile.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
IMPLEMENT_DMEPANEL_FACTORY( CDmeMDLPanel, DmeMDLMakefile, "DmeMakeFileOutputPreview", "MDL MakeFile Output Preview", false );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CDmeMDLPanel::CDmeMDLPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { }
CDmeMDLPanel::~CDmeMDLPanel() { }
//-----------------------------------------------------------------------------
// DMEPanel..
//-----------------------------------------------------------------------------
void CDmeMDLPanel::SetDmeElement( CDmeMDLMakefile *pMDLMakefile ) { if ( pMDLMakefile != NULL ) { CDmeMDL *pMDL = CastElement< CDmeMDL >( pMDLMakefile->GetOutputElement( true ) ); if ( pMDL ) { SetMDL( pMDL->GetMDL() ); } } }
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