Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Font effects that operate on linear rgba data
//
//=====================================================================================//
#ifndef _FONTEFFECTS_H
#define _FONTEFFECTS_H
#ifdef _WIN32
#pragma once
#endif
void ApplyScanlineEffectToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iScanLines ); void ApplyGaussianBlurToTexture(int rgbaWide, int rgbaTall, unsigned char *rgba, int iBlur ); void ApplyDropShadowToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iDropShadowOffset ); void ApplyOutlineToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iOutlineSize ); void ApplyRotaryEffectToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, bool bRotary );
#endif
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