Team Fortress 2 Source Code as on 22/4/2020
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/* ----------------------------------------------------------------------------- * See the LICENSE file for information on copyright, usage and redistribution * of SWIG, and the README file for authors - http://www.swig.org/release.html. * * luaruntime.swg * * all the runtime code for . * ----------------------------------------------------------------------------- */
%runtime "swigrun.swg"; /* Common C API type-checking code */ %runtime "luarun.swg"; /* Lua runtime stuff */
%insert(initbeforefunc) "swiginit.swg"
%insert(initbeforefunc) %{
/* Forward declaration of where the user's %init{} gets inserted */ void SWIG_init_user(lua_State* L );
#ifdef __cplusplus extern "C" { #endif /* this is the initialization function added at the very end of the code the function is always called SWIG_init, but an eariler #define will rename it */ SWIGEXPORT int SWIG_init(lua_State* L) { int i; /* start with global table */ lua_pushvalue(L,LUA_GLOBALSINDEX); /* SWIG's internal initalisation */ SWIG_InitializeModule((void*)L); SWIG_PropagateClientData(); /* add a global fn */ SWIG_Lua_add_function(L,"swig_type",SWIG_Lua_type); SWIG_Lua_add_function(L,"swig_equals",SWIG_Lua_equal); /* begin the module (its a table with the same name as the module) */ SWIG_Lua_module_begin(L,SWIG_name); /* add commands/functions */ for (i = 0; swig_commands[i].name; i++){ SWIG_Lua_module_add_function(L,swig_commands[i].name,swig_commands[i].func); } /* add variables */ for (i = 0; swig_variables[i].name; i++){ SWIG_Lua_module_add_variable(L,swig_variables[i].name,swig_variables[i].get,swig_variables[i].set); } /* set up base class pointers (the hierachy) */ for (i = 0; swig_types[i]; i++){ if (swig_types[i]->clientdata){ SWIG_Lua_init_base_class(L,(swig_lua_class*)(swig_types[i]->clientdata)); } } /* additional registration structs & classes in lua */ for (i = 0; swig_types[i]; i++){ if (swig_types[i]->clientdata){ SWIG_Lua_class_register(L,(swig_lua_class*)(swig_types[i]->clientdata)); } } /* constants */ SWIG_Lua_InstallConstants(L,swig_constants); /* invoke user-specific initialization */ SWIG_init_user(L); /* end module */ lua_pop(L,1); /* tidy stack (remove module table)*/ lua_pop(L,1); /* tidy stack (remove global table)*/ return 1; }
#ifdef __cplusplus } #endif
%}
/* Note: the initialization function is closed after all code is generated */
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