Team Fortress 2 Source Code as on 22/4/2020
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  1. /* -----------------------------------------------------------------------------
  2. * See the LICENSE file for information on copyright, usage and redistribution
  3. * of SWIG, and the README file for authors - http://www.swig.org/release.html.
  4. *
  5. * wchar.i
  6. *
  7. * Typemaps for the wchar_t type
  8. * These are mapped to a Lua string and are passed around by value.
  9. *
  10. * ----------------------------------------------------------------------------- */
  11. // note: only support for pointer right now, not fixed length strings
  12. // TODO: determine how long a const wchar_t* is so we can write wstr2str()
  13. // & do the output typemap
  14. %{
  15. #include <stdlib.h>
  16. wchar_t* str2wstr(const char* str, int len)
  17. {
  18. wchar_t* p;
  19. if (str==0 || len<1) return 0;
  20. p=(wchar*)malloc((len+1)*sizeof(wchar_t));
  21. if (p==0) return 0;
  22. if (mbstowcs(p, str, len)==-1)
  23. {
  24. free(p);
  25. return 0;
  26. }
  27. p[len]=0;
  28. return p;
  29. }
  30. %}
  31. %typemap( in, checkfn="lua_isstring" ) wchar_t*
  32. %{
  33. $1 = str2wstr(lua_tostring( L, $input ),lua_strlen( L, $input ));
  34. if ($1==0) {lua_pushfstring(L,"Error in converting to wchar (arg %d)",$input);goto fail;}
  35. %}
  36. %typemap( freearg ) wchar_t*
  37. %{
  38. free($1);
  39. %}
  40. %typemap(typecheck) wchar_t * = char *;