Team Fortress 2 Source Code as on 22/4/2020
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/* ----------------------------------------------------------------------------- * See the LICENSE file for information on copyright, usage and redistribution * of SWIG, and the README file for authors - http://www.swig.org/release.html. * * wchar.i * * Typemaps for the wchar_t type * These are mapped to a Lua string and are passed around by value. * * ----------------------------------------------------------------------------- */
// note: only support for pointer right now, not fixed length strings // TODO: determine how long a const wchar_t* is so we can write wstr2str() // & do the output typemap
%{ #include <stdlib.h> wchar_t* str2wstr(const char* str, int len) { wchar_t* p; if (str==0 || len<1) return 0; p=(wchar*)malloc((len+1)*sizeof(wchar_t)); if (p==0) return 0; if (mbstowcs(p, str, len)==-1) { free(p); return 0; } p[len]=0; return p; } %}
%typemap( in, checkfn="lua_isstring" ) wchar_t* %{ $1 = str2wstr(lua_tostring( L, $input ),lua_strlen( L, $input )); if ($1==0) {lua_pushfstring(L,"Error in converting to wchar (arg %d)",$input);goto fail;} %}
%typemap( freearg ) wchar_t* %{ free($1); %}
%typemap(typecheck) wchar_t * = char *;
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