Team Fortress 2 Source Code as on 22/4/2020
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/* ----------------------------------------------------------------------------- * See the LICENSE file for information on copyright, usage and redistribution * of SWIG, and the README file for authors - http://www.swig.org/release.html. * * std_string.i * * SWIG typemaps for std::string types * ----------------------------------------------------------------------------- */
// ------------------------------------------------------------------------ // std::string is typemapped by value // This can prevent exporting methods which return a string // in order for the user to modify it. // However, I think I'll wait until someone asks for it... // ------------------------------------------------------------------------
%include <exception.i>
%{ #include <string> %}
namespace std {
%naturalvar string;
class string;
/* Overloading check */
%typemap(typecheck) string = char *; %typemap(typecheck) const string & = char *;
%typemap(in) string { if (SCHEME_STRINGP($input)) $1.assign(SCHEME_STR_VAL($input)); else SWIG_exception(SWIG_TypeError, "string expected"); }
%typemap(in) const string & (std::string temp) { if (SCHEME_STRINGP($input)) { temp.assign(SCHEME_STR_VAL($input)); $1 = &temp; } else { SWIG_exception(SWIG_TypeError, "string expected"); } }
%typemap(out) string { $result = scheme_make_string($1.c_str()); }
%typemap(out) const string & { $result = scheme_make_string($1->c_str()); }
}
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