Team Fortress 2 Source Code as on 22/4/2020
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/* ----------------------------------------------------------------------------- * See the LICENSE file for information on copyright, usage and redistribution * of SWIG, and the README file for authors - http://www.swig.org/release.html. * * std_string.i * * SWIG typemaps for std::string * ----------------------------------------------------------------------------- */
%{ #include <string> %}
namespace std {
%naturalvar string;
class string;
/* Overloading check */
%typemap(typecheck) string = char *; %typemap(typecheck) const string & = char *;
%typemap(in, pikedesc="tStr") string { if ($input.type != T_STRING) Pike_error("Bad argument: Expected a string.\n"); $1.assign(STR0($input.u.string)); }
%typemap(in, pikedesc="tStr") const string & (std::string temp) { if ($input.type != T_STRING) Pike_error("Bad argument: Expected a string.\n"); temp.assign(STR0($input.u.string)); $1 = &temp; }
%typemap(out, pikedesc="tStr") string "push_text($1.c_str());";
%typemap(out, pikedesc="tStr") const string & "push_text($1->c_str());"; %typemap(directorin) string, const string &, string & "$1_name.c_str()";
%typemap(directorin) string *, const string * "$1_name->c_str()"; %typemap(directorout) string { if ($input.type == T_STRING) $result.assign(STR0($input.u.string)); else throw Swig::DirectorTypeMismatchException("string expected"); } %typemap(directorout) const string & (std::string temp) { if ($input.type == T_STRING) { temp.assign(STR0($input.u.string)); $result = &temp; } else { throw Swig::DirectorTypeMismatchException("string expected"); } }
}
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