Team Fortress 2 Source Code as on 22/4/2020
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33 lines
851 B

  1. /*
  2. Queues
  3. */
  4. %fragment("StdQueueTraits","header",fragment="StdSequenceTraits")
  5. %{
  6. namespace swig {
  7. template <class T>
  8. struct traits_asptr<std::queue<T> > {
  9. static int asptr(VALUE obj, std::queue<T> **vec) {
  10. return traits_asptr_stdseq<std::queue<T> >::asptr(obj, vec);
  11. }
  12. };
  13. template <class T>
  14. struct traits_from<std::queue<T> > {
  15. static VALUE from(const std::queue<T> & vec) {
  16. return traits_from_stdseq<std::queue<T> >::from(vec);
  17. }
  18. };
  19. }
  20. %}
  21. %rename("delete") std::queue::__delete__;
  22. %rename("reject!") std::queue::reject_bang;
  23. %rename("map!") std::queue::map_bang;
  24. %rename("empty?") std::queue::empty;
  25. %rename("include?" ) std::queue::__contains__ const;
  26. %rename("has_key?" ) std::queue::has_key const;
  27. %alias std::queue::push "<<";
  28. %include <std/std_queue.i>