Team Fortress 2 Source Code as on 22/4/2020
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namespace std { /** * @brief The "standard" allocator, as per [20.4]. * * The private _Alloc is "SGI" style. (See comments at the top * of stl_alloc.h.) * * The underlying allocator behaves as follows. * - __default_alloc_template is used via two typedefs * - "__single_client_alloc" typedef does no locking for threads * - "__alloc" typedef is threadsafe via the locks * - __new_alloc is used for memory requests * * (See @link Allocators allocators info @endlink for more.) */ template<typename _Tp> class allocator { public: typedef size_t size_type; typedef ptrdiff_t difference_type; typedef _Tp* pointer; typedef const _Tp* const_pointer; typedef _Tp& reference; typedef const _Tp& const_reference; typedef _Tp value_type;
template<typename _Tp1> struct rebind;
allocator() throw(); allocator(const allocator&) throw(); template<typename _Tp1> allocator(const allocator<_Tp1>&) throw(); ~allocator() throw();
pointer address(reference __x) const;
const_pointer address(const_reference __x) const;
// NB: __n is permitted to be 0. The C++ standard says nothing // about what the return value is when __n == 0. _Tp* allocate(size_type __n, const void* = 0);
// __p is not permitted to be a null pointer. void deallocate(pointer __p, size_type __n);
size_type max_size() const throw();
void construct(pointer __p, const _Tp& __val); void destroy(pointer __p); };
template<> class allocator<void> { public: typedef size_t size_type; typedef ptrdiff_t difference_type; typedef void* pointer; typedef const void* const_pointer; typedef void value_type;
template<typename _Tp1> struct rebind; }; } // namespace std
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