Team Fortress 2 Source Code as on 22/4/2020
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%include <std_ios.i> %{ #ifndef SWIG_STD_NOMODERN_STL #include <streambuf> #else #include <streambuf.h> #endif %}
namespace std {
template<typename _CharT, typename _Traits = char_traits<_CharT> > class basic_streambuf { public: // Types: typedef _CharT char_type; typedef _Traits traits_type; typedef typename traits_type::int_type int_type; typedef typename traits_type::pos_type pos_type; typedef typename traits_type::off_type off_type;
public: virtual ~basic_streambuf();
// Locales: locale pubimbue(const locale &__loc);
locale getloc() const;
// Buffer and positioning: basic_streambuf<_CharT, _Traits>* pubsetbuf(char_type* __s, streamsize __n);
pos_type pubseekoff(off_type __off, ios_base::seekdir __way, ios_base::openmode __mode = std::ios_base::in | std::ios_base::out);
pos_type pubseekpos(pos_type __sp, ios_base::openmode __mode = std::ios_base::in | std::ios_base::out);
int pubsync() ;
// Get and put areas: // Get area: streamsize in_avail();
int_type snextc();
int_type sbumpc();
int_type sgetc();
streamsize sgetn(char_type* __s, streamsize __n);
// Putback: int_type sputbackc(char_type __c);
int_type sungetc();
// Put area: int_type sputc(char_type __c);
streamsize sputn(const char_type* __s, streamsize __n);
protected: basic_streambuf();
private: basic_streambuf(const basic_streambuf&);
}; }
namespace std { %template(streambuf) basic_streambuf<char>; #if defined(SWIG_WCHAR) %template(wstreambuf) basic_streambuf<wchar_t>; #endif }
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