Team Fortress 2 Source Code as on 22/4/2020
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/* ------------------------------------------------------------ * utility methods for char strings * ------------------------------------------------------------ */
%fragment("SWIG_AsCharPtrAndSize","header") { SWIGINTERN int SWIG_AsCharPtrAndSize(Tcl_Obj *obj, char** cptr, size_t* psize, int *alloc) { int len = 0; char *cstr = Tcl_GetStringFromObj(obj, &len); if (cstr) { if (cptr) *cptr = cstr; if (psize) *psize = len + 1; if (alloc) *alloc = SWIG_OLDOBJ; return SWIG_OK; } return SWIG_TypeError; } }
%fragment("SWIG_FromCharPtrAndSize","header", fragment="<limits.h>") { SWIGINTERNINLINE Tcl_Obj * SWIG_FromCharPtrAndSize(const char* carray, size_t size) { return (size < INT_MAX) ? Tcl_NewStringObj(carray, %numeric_cast(size,int)) : NULL; } }
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