Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// syncfrommirror.h : main header file for the SYNCFROMMIRROR application
//
#if !defined(AFX_SYNCFROMMIRROR_H__1E25CDDD_8382_4580_81AC_CFB68FECBE4A__INCLUDED_)
#define AFX_SYNCFROMMIRROR_H__1E25CDDD_8382_4580_81AC_CFB68FECBE4A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSyncfrommirrorApp:
// See syncfrommirror.cpp for the implementation of this class
//
class CSyncfrommirrorApp : public CWinApp { public: CSyncfrommirrorApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSyncfrommirrorApp)
public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSyncfrommirrorApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SYNCFROMMIRROR_H__1E25CDDD_8382_4580_81AC_CFB68FECBE4A__INCLUDED_)
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