Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // FILESYSTEM_STDIO.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
$Configuration "Debug" { $General { $OutputDirectory "Debug_Stdio" [$WINDOWS] $IntermediateDirectory "Debug_Stdio" [$WINDOWS] $OutputDirectory "Debug_Stdio_360" [$X360] $IntermediateDirectory "Debug_Stdio_360" [$X360] } }
$Configuration "Release" { $General { $OutputDirectory "Release_Stdio" [$WINDOWS] $IntermediateDirectory "Release_Stdio" [$WINDOWS] $OutputDirectory "Release_Stdio_360" [$X360] $IntermediateDirectory "Release_Stdio_360" [$X360] } }
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE" [$WIN64] $PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE;_USE_32BIT_TIME_T" [!$WIN64]
// Enable super-fun workaround for using MSVC2015 to target Windows XP // https://connect.microsoft.com/VisualStudio/feedback/details/1600505/stat-not-working-on-windows-xp-using-v14-xp-platform-toolset-vs2015 $PreprocessorDefinitions "$BASE;FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND" [$VS2015]
// Add VPK support $PreprocessorDefinitions "$BASE;SUPPORT_PACKED_STORE" [!$WIN64] } $Linker { $SystemLibraries "iconv" [$OSXALL] } }
$Project "FileSystem_Stdio" { $Folder "Source Files" { $File "basefilesystem.cpp" $File "packfile.cpp" $File "filetracker.cpp" $File "filesystem_async.cpp" $File "filesystem_stdio.cpp" $File "$SRCDIR\public\kevvaluescompiler.cpp" $File "$SRCDIR\public\zip_utils.cpp" $File "QueuedLoader.cpp" $File "linux_support.cpp" [$POSIX] }
$Folder "Header Files" { $File "basefilesystem.h" $File "packfile.h" $File "filetracker.h" $File "threadsaferefcountedobject.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\ifilelist.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\keyvaluescompiler.h" $File "$SRCDIR\public\filesystem\IQueuedLoader.h" }
$Folder "Link Libraries" { $Lib tier2 } }
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