Team Fortress 2 Source Code as on 22/4/2020
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#ifndef HAPTIC_MSGS_H
#define HAPTIC_MSGS_H
void RegisterHapticMessages(void);
//-----------------------------------------------------------------------------
// Server
//-----------------------------------------------------------------------------
#ifndef CLIENT_DLL
void HapticMsg_SendWeaponAnim( CBasePlayer *pPlayer, int iActivity ); void HapticMsg_SetDrag(CBasePlayer* pPlayer, float drag); void HapticMsg_SetConstantForce(CBasePlayer* pPlayer, Vector force); void HapticMsg_HapDmg(CBasePlayer* pPlayer, float pitch, float yaw, float dmg, float dmgType ); void HapticMsg_Punch(CBasePlayer* pPlayer, float x, float y, float z); void HapticMsg_MeleeContact(CBasePlayer* pPlayer); #endif // !CLIENT_DLL
//-----------------------------------------------------------------------------
// Client
//-----------------------------------------------------------------------------
#ifdef CLIENT_DLL
void HookHapticMessages(void);
void __MsgFunc_SPHapWeapEvent( bf_read &HapticMsg ); void __MsgFunc_HapDmg( bf_read &HapticMsg ); void __MsgFunc_HapSetConst( bf_read &HapticMsg ); void __MsgFunc_HapPunch( bf_read &HapticMsg ); void __MsgFunc_HapGeneric( bf_read &HapticMsg ); void __MsgFunc_HapSetDrag( bf_read &HapticMsg ); void __MsgFunc_HapSetDrag( bf_read &HapticMsg ); void __MsgFunc_HapMeleeContact( bf_read &HapticMsg ); #endif // CLIENT_DLL
#endif // HAPTIC_MSGS_H
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