Team Fortress 2 Source Code as on 22/4/2020
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#! /bin/bash
echo "Unpacking the Steam Runtime for your build environment"
DIRNAME="$( dirname $( readlink -f "$0" ) )"
if [[ $# != 3 ]]; then echo "Usage: $0 chroot_name chroot_tarball personality (linux32|linux)" exit 1 fi
if [ $EUID -ne 0 ]; then echo "$0 must be running as root" exit 1 fi
cd $DIRNAME CHROOT_NAME=$1 TARBALL=$2 PERSONALITY=$3
echo Unmounting existing chroot... while $( mount | grep schroot/mount | grep -q $CHROOT_NAME ); do mount | grep schroot/mount | grep $CHROOT_NAME | awk '{print $3}' | xargs umount done
echo Unpacking runtime $2... tar xaf $2.tar.xz touch $2/timestamp
echo Configuring schroot at $DIRNAME/$TARBALL cat << EOF > /etc/schroot/chroot.d/$CHROOT_NAME.conf [$CHROOT_NAME] description=Steam Runtime directory=$DIRNAME/$TARBALL personality=$PERSONALITY groups=sudo root-groups=sudo preserve-environment=true type=directory setup.fstab=mount$CHROOT_NAME EOF
cat << EOF > /etc/schroot/mount$CHROOT_NAME # fstab: static file system information for chroots. # Note that the mount point will be prefixed by the chroot path # (CHROOT_PATH) # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc none rw,bind 0 0 sys /sys none rw,bind 0 0 dev /dev none rw,bind 0 0 dev/pts /dev/pts none rw,bind 0 0 home /home none rw,bind 0 0 tmp /tmp none rw,bind 0 0 # For PulseAudio and other desktop-related things var/lib/dbus /var/lib/dbus none rw,bind 0 0 run/shm /run/shm none rw,bind 0 0 EOF
if [ -d /data ]; then cat << EOF >> /etc/schroot/mount$CHROOT_NAME data /data none rw,bind 0 0 EOF fi
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