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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The menu that allows a player to start a game
//
// $Revision: $
// $NoKeywords: $
//===========================================================================//
#include "menumanager.h"
#include "basemenu.h"
#include "vgui_controls/listpanel.h"
#include "vgui_controls/textentry.h"
#include "vgui_controls/Button.h"
#include "tier1/KeyValues.h"
#include "networkmanager.h"
#include "legion.h"
#include "inetworkmessagelistener.h"
#include "networkmessages.h"
#include "tier2/tier2.h"
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
class CHostGameMenu : public CBaseMenu, public INetworkMessageListener { DECLARE_CLASS_SIMPLE( CHostGameMenu, CBaseMenu );
public: CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ); virtual ~CHostGameMenu();
// Called when a particular network message occurs
virtual void OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ); virtual void OnCommand( const char *pCommand );
MESSAGE_FUNC( OnTextNewLine, "TextNewLine" );
private: vgui::ListPanel *m_pPlayerList; vgui::TextEntry *m_pServerIP; vgui::TextEntry *m_pServerName; vgui::TextEntry *m_pChatLog; vgui::TextEntry *m_pChatEntry; vgui::TextEntry *m_pPlayerName; vgui::Button *m_pStartGame; };
//-----------------------------------------------------------------------------
// Hooks the menu into the menu system
//-----------------------------------------------------------------------------
REGISTER_MENU( "HostGameMenu", CHostGameMenu );
//-----------------------------------------------------------------------------
// Sort by player name
//-----------------------------------------------------------------------------
static int __cdecl PlayerNameSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) { const char *string1 = item1.kv->GetString("player"); const char *string2 = item2.kv->GetString("player"); return stricmp( string1, string2 ); }
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CHostGameMenu::CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ) : BaseClass( pParent, pPanelName ) { m_pPlayerList = new vgui::ListPanel( this, "PlayerList" ); m_pPlayerList->AddColumnHeader( 0, "color", "Color", 52, 0 ); m_pPlayerList->AddColumnHeader( 1, "player", "Player Name", 128, 0 ); m_pPlayerList->SetSelectIndividualCells( false ); m_pPlayerList->SetEmptyListText( "No Players" ); m_pPlayerList->SetDragEnabled( false ); m_pPlayerList->AddActionSignalTarget( this ); m_pPlayerList->SetSortFunc( 0, PlayerNameSortFunc ); m_pPlayerList->SetSortFunc( 1, PlayerNameSortFunc ); m_pPlayerList->SetSortColumn( 1 );
m_pServerIP = new vgui::TextEntry( this, "ServerIP" ); m_pServerName = new vgui::TextEntry( this, "ServerName" );
m_pPlayerName = new vgui::TextEntry( this, "PlayerName" ); m_pPlayerName->SetMultiline( false );
m_pChatLog = new vgui::TextEntry( this, "ChatLog" ); m_pChatLog->SetMultiline( true ); m_pChatLog->SetVerticalScrollbar( true );
m_pChatEntry = new vgui::TextEntry( this, "ChatEntry" ); m_pChatEntry->AddActionSignalTarget( this ); m_pChatEntry->SetMultiline( false ); m_pChatEntry->SendNewLine( true );
m_pStartGame = new vgui::Button( this, "StartGame", "Start Game", this );
LoadControlSettings( "resource/hostgamemenu.res", "GAME" );
m_pPlayerName->SetText( "Unnamed" );
if ( !g_pNetworkManager->HostGame() ) { m_pStartGame->SetEnabled( false ); return; }
m_pServerIP->SetText( g_pNetworkSystem->GetLocalAddress() ); m_pServerName->SetText( g_pNetworkSystem->GetLocalHostName() );
g_pNetworkManager->AddListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); g_pNetworkManager->AddListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); }
CHostGameMenu::~CHostGameMenu() { g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); }
//-----------------------------------------------------------------------------
// Called when a particular network message occurs
//-----------------------------------------------------------------------------
void CHostGameMenu::OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ) { if ( route == NETWORK_MESSAGE_SERVER_TO_CLIENT ) { CNetworkMessage_Chat *pChatMsg = static_cast<CNetworkMessage_Chat*>( pNetworkMessage ); m_pChatLog->InsertString( pChatMsg->m_Message.Get() ); m_pChatLog->InsertChar( '\n' ); } else { // If this message was received from an client, broadcast it to all other clients
g_pNetworkManager->BroadcastServerToClientMessage( pNetworkMessage ); } }
//-----------------------------------------------------------------------------
// Called when the enter key is hit in the chat entry window
//-----------------------------------------------------------------------------
void CHostGameMenu::OnTextNewLine() { CNetworkMessage_Chat msg; int nLen = m_pChatEntry->GetTextLength(); if ( nLen > 0 ) { char *pText = (char*)_alloca( (nLen+1) * sizeof(char) ); m_pChatEntry->GetText( pText, nLen+1 ); m_pChatEntry->SetText( "" );
int nLenName = m_pPlayerName->GetTextLength(); char *pName = (char*)_alloca( (nLenName+8) * sizeof(char) ); if ( nLenName == 0 ) { nLenName = 7; Q_strcpy( pName, "unnamed" ); } else { m_pPlayerName->GetText( pName, nLenName+1 ); }
int nTotalLen = nLen + nLenName; msg.m_Message.SetLength( nTotalLen + 3 ); Q_snprintf( msg.m_Message.Get(), nTotalLen+3, "[%s] %s", pName, pText );
g_pNetworkManager->PostClientToServerMessage( &msg ); } }
//-----------------------------------------------------------------------------
// Called when the enter key is hit in the chat entry window
//-----------------------------------------------------------------------------
void CHostGameMenu::OnCommand( const char *pCommand ) { if ( !Q_stricmp( pCommand, "CancelHostGame" ) ) { g_pNetworkManager->StopHostingGame(); g_pMenuManager->PopMenu(); return; }
if ( !Q_stricmp( pCommand, "StartGame" ) ) { IGameManager::StartNewLevel(); g_pMenuManager->PopAllMenus(); return; }
BaseClass::OnCommand( pCommand ); }
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