Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="legion" ProjectGUID="{B0B64755-2419-4946-A726-881A1D884F65}" Keyword="Win32Proj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="Debug" IntermediateDirectory="Debug" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common" PreprocessorDefinitions="_WIN32;_DEBUG;_WINDOWS" MinimalRebuild="TRUE" ExceptionHandling="FALSE" BasicRuntimeChecks="3" RuntimeLibrary="1" ForceConformanceInForLoopScope="TRUE" RuntimeTypeInfo="TRUE" UsePrecompiledHeader="0" ProgramDataBaseFileName="$(IntDir)/legion.pdb" WarningLevel="4" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="4"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe copy "$(TargetPath)" ..\..\..\game\bin if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb copy "$(TargetDir)"legion.pdb ..\..\..\game\bin " Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/> <Tool Name="VCLinkerTool" IgnoreImportLibrary="TRUE" OutputFile="$(OutDir)/legion.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common" IgnoreDefaultLibraryNames="libcmt.lib" GenerateDebugInformation="TRUE" ProgramDatabaseFile="$(OutDir)/legion.pdb" SubSystem="2" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="Release" IntermediateDirectory="Release" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" GlobalOptimizations="TRUE" InlineFunctionExpansion="2" EnableIntrinsicFunctions="TRUE" FavorSizeOrSpeed="1" OptimizeForProcessor="3" AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common" PreprocessorDefinitions="_WIN32;NDEBUG;_WINDOWS" ExceptionHandling="FALSE" RuntimeLibrary="0" ForceConformanceInForLoopScope="TRUE" RuntimeTypeInfo="TRUE" UsePrecompiledHeader="0" ProgramDataBaseFileName="$(IntDir)/legion.pdb" WarningLevel="4" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe copy "$(TargetPath)" ..\..\..\game\bin if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb copy "$(TargetDir)"legion.pdb ..\..\..\game\bin " Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/> <Tool Name="VCLinkerTool" IgnoreImportLibrary="TRUE" OutputFile="$(OutDir)/legion.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common" IgnoreDefaultLibraryNames="libcmtd.lib" GenerateDebugInformation="TRUE" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> <File RelativePath=".\basemenu.cpp"> </File> <File RelativePath=".\gamemanager.cpp"> </File> <File RelativePath=".\heightfield.cpp"> </File> <File RelativePath=".\hostgamemenu.cpp"> </File> <File RelativePath=".\inputmanager.cpp"> </File> <File RelativePath=".\joingamemenu.cpp"> </File> <File RelativePath=".\legion.cpp"> </File> <File RelativePath=".\mainmenu.cpp"> </File> <File RelativePath="..\..\public\tier0\memoverride.cpp"> </File> <File RelativePath=".\menumanager.cpp"> </File> <File RelativePath=".\networkmanager.cpp"> </File> <File RelativePath=".\networkmessages.cpp"> </File> <File RelativePath=".\networkmessages.h"> </File> <File RelativePath=".\physicsmanager.cpp"> </File> <File RelativePath=".\rendermanager.cpp"> </File> <File RelativePath=".\uimanager.cpp"> </File> <File RelativePath=".\worldmanager.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> <File RelativePath=".\basemenu.h"> </File> <File RelativePath=".\gamemanager.h"> </File> <File RelativePath=".\heightfield.h"> </File> <File RelativePath=".\inetworkmessagelistener.h"> </File> <File RelativePath=".\inputmanager.h"> </File> <File RelativePath=".\legion.h"> </File> <File RelativePath=".\menumanager.h"> </File> <File RelativePath=".\networkmanager.h"> </File> <File RelativePath=".\physicsmanager.h"> </File> <File RelativePath=".\rendermanager.h"> </File> <File RelativePath=".\uimanager.h"> </File> <File RelativePath=".\worldmanager.h"> </File> </Filter> <Filter Name="External Dependencies" Filter=""> <File RelativePath="..\..\public\mathlib\math_base.h"> </File> <File RelativePath="..\..\public\tier1\utlstack.h"> </File> <File RelativePath="..\..\public\tier1\utlstring.h"> </File> </Filter> <File RelativePath="..\..\lib\public\appframework.lib"> </File> <File RelativePath="..\..\lib\public\bitmap.lib"> </File> <File RelativePath="..\..\lib\public\mathlib.lib"> </File> <File RelativePath="..\..\lib\public\matsys_controls.lib"> </File> <File RelativePath="..\..\lib\public\tier0.lib"> </File> <File RelativePath="..\..\lib\public\tier1.lib"> </File> <File RelativePath="..\..\lib\public\tier2.lib"> </File> <File RelativePath="..\..\lib\public\tier3.lib"> </File> <File RelativePath="..\..\lib\public\vgui_controls.lib"> </File> <File RelativePath="..\..\lib\public\vstdlib.lib"> </File> </Files> <Globals> </Globals> </VisualStudioProject>
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