Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // APPFRAMEWORK.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $General { $AdditionalProjectDependencies "$BASE;togl" [!$IS_LIB_PROJECT && $GL] } $Linker [$OSXALL] { $SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit" } }
$Project "appframework" { $Folder "Source Files" { $File "AppSystemGroup.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "vguimatsysapp.cpp" [$WIN32] $File "winapp.cpp" [$WIN32] $File "posixapp.cpp" [$POSIX] $File "sdlmgr.cpp" [$SDL] $File "glmrendererinfo_osx.mm" [$OSXALL] }
$Folder "Interface" { $File "$SRCDIR\public\appframework\AppFramework.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\appframework\IAppSystemGroup.h" $File "$SRCDIR\public\appframework\tier2app.h" $File "$SRCDIR\public\appframework\tier3app.h" $File "$SRCDIR\public\appframework\VguiMatSysApp.h" $File "$SRCDIR\public\appframework\ilaunchermgr.h" }
$Folder "Link Libraries" { $ImpLib togl [!$IS_LIB_PROJECT && $GL] $ImpLib SDL2 [!$IS_LIB_PROJECT && $SDL] } }
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