Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/*******************************************************************************
** ** Contents: ** ** This file provides the public interface to the Steam service. This ** interface is described in the SDK documentation. ** ******************************************************************************/
#ifndef INCLUDED_VALIDATENEWVALVECDKEYCLIENT_H
#define INCLUDED_VALIDATENEWVALVECDKEYCLIENT_H
#if defined(_MSC_VER) && (_MSC_VER > 1000)
#pragma once
#endif
#ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H
#include "steamcommon.h"
#endif
#ifdef __cplusplus
extern "C" { #endif
// Note: this function expects the CDkey to contain dashes to split it into groups of 5 characters.
//
// e.g. 5WV2E-CDL82-89AQ4-ZZKH8-L27IB (note: this example is not a valid key)
//
ESteamError SteamWeakVerifyNewValveCDKey ( const char * pszCDKeyFormattedForCDLabel, uint * pReceiveGameCode, uint * pReceiveSalesTerritoryCode, uint * pReceiveUniqueSerialNumber );
// This returns data ready to send to the validation server.
// If you want to store a CDKey in the registry, consider passing the
// output of this function through one of the functions below,
// to make life harder for registry-harvesting trojans.
//
// This also does a WeakVerify.
ESteamError SteamGetEncryptedNewValveCDKey ( const char * pszCDKeyFormattedForCDLabel, unsigned int ClientLocalIPAddr, const void * pEncryptionKeyReceivedFromAppServer, unsigned int uEncryptionKeyLength, void * pOutputBuffer, unsigned int uSizeOfOutputBuffer, unsigned int * pReceiveSizeOfEncryptedNewValveCDKey );
// This pair of functions encrypt and decrypt data using a key based on unique
// properties of this machine. The resulting encrypted data can only be (easily)
// decrypted on the same machine. Note: it is NOT impossible to decrypt the data
// elsewhere, just inconvenient.
ESteamError SteamEncryptDataForThisMachine ( const char * pDataToEncrypt, unsigned int uSizeOfDataToEncrypt, void * pOutputBuffer, unsigned int uSizeOfOutputBuffer, unsigned int * pReceiveSizeOfEncryptedData );
ESteamError SteamDecryptDataForThisMachine ( const char * pDataToDecrypt, unsigned int uSizeOfDataToDecrypt, void * pOutputBuffer, unsigned int uSizeOfOutputBuffer, unsigned int * pReceiveSizeOfDecryptedData );
#ifdef __cplusplus
} #endif
#endif /* #ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H */
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