Team Fortress 2 Source Code as on 22/4/2020
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  1. /*
  2. File: QD.h
  3. Contains: Master include for QD private framework
  4. Version: QuickTime 7.3
  5. Copyright: (c) 2007 (c) 1999-2001 by Apple Computer, Inc., all rights reserved.
  6. Bugs?: For bug reports, consult the following page on
  7. the World Wide Web:
  8. http://developer.apple.com/bugreporter/
  9. */
  10. #ifndef __QD__
  11. #define __QD__
  12. #ifndef __CORESERVICES__
  13. #include <CoreServices.h>
  14. #endif
  15. #ifndef __COREGRAPHICS__
  16. #include <CoreGraphics.h>
  17. #endif
  18. #ifndef __COLORSYNC__
  19. #include <ColorSync.h>
  20. #endif
  21. #ifndef __ATS__
  22. #include <ATS.h>
  23. #endif
  24. #ifndef __AE__
  25. #include <AE.h>
  26. #endif
  27. #ifndef __QUICKDRAW__
  28. #include <Quickdraw.h>
  29. #endif
  30. #ifndef __QDOFFSCREEN__
  31. #include <QDOffscreen.h>
  32. #endif
  33. #ifndef __QDPICTTOCGCONTEXT__
  34. #include <QDPictToCGContext.h>
  35. #endif
  36. #ifndef __QUICKDRAWTEXT__
  37. #include <QuickdrawText.h>
  38. #endif
  39. #ifndef __FONTS__
  40. #include <Fonts.h>
  41. #endif
  42. #ifndef __PALETTES__
  43. #include <Palettes.h>
  44. #endif
  45. #ifndef __PICTUTILS__
  46. #include <PictUtils.h>
  47. #endif
  48. #ifndef __ATSUNICODE__
  49. #include <ATSUnicode.h>
  50. #endif
  51. #ifndef __VIDEO__
  52. #include <Video.h>
  53. #endif
  54. #ifndef __DISPLAYS__
  55. #include <Displays.h>
  56. #endif
  57. #ifndef __FONTSYNC__
  58. #include <FontSync.h>
  59. #endif
  60. #ifndef __ATSUNICODEFLATTENING__
  61. #include <ATSUnicodeFlattening.h>
  62. #endif
  63. #ifndef __ATSUNICODEDIRECTACCESS__
  64. #include <ATSUnicodeDirectAccess.h>
  65. #endif
  66. #endif /* __QD__ */