Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IRECORDINGSESSIONMANAGER_H
#define IRECORDINGSESSIONMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class CBaseRecordingSession;
//----------------------------------------------------------------------------------------
class IRecordingSessionManager : public IBaseInterface { public: virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) = 0; virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const = 0; virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate ) = 0; virtual int GetServerStartTickForSession( ReplayHandle_t hSession ) = 0; };
//----------------------------------------------------------------------------------------
#endif // IRECORDINGSESSIONMANAGER_H
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