Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYDEMOPLAYER_H
#define IREPLAYDEMOPLAYER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/replay.h"
//----------------------------------------------------------------------------------------
#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001"
//----------------------------------------------------------------------------------------
//
// Interface for replay demo player
//
class IReplayDemoPlayer : public IBaseInterface { public: virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0; virtual void PlayNextReplay() = 0; virtual void ClearReplayList() = 0; virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0; virtual CReplay *GetCurrentReplay() = 0; virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay
virtual void PauseReplay() = 0; virtual bool IsReplayPaused() = 0; virtual void ResumeReplay() = 0; virtual void OnSignonStateFull() = 0; };
//----------------------------------------------------------------------------------------
#endif // IREPLAYDEMOPLAYER_H
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