Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYSERIALIIZEABLE_H
#define IREPLAYSERIALIIZEABLE_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class KeyValues;
//----------------------------------------------------------------------------------------
class IReplaySerializeable : public IBaseInterface { public: virtual void SetHandle( ReplayHandle_t h ) = 0; virtual ReplayHandle_t GetHandle() const = 0;
virtual bool Read( KeyValues *pIn ) = 0; virtual void Write( KeyValues *pOut ) = 0;
virtual const char *GetSubKeyTitle() const = 0; virtual const char *GetFilename() const = 0; virtual const char *GetPath() const = 0;
virtual const char *GetFullFilename() const = 0;
virtual void SetLocked( bool bLocked ) = 0; virtual bool IsLocked() const = 0;
virtual void OnDelete() = 0; virtual void OnUnload() = 0;
virtual const char *GetDebugName() const = 0; };
//----------------------------------------------------------------------------------------
#endif // IREPLAYSERIALIIZEABLE_H
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