Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

3179 lines
109 KiB

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose: Swaps the bytes in all file types generated by studiomdl
  4. // (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded
  5. // on a big-endian machine, specifically the Xbox360. A new file is generated
  6. // with an extra extension in the form of <filename>.360.<ext>
  7. //
  8. //=============================================================================//
  9. #include "studio.h"
  10. #include "optimize.h"
  11. #include "phyfile.h"
  12. #include "studiobyteswap.h"
  13. #include "vphysics_interface.h"
  14. #undef ALIGN4
  15. #undef ALIGN16
  16. #undef ALIGN32
  17. #define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
  18. #define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15)
  19. #define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31)
  20. #define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63)
  21. // Fixup macros create variables that may not be referenced
  22. #pragma warning( push )
  23. #pragma warning( disable:4189 ) // local variable is initialized but not referenced
  24. #pragma warning( disable:4366 ) // The result of the unary '&' operator may be unaligned
  25. namespace StudioByteSwap
  26. {
  27. static bool g_bVerbose = true;
  28. static bool g_bNativeSrc;
  29. static CByteswap g_Swap;
  30. static IPhysicsCollision *pCollision;
  31. static CompressFunc_t g_pCompressFunc;
  32. void ActivateByteSwapping( bool activate )
  33. {
  34. g_Swap.ActivateByteSwapping( activate );
  35. SourceIsNative( IsPC() );
  36. }
  37. void SourceIsNative( bool bNative )
  38. {
  39. g_bNativeSrc = bNative;
  40. }
  41. void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision )
  42. {
  43. pCollision = pPhysicsCollision;
  44. }
  45. void SetVerbose( bool bVerbose )
  46. {
  47. g_bVerbose = bVerbose;
  48. }
  49. //----------------------------------------------------------------------
  50. // Helper to write a chunk of objects of the same type, and increment the buffer pointers.
  51. //----------------------------------------------------------------------
  52. template<class T> inline void WriteObjects( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 )
  53. {
  54. T tempObject;
  55. for ( int i = 0; i < objectCount; ++i )
  56. {
  57. Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
  58. g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
  59. Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
  60. *pOutputBuffer += sizeof(T);
  61. *pBaseData += sizeof(T);
  62. }
  63. }
  64. //----------------------------------------------------------------------
  65. // Helper to write a chunk of objects of the same type, and increment the buffer pointers.
  66. //----------------------------------------------------------------------
  67. template<class T> inline void WriteObjects( T **pOutputBuffer, T **pBaseData, int objectCount = 1 )
  68. {
  69. T tempObject;
  70. for ( int i = 0; i < objectCount; ++i )
  71. {
  72. Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
  73. g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
  74. Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
  75. ++*pOutputBuffer;
  76. ++*pBaseData;
  77. }
  78. }
  79. //----------------------------------------------------------------------
  80. // Helper to write a chunk of objects of the same type.
  81. //----------------------------------------------------------------------
  82. template<class T> inline void WriteObjects( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 )
  83. {
  84. T tempObject;
  85. for ( int i = 0; i < objectCount; ++i )
  86. {
  87. Q_memcpy( &tempObject, pBaseData, sizeof(T) );
  88. g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
  89. Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
  90. pOutputBuffer += sizeof(T);
  91. pBaseData += sizeof(T);
  92. }
  93. }
  94. //----------------------------------------------------------------------
  95. // Helper to write a chunk of objects of the same type.
  96. //----------------------------------------------------------------------
  97. template<class T> inline void WriteObjects( T *pOutputBuffer, T *pBaseData, int objectCount = 1 )
  98. {
  99. T tempObject;
  100. for ( int i = 0; i < objectCount; ++i )
  101. {
  102. Q_memcpy( &tempObject, pBaseData, sizeof(T) );
  103. g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
  104. Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
  105. ++pOutputBuffer;
  106. ++pBaseData;
  107. }
  108. }
  109. //----------------------------------------------------------------------
  110. // Helper to write a buffer of some integral type, and increment the buffer pointers.
  111. //----------------------------------------------------------------------
  112. template<class T> inline void WriteBuffer( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 )
  113. {
  114. T tempObject;
  115. for ( int i = 0; i < objectCount; ++i )
  116. {
  117. Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
  118. g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject );
  119. Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
  120. *pOutputBuffer += sizeof(T);
  121. *pBaseData += sizeof(T);
  122. }
  123. }
  124. //----------------------------------------------------------------------
  125. // Helper to write a buffer of some integral type
  126. //----------------------------------------------------------------------
  127. template<class T> inline void WriteBuffer( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 )
  128. {
  129. T tempObject;
  130. for ( int i = 0; i < objectCount; ++i )
  131. {
  132. Q_memcpy( &tempObject, pBaseData, sizeof(T) );
  133. g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject );
  134. Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
  135. pOutputBuffer += sizeof(T);
  136. pBaseData += sizeof(T);
  137. }
  138. }
  139. //----------------------------------------------------------------------
  140. // For getting values in the correct source/dest endian format
  141. //----------------------------------------------------------------------
  142. template< class T >
  143. T SrcNative( T *idx )
  144. {
  145. T ret = *idx;
  146. if ( !g_bNativeSrc )
  147. {
  148. g_Swap.SwapBuffer( &ret, idx );
  149. }
  150. return ret;
  151. }
  152. template< class T >
  153. T DestNative( T *idx )
  154. {
  155. T ret = *idx;
  156. if ( g_bNativeSrc )
  157. {
  158. g_Swap.SwapBuffer( &ret, idx );
  159. }
  160. return ret;
  161. }
  162. //----------------------------------------------------------------------
  163. // Declares objects pointers for src/dest buffer
  164. //----------------------------------------------------------------------
  165. #define DECLARE_OBJECT_POINTERS( objPtr, base, type ) \
  166. type* objPtr##Src = (type*)base##Src; \
  167. type* objPtr##Dest = (type*)base##Dest; \
  168. type* objPtr = objPtr##Src;
  169. //----------------------------------------------------------------------
  170. // Declares src/dest byte pointers and sets them to some index offset in the buffers.
  171. //----------------------------------------------------------------------
  172. #define DECLARE_INDEX_POINTERS( ptr, base, index ) \
  173. byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
  174. byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index );
  175. //----------------------------------------------------------------------
  176. // Declares src/dest byte pointers and sets them to some index offset in the buffers.
  177. // If src pointer is misaligned, the fixup method is called.
  178. //----------------------------------------------------------------------
  179. #define DECLARE_INDEX_POINTERS_FIXUP( ptr, base, index ) \
  180. byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
  181. byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \
  182. FIXUP_OFFSETS( ptr, base, index )
  183. //----------------------------------------------------------------------
  184. // Same as DECLARE_OBJECT_POINTERS, but reuses existing type pointers.
  185. //----------------------------------------------------------------------
  186. #define SET_OBJECT_POINTERS( objPtr, base, type ) \
  187. objPtr##Src = (type*)base##Src; \
  188. objPtr##Dest = (type*)base##Dest; \
  189. objPtr = objPtr##Src;
  190. //----------------------------------------------------------------------
  191. // Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers.
  192. //----------------------------------------------------------------------
  193. #define SET_INDEX_POINTERS( ptr, base, index ) \
  194. ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
  195. ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index );
  196. //----------------------------------------------------------------------
  197. // Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers.
  198. // If src pointer is misaligned, the fixup method is called.
  199. //----------------------------------------------------------------------
  200. #define SET_INDEX_POINTERS_FIXUP( ptr, base, index ) \
  201. ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
  202. ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \
  203. FIXUP_OFFSETS( ptr, base, index )
  204. //----------------------------------------------------------------------
  205. // for() loop header, updates all three object pointers (src,dest,native)
  206. //----------------------------------------------------------------------
  207. #define ITERATE_BLOCK( objPtr, count ) \
  208. for ( int objPtr##_idx = 0; objPtr##_idx < SrcNative( &count ); ++objPtr##_idx, ++objPtr, ++objPtr##Src, ++objPtr##Dest )
  209. //----------------------------------------------------------------------
  210. // Checks for misaligned source pointer, then calculates the necessary fixup,
  211. // calls the fixup function, and sets the src pointer to the new position.
  212. //----------------------------------------------------------------------
  213. #define FIXUP_OFFSETS( ptr, base, index ) \
  214. { \
  215. byte *ptr##Fixup = ptr##Src; \
  216. ALIGN4( ptr##Fixup ); \
  217. if ( ptr##Fixup != ptr##Src ) \
  218. { \
  219. int nShiftBytes = ptr##Fixup - ptr##Src; \
  220. if ( g_bVerbose ) \
  221. Warning( "Shifting misaligned data block by %d bytes at " #base "->" #index "\n", nShiftBytes ); \
  222. int prevBytes = (byte*)ptr##Src - (byte*)g_pDataSrcBase; \
  223. Q_memmove( (byte*)ptr##Src + nShiftBytes, ptr##Src, fixedFileSize - prevBytes ); \
  224. g_pFixPoint = ptr##Src; \
  225. g_nFixupBytes = nShiftBytes; \
  226. fixedFileSize += nShiftBytes; \
  227. if ( fixedFileSize > fileSize + BYTESWAP_ALIGNMENT_PADDING ) \
  228. { \
  229. Error( "Byteswap buffer overrun - increase BYTESWAP_ALIGNMENT_PADDING!\n" ); \
  230. return 0; \
  231. } \
  232. g_pfnFileProcessFunc( pHdrSrc, UpdateSrcIndexFields ); \
  233. g_pFixPoint = NULL; \
  234. g_nFixupBytes = 0; \
  235. ptr##Src = ptr##Fixup; \
  236. } \
  237. }
  238. typedef void ( *datadescProcessFunc_t)( void *pBase, void *pData, typedescription_t *pFields );
  239. typedef void ( *pfnFixupFunc_t )( void *pDestBase, datadescProcessFunc_t );
  240. static pfnFixupFunc_t g_pfnFileProcessFunc;
  241. static studiohdr_t *g_pHdr;
  242. static const void *g_pDataSrcBase;
  243. static void *g_pFixPoint;
  244. static int g_nFixupBytes;
  245. //-----------------------------------------------------------------------------
  246. //
  247. //-----------------------------------------------------------------------------
  248. bool UpdateIndex( void *pBase, int *indexMember )
  249. {
  250. bool bUpdateIndex = false;
  251. int idx = *indexMember;
  252. // Update the index fields
  253. if ( pBase < g_pFixPoint )
  254. {
  255. if ( (byte*)pBase + idx >= g_pFixPoint )
  256. {
  257. bUpdateIndex = true;
  258. }
  259. }
  260. else
  261. {
  262. if ( (byte*)pBase + idx < g_pFixPoint )
  263. {
  264. bUpdateIndex = true;
  265. }
  266. }
  267. // Update the member offset by the global fixup
  268. if ( bUpdateIndex && *indexMember )
  269. {
  270. *indexMember = idx + g_nFixupBytes * Sign(idx);
  271. return true;
  272. }
  273. return false;
  274. }
  275. //-----------------------------------------------------------------------------
  276. //
  277. //-----------------------------------------------------------------------------
  278. int GetIntegerFromField( void *pData, int fieldType )
  279. {
  280. if ( fieldType == FIELD_INTEGER )
  281. {
  282. return SrcNative( (int*)pData );
  283. }
  284. else if ( fieldType == FIELD_SHORT )
  285. {
  286. return SrcNative( (short*)pData );
  287. }
  288. Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType );
  289. return 0;
  290. }
  291. //-----------------------------------------------------------------------------
  292. //
  293. //-----------------------------------------------------------------------------
  294. void PutIntegerInField( void *pData, int index, int fieldType )
  295. {
  296. if ( fieldType == FIELD_INTEGER )
  297. {
  298. *(int*)pData = SrcNative( &index );
  299. }
  300. else if ( fieldType == FIELD_SHORT )
  301. {
  302. *(short*)pData = SrcNative( &index );
  303. }
  304. else
  305. {
  306. Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType );
  307. }
  308. }
  309. //-----------------------------------------------------------------------------
  310. //
  311. //-----------------------------------------------------------------------------
  312. void UpdateSrcIndexFields( void *pBase, void *pData, typedescription_t *pField )
  313. {
  314. if ( pField->flags & FTYPEDESC_INDEX )
  315. {
  316. int index = GetIntegerFromField( pData, pField->fieldType );
  317. if ( UpdateIndex( pBase, &index ) )
  318. {
  319. PutIntegerInField( pData, index, pField->fieldType );
  320. }
  321. }
  322. }
  323. //-----------------------------------------------------------------------------
  324. // Pass a datadesc field to a processing function
  325. //-----------------------------------------------------------------------------
  326. void ProcessField( void *pBase, void *pData, typedescription_t *pField, datadescProcessFunc_t pfn )
  327. {
  328. if ( pfn )
  329. {
  330. pfn( pBase, pData, pField );
  331. }
  332. }
  333. //-----------------------------------------------------------------------------
  334. // Process the fields of a datadesc.
  335. //-----------------------------------------------------------------------------
  336. void ProcessFields( void *pBaseAddress, void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc )
  337. {
  338. // deal with base class first
  339. if ( pDataMap->baseMap )
  340. {
  341. ProcessFields( pBaseAddress, pData, pDataMap->baseMap, pfnProcessFunc );
  342. }
  343. typedescription_t *pFields = pDataMap->dataDesc;
  344. int fieldCount = pDataMap->dataNumFields;
  345. for ( int i = 0; i < fieldCount; ++i )
  346. {
  347. typedescription_t *pField = &pFields[i];
  348. ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc );
  349. }
  350. }
  351. //-----------------------------------------------------------------------------
  352. // Process the fields of a datadesc.
  353. //-----------------------------------------------------------------------------
  354. void ProcessFields( void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc )
  355. {
  356. ProcessFields( pData, pData, pDataMap, pfnProcessFunc );
  357. }
  358. //-----------------------------------------------------------------------------
  359. // Process a datadesc field by name
  360. //-----------------------------------------------------------------------------
  361. void ProcessFieldByName( void *pBaseAddress, void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc )
  362. {
  363. // deal with base class first
  364. if ( pDataMap->baseMap )
  365. {
  366. ProcessFieldByName( pBaseAddress, pData, pDataMap->baseMap, pName, pfnProcessFunc );
  367. }
  368. typedescription_t *pFields = pDataMap->dataDesc;
  369. int fieldCount = pDataMap->dataNumFields;
  370. for ( int i = 0; i < fieldCount; ++i )
  371. {
  372. typedescription_t *pField = &pFields[i];
  373. if ( !Q_stricmp( pField->fieldName, pName ) )
  374. {
  375. ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc );
  376. break;
  377. }
  378. }
  379. }
  380. //-----------------------------------------------------------------------------
  381. // Process a datadesc field by name.
  382. //-----------------------------------------------------------------------------
  383. void ProcessFieldByName( void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc )
  384. {
  385. ProcessFieldByName( pData, pData, pDataMap, pName, pfnProcessFunc );
  386. }
  387. void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc );
  388. void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc );
  389. // Fake header declaration for easier phy swapping
  390. struct swapcompactsurfaceheader_t
  391. {
  392. DECLARE_BYTESWAP_DATADESC();
  393. int size;
  394. int vphysicsID;
  395. short version;
  396. short modelType;
  397. int surfaceSize;
  398. Vector dragAxisAreas;
  399. int axisMapSize;
  400. };
  401. BEGIN_BYTESWAP_DATADESC( swapcompactsurfaceheader_t )
  402. DEFINE_FIELD( size, FIELD_INTEGER ),
  403. DEFINE_FIELD( vphysicsID, FIELD_INTEGER ),
  404. DEFINE_FIELD( version, FIELD_SHORT ),
  405. DEFINE_FIELD( modelType, FIELD_SHORT ),
  406. DEFINE_FIELD( surfaceSize, FIELD_INTEGER ),
  407. DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ),
  408. DEFINE_FIELD( axisMapSize, FIELD_INTEGER ),
  409. END_BYTESWAP_DATADESC()
  410. // Fake header declaration for old style phy format
  411. #if defined( _X360 )
  412. #pragma bitfield_order( push, lsb_to_msb )
  413. #endif
  414. struct legacysurfaceheader_t
  415. {
  416. DECLARE_BYTESWAP_DATADESC();
  417. int size;
  418. float mass_center[3];
  419. float rotation_inertia[3];
  420. float upper_limit_radius;
  421. BEGIN_BITFIELD( bf )
  422. int max_deviation : 8;
  423. int byte_size : 24;
  424. END_BITFIELD()
  425. int offset_ledgetree_root;
  426. int dummy[3];
  427. };
  428. #if defined( _X360 )
  429. #pragma bitfield_order( pop )
  430. #endif
  431. BEGIN_BYTESWAP_DATADESC( legacysurfaceheader_t )
  432. DEFINE_FIELD( size, FIELD_INTEGER ),
  433. DEFINE_ARRAY( mass_center, FIELD_FLOAT, 3 ),
  434. DEFINE_ARRAY( rotation_inertia, FIELD_FLOAT, 3 ),
  435. DEFINE_FIELD( upper_limit_radius, FIELD_FLOAT ),
  436. DEFINE_BITFIELD( bf, FIELD_INTEGER, 32 ),
  437. DEFINE_FIELD( offset_ledgetree_root, FIELD_INTEGER ),
  438. DEFINE_ARRAY( dummy, FIELD_INTEGER, 3 ),
  439. END_BYTESWAP_DATADESC()
  440. //----------------------------------------------------------------------
  441. // Swap a .phy file
  442. // Fixes alignment errors
  443. //----------------------------------------------------------------------
  444. int ByteswapPHY( void *pDestBase, const void *pSrcBase, const int fileSize )
  445. {
  446. Assert( pCollision );
  447. if ( !pCollision )
  448. return 0;
  449. Q_memset( pDestBase, 0, fileSize );
  450. byte *pSrc = (byte*)pSrcBase;
  451. byte *pDest = (byte*)pDestBase;
  452. vcollide_t collide = {0};
  453. // file header
  454. phyheader_t *pHdr = (phyheader_t*)( g_bNativeSrc ? pSrc : pDest );
  455. WriteObjects<phyheader_t>( &pDest, &pSrc );
  456. if ( g_bNativeSrc )
  457. {
  458. // Reset the pointers and let ivp swap the binary physics data
  459. pSrc = (byte*)pSrcBase + pHdr->size;
  460. pDest = (byte*)pDestBase + pHdr->size;
  461. int bufSize = fileSize - pHdr->size;
  462. pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, false );
  463. }
  464. // Swap the collision data headers
  465. for ( int i = 0; i < pHdr->solidCount; ++i )
  466. {
  467. swapcompactsurfaceheader_t *baseHdr = (swapcompactsurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest );
  468. WriteObjects<swapcompactsurfaceheader_t>( pDest, pSrc );
  469. int srcIncrement = baseHdr->surfaceSize + sizeof(swapcompactsurfaceheader_t);
  470. int destIncrement = srcIncrement;
  471. bool bCopyToSrc = !g_bNativeSrc;
  472. if ( baseHdr->vphysicsID != MAKEID('V','P','H','Y') )
  473. {
  474. // May be old phy format
  475. legacysurfaceheader_t *legacyHdr = (legacysurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest );
  476. WriteObjects<legacysurfaceheader_t>( pDest, pSrc );
  477. if ( legacyHdr->dummy[2] == MAKEID('I','V','P','S') || legacyHdr->dummy[2] == 0 )
  478. {
  479. srcIncrement = legacyHdr->byte_size + sizeof(int);
  480. destIncrement = legacyHdr->byte_size + sizeof(swapcompactsurfaceheader_t);
  481. bCopyToSrc = false;
  482. if ( !g_bNativeSrc )
  483. {
  484. // src needs the size member to be native to load vcollides
  485. Q_memcpy( pSrc, pDest, sizeof(int) );
  486. }
  487. }
  488. else
  489. {
  490. // Not recognized
  491. Assert(0);
  492. return 0;
  493. }
  494. }
  495. if ( bCopyToSrc )
  496. {
  497. // src needs the native header data to load the vcollides
  498. Q_memcpy( pSrc, pDest, sizeof(swapcompactsurfaceheader_t) );
  499. }
  500. pSrc += srcIncrement;
  501. pDest += destIncrement;
  502. }
  503. // the rest of the file is text
  504. int currPos = pSrc - (byte*)pSrcBase;
  505. int remainingBytes = fileSize - currPos;
  506. WriteBuffer<char>( &pDest, &pSrc, remainingBytes );
  507. if ( !g_bNativeSrc )
  508. {
  509. // let ivp swap the ledge tree
  510. pSrc = (byte*)pSrcBase + pHdr->size;
  511. int bufSize = fileSize - pHdr->size;
  512. pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, true );
  513. }
  514. // Write out the ledge tree data
  515. pDest = (byte*)pDestBase + pHdr->size;
  516. for ( int i = 0; i < collide.solidCount; ++i )
  517. {
  518. // skip over the size
  519. pDest += sizeof(int);
  520. int offset = pCollision->CollideWrite( (char*)pDest, collide.solids[i], g_bNativeSrc );
  521. int destSize = g_bNativeSrc ? SwapLong( offset ) : offset;
  522. Q_memcpy( pDest - sizeof(int), &destSize, sizeof(int) );
  523. pDest += offset;
  524. }
  525. // Free the memory
  526. pCollision->VCollideUnload( &collide );
  527. int newFileSize = pDest - (byte*)pDestBase + remainingBytes;
  528. if ( g_pCompressFunc )
  529. {
  530. // compress entire swapped PHY
  531. void *pInput = pDestBase;
  532. int inputSize = newFileSize;
  533. void *pOutput;
  534. int outputSize;
  535. if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
  536. {
  537. // put the compressed version in its place
  538. V_memcpy( pDestBase, pOutput, outputSize );
  539. free( pOutput );
  540. newFileSize = outputSize;
  541. }
  542. }
  543. return newFileSize;
  544. }
  545. //----------------------------------------------------------------------
  546. // Swap a .vvd file
  547. // Doesn't do any alignment fixups
  548. //----------------------------------------------------------------------
  549. int ByteswapVVD( void *pDestBase, const void *pSrcBase, const int fileSize )
  550. {
  551. Q_memset( pDestBase, 0, fileSize );
  552. byte *pDataSrc = (byte*)pSrcBase;
  553. byte *pDataDest = (byte*)pDestBase;
  554. /** FILE HEADER **/
  555. DECLARE_OBJECT_POINTERS( pHdr, pData, vertexFileHeader_t )
  556. WriteObjects<vertexFileHeader_t>( &pDataDest, &pDataSrc );
  557. /** FIXUP TABLE **/
  558. SET_INDEX_POINTERS( pData, pHdr, fixupTableStart )
  559. WriteObjects<vertexFileFixup_t>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numFixups ) );
  560. /** VERTEX DATA **/
  561. SET_INDEX_POINTERS( pData, pHdr, vertexDataStart )
  562. WriteObjects<mstudiovertex_t>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numLODVertexes[0] ) );
  563. /** TANGENT DATA **/
  564. if ( pHdr->tangentDataStart != 0 )
  565. {
  566. SET_INDEX_POINTERS( pData, pHdr, tangentDataStart )
  567. WriteBuffer<float>( &pDataDest, &pDataSrc, 4 * SrcNative( &pHdr->numLODVertexes[0] ) );
  568. }
  569. int newFileSize = pDataDest - (byte*)pDestBase;
  570. if ( g_pCompressFunc )
  571. {
  572. void *pInput = (byte*)pDestBase + sizeof( vertexFileHeader_t );
  573. int inputSize = newFileSize - sizeof( vertexFileHeader_t );
  574. void *pOutput;
  575. int outputSize;
  576. if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
  577. {
  578. // place the compressed data after the header
  579. V_memcpy( pInput, pOutput, outputSize );
  580. free( pOutput );
  581. newFileSize = sizeof( vertexFileHeader_t ) + outputSize;
  582. }
  583. }
  584. return newFileSize;
  585. }
  586. //----------------------------------------------------------------------
  587. // Swap a .vtx file
  588. // Doesn't do any alignment fixups
  589. //----------------------------------------------------------------------
  590. int ByteswapVTX( void *pDestBase, const void *pSrcBase, const int fileSize )
  591. {
  592. Q_memset( pDestBase, 0, fileSize );
  593. // Do a straight copy first so the string table is transferred
  594. memcpy( pDestBase, pSrcBase, fileSize );
  595. // Start writing the file
  596. byte *pDataSrc = (byte*)pSrcBase;
  597. byte *pDataDest = (byte*)pDestBase;
  598. DECLARE_OBJECT_POINTERS( pVtxHeader, pData, OptimizedModel::FileHeader_t )
  599. WriteObjects( pVtxHeaderDest, pVtxHeaderSrc );
  600. /** BODY PARTS **/
  601. SET_INDEX_POINTERS( pData, pVtxHeader, bodyPartOffset )
  602. DECLARE_OBJECT_POINTERS( pBodyPartHeader, pData, OptimizedModel::BodyPartHeader_t )
  603. ITERATE_BLOCK( pBodyPartHeader, pVtxHeader->numBodyParts )
  604. {
  605. WriteObjects( pBodyPartHeaderDest, pBodyPartHeaderSrc );
  606. /** MODELS **/
  607. SET_INDEX_POINTERS( pData, pBodyPartHeader, modelOffset )
  608. DECLARE_OBJECT_POINTERS( pModelHeader, pData, OptimizedModel::ModelHeader_t )
  609. ITERATE_BLOCK( pModelHeader, pBodyPartHeader->numModels )
  610. {
  611. WriteObjects( pModelHeaderDest, pModelHeaderSrc );
  612. /** MODEL LODS **/
  613. unsigned int meshOffset = 0;
  614. SET_INDEX_POINTERS( pData, pModelHeader, lodOffset )
  615. DECLARE_OBJECT_POINTERS( pModelLODHeader, pData, OptimizedModel::ModelLODHeader_t )
  616. ITERATE_BLOCK( pModelLODHeader, pModelHeader->numLODs )
  617. {
  618. WriteObjects( pModelLODHeaderDest, pModelLODHeaderSrc );
  619. /** MESHES **/
  620. unsigned int prevOffset = meshOffset;
  621. meshOffset = SrcNative( &pModelLODHeader->meshOffset );
  622. if ( prevOffset - sizeof(OptimizedModel::ModelLODHeader_t) == meshOffset )
  623. {
  624. // This LOD shares data with the previous LOD - don't reswap.
  625. continue;
  626. }
  627. SET_INDEX_POINTERS( pData, pModelLODHeader, meshOffset )
  628. DECLARE_OBJECT_POINTERS( pMeshHeader, pData, OptimizedModel::MeshHeader_t )
  629. ITERATE_BLOCK( pMeshHeader, pModelLODHeader->numMeshes )
  630. {
  631. WriteObjects( pMeshHeaderDest, pMeshHeaderSrc );
  632. /** STRIP GROUPS **/
  633. SET_INDEX_POINTERS( pData, pMeshHeader, stripGroupHeaderOffset )
  634. DECLARE_OBJECT_POINTERS( pStripGroupHeader, pData, OptimizedModel::StripGroupHeader_t )
  635. ITERATE_BLOCK( pStripGroupHeader, pMeshHeader->numStripGroups )
  636. {
  637. WriteObjects( pStripGroupHeaderDest, pStripGroupHeaderSrc );
  638. /** STRIP VERTS **/
  639. SET_INDEX_POINTERS( pData, pStripGroupHeader, vertOffset )
  640. WriteObjects<OptimizedModel::Vertex_t>( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numVerts ) );
  641. /** VERT INDICES **/
  642. SET_INDEX_POINTERS( pData, pStripGroupHeader, indexOffset )
  643. WriteBuffer<short>( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numIndices ) );
  644. /** STRIPS **/
  645. SET_INDEX_POINTERS( pData, pStripGroupHeader, stripOffset )
  646. DECLARE_OBJECT_POINTERS( pStripHeader, pData, OptimizedModel::StripHeader_t )
  647. ITERATE_BLOCK( pStripHeader, pStripGroupHeader->numStrips )
  648. {
  649. WriteObjects( pStripHeaderDest, pStripHeaderSrc );
  650. /** BONE STATE CHANGES **/
  651. SET_INDEX_POINTERS( pData, pStripHeader, boneStateChangeOffset )
  652. WriteObjects<OptimizedModel::BoneStateChangeHeader_t>( pDataDest, pDataSrc, SrcNative( &pStripHeader->numBoneStateChanges ) );
  653. }
  654. }
  655. }
  656. }
  657. }
  658. }
  659. /** MATERIAL REPLACEMENT HEADERS **/
  660. SET_INDEX_POINTERS( pData, pVtxHeader, materialReplacementListOffset )
  661. DECLARE_OBJECT_POINTERS( pMatRepListHeader, pData, OptimizedModel::MaterialReplacementListHeader_t )
  662. ITERATE_BLOCK( pMatRepListHeader, pVtxHeader->numLODs )
  663. {
  664. WriteObjects( pMatRepListHeaderDest, pMatRepListHeaderSrc );
  665. /** MATERIAL REPLACEMENTS **/
  666. SET_INDEX_POINTERS( pData, pMatRepListHeader, replacementOffset )
  667. WriteObjects<OptimizedModel::MaterialReplacementHeader_t>( &pDataDest, &pDataSrc, SrcNative( &pMatRepListHeader->numReplacements ) );
  668. }
  669. int newFileSize = fileSize;
  670. if ( g_pCompressFunc )
  671. {
  672. void *pInput = (byte*)pDestBase + sizeof( OptimizedModel::FileHeader_t );
  673. int inputSize = fileSize - sizeof( OptimizedModel::FileHeader_t );
  674. void *pOutput;
  675. int outputSize;
  676. if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
  677. {
  678. // place the compressed data after the header
  679. V_memcpy( pInput, pOutput, outputSize );
  680. free( pOutput );
  681. newFileSize = sizeof( OptimizedModel::FileHeader_t ) + outputSize;
  682. }
  683. }
  684. return newFileSize;
  685. }
  686. //----------------------------------------------------------------------
  687. // Swap animation data
  688. // Fixes alignment errors
  689. //----------------------------------------------------------------------
  690. void ByteswapAnimData( mstudioanimdesc_t *pAnimDesc, int section, byte *&pDataSrc, byte *&pDataDest )
  691. {
  692. /** ANIMATIONS **/
  693. DECLARE_OBJECT_POINTERS( pAnimation, pData, mstudioanim_t )
  694. WriteObjects( pAnimationDest, pAnimationSrc );
  695. if ( pAnimation->bone == 255 )
  696. {
  697. // No animation data
  698. pAnimation = 0;
  699. }
  700. while( pAnimation )
  701. {
  702. if ( pAnimation->flags & ( STUDIO_ANIM_RAWROT | STUDIO_ANIM_RAWPOS | STUDIO_ANIM_RAWROT2 ) )
  703. {
  704. if ( pAnimation->flags & STUDIO_ANIM_RAWROT )
  705. {
  706. int offset = (byte*)pAnimation->pQuat48() - (byte*)pAnimation;
  707. pDataSrc = (byte*)pAnimationSrc + offset;
  708. pDataDest = (byte*)pAnimationDest + offset;
  709. // Write the quaternion (bit fields contained in 3 unsigned shorts)
  710. WriteBuffer<short>( &pDataDest, &pDataSrc, 3 );
  711. }
  712. if ( pAnimation->flags & STUDIO_ANIM_RAWROT2 )
  713. {
  714. int offset = (byte*)pAnimation->pQuat64() - (byte*)pAnimation;
  715. pDataSrc = (byte*)pAnimationSrc + offset;
  716. pDataDest = (byte*)pAnimationDest + offset;
  717. // Write the quaternion (bit fields contained in 1 64 bit int
  718. WriteBuffer<int64>( &pDataDest, &pDataSrc, 1 );
  719. }
  720. if ( pAnimation->flags & STUDIO_ANIM_RAWPOS )
  721. {
  722. int offset = (byte*)pAnimation->pPos() - (byte*)pAnimation;
  723. pDataSrc = (byte*)pAnimationSrc + offset;
  724. pDataDest = (byte*)pAnimationDest + offset;
  725. // Write the vector (3 float16)
  726. WriteBuffer<short>( &pDataDest, &pDataSrc, 3 );
  727. }
  728. }
  729. else
  730. {
  731. int offset = (byte*)pAnimation->pRotV() - (byte*)pAnimation;
  732. pDataSrc = (byte*)pAnimationSrc + offset;
  733. pDataDest = (byte*)pAnimationDest + offset;
  734. mstudioanim_valueptr_t *rotvptr = (mstudioanim_valueptr_t*)pDataSrc;
  735. WriteObjects<mstudioanim_valueptr_t>( &pDataDest, &pDataSrc );
  736. int animValueCt = 0;
  737. for ( int idx = 0; idx < 3; ++idx )
  738. {
  739. animValueCt += rotvptr->offset[idx] ? 1 : 0;
  740. }
  741. if ( pAnimation->flags & STUDIO_ANIM_ANIMPOS )
  742. {
  743. int offsetAnim = (byte*)pAnimation->pPosV() - (byte*)pAnimation;
  744. pDataSrc = (byte*)pAnimationSrc + offsetAnim;
  745. pDataDest = (byte*)pAnimationDest + offsetAnim;
  746. mstudioanim_valueptr_t *posvptr = (mstudioanim_valueptr_t*)pDataSrc;
  747. WriteObjects<mstudioanim_valueptr_t>( &pDataDest, &pDataSrc );
  748. for ( int idx = 0; idx < 3; ++idx )
  749. {
  750. animValueCt += posvptr->offset[idx] ? 1 : 0;
  751. }
  752. }
  753. // Write position and rotation animations
  754. // Note: destanimvalue_t is a union that can be either two bytes or a short.
  755. // This structure is used to compress animation data using RLE.
  756. // The first object of a chunk acts as the header, and uses the two bytes to
  757. // store how many objects follow, and how many frames are encoded by them.
  758. // The objects that follow use the short to store a value.
  759. // The total number of chunks has been determined by counting the number of valid (non-zero) offsets.
  760. for ( int animValue = 0; animValue < animValueCt; ++animValue )
  761. {
  762. int encodedFrames = 0;
  763. int totalFrames = SrcNative( &pAnimDesc->numframes );
  764. int sectionFrames = SrcNative( &pAnimDesc->sectionframes );
  765. if ( sectionFrames )
  766. {
  767. int iStartFrame = section * sectionFrames;
  768. int iEndFrame = (section + 1) * sectionFrames;
  769. iStartFrame = min( iStartFrame, totalFrames - 1 );
  770. iEndFrame = min( iEndFrame, totalFrames - 1 );
  771. totalFrames = iEndFrame - iStartFrame + 1;
  772. }
  773. while ( encodedFrames < totalFrames )
  774. {
  775. // Write the first animation value (struct of 2 bytes)
  776. mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pDataSrc : pDataDest );
  777. WriteBuffer<char>( &pDataDest, &pDataSrc, 2 );
  778. // Write the remaining animation values from this group (shorts)
  779. WriteBuffer<short>( &pDataDest, &pDataSrc, pDestAnimvalue->num.valid );
  780. encodedFrames += pDestAnimvalue->num.total;
  781. }
  782. }
  783. }
  784. // TODOKD: Could add a fixup here with some more work, hasn't been necessary yet
  785. if ( pAnimation->nextoffset )
  786. {
  787. // Set pointers to the next animation
  788. pAnimationSrc = (mstudioanim_t*)( (byte*)pAnimationSrc + SrcNative( &pAnimation->nextoffset ) );
  789. pAnimationDest = (mstudioanim_t*)( (byte*)pAnimationDest + SrcNative( &pAnimation->nextoffset ) );
  790. pAnimation = pAnimationSrc;
  791. // Swap the next animation
  792. WriteObjects( pAnimationDest, pAnimationSrc );
  793. }
  794. else
  795. {
  796. pAnimation = 0;
  797. pDataSrc += sizeof( mstudioanim_t );
  798. pDataDest += sizeof( mstudioanim_t );
  799. }
  800. }
  801. ALIGN4( pDataSrc );
  802. ALIGN4( pDataDest );
  803. }
  804. int ByteswapIKRules( studiohdr_t *&pHdrSrc, int numikrules, int numFrames, byte *&pDataSrc, byte *&pDataDest, int &fixedFileSize, const int fileSize )
  805. {
  806. DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
  807. ITERATE_BLOCK( pIKRule, numikrules )
  808. {
  809. WriteObjects<mstudioikrule_t>( pIKRuleDest, pIKRuleSrc );
  810. /** IK ERROR KEYS **/
  811. // Calculate the number of ikerrors by converting the ikerror start and end float values to
  812. // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
  813. float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f );
  814. float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f );
  815. int totalerror = (int)( end - start + 1 );
  816. if ( end >= numFrames )
  817. totalerror += 2;
  818. // Uncompressed - only found in some older models (shipped hl2)
  819. if ( pIKRule->ikerrorindex )
  820. {
  821. SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex )
  822. WriteObjects<mstudioikerror_t>( pDataDest, pDataSrc, totalerror );
  823. }
  824. // Compressed - all models since hl2
  825. if ( pIKRule->compressedikerrorindex )
  826. {
  827. SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex )
  828. WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
  829. mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
  830. // Write the animvalues.
  831. for ( int idx = 0; idx < 6; ++idx )
  832. {
  833. if ( pCompressed->offset[idx] )
  834. {
  835. byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
  836. byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
  837. int numerror = 0;
  838. while ( numerror < totalerror )
  839. {
  840. // Write the first animation value (struct of 2 bytes)
  841. mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
  842. WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
  843. // Write the remaining animation values from this group (shorts)
  844. WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
  845. numerror += pDestAnimvalue->num.total;
  846. }
  847. }
  848. }
  849. if ( pIKRule->szattachmentindex )
  850. {
  851. SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex )
  852. int size = strlen( (char*)pDataSrc ) + 1;
  853. WriteBuffer<char>( pDataDest, pDataSrc, size );
  854. }
  855. }
  856. }
  857. return fixedFileSize;
  858. }
  859. //----------------------------------------------------------------------
  860. // Swap an .ani file
  861. // Fixes alignment errors
  862. //----------------------------------------------------------------------
  863. int ByteswapANIFile( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize )
  864. {
  865. // Note, pHdr came from a native .mdl -
  866. // so the header, animdescs and animblocks are already in native format.
  867. Assert( pHdr );
  868. if ( !pHdr )
  869. return false;
  870. Q_memset( pDestBase, 0, fileSize );
  871. // swap file header
  872. {
  873. byte *pHeaderSrc = (byte *)pSrcBase;
  874. byte *pHeaderDest = (byte *)pDestBase;
  875. DECLARE_OBJECT_POINTERS( pAniHeader, pHeader, studiohdr_t )
  876. WriteObjects( pAniHeaderDest, pAniHeaderSrc );
  877. }
  878. // for fixup functions
  879. int fixedFileSize = fileSize;
  880. g_pfnFileProcessFunc = ProcessANIFields;
  881. g_pDataSrcBase = pSrcBase;
  882. g_pHdr = pHdr;
  883. studiohdr_t *pHdrSrc = pHdr;
  884. // The animdesc_t header is always contained in the mdl file, but its data may be in
  885. // the mdl or the ani. When the data is contained in the mdl, the animdesc index fields
  886. // represent offsets from the location of the animdesc header. When the data is in the ani,
  887. // the index fields contain offsets from the start of the animblock in which the animdesc data is contained.
  888. mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 );
  889. for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
  890. {
  891. // printf("anim %d : %d : %d\n", i, pAnimDesc->animblock, pAnimDesc->sectionframes );
  892. if ( pAnimDesc->animblock == -1)
  893. {
  894. // out of date model format
  895. continue;
  896. }
  897. if ( pAnimDesc->animblock == 0 && pAnimDesc->sectionframes == 0)
  898. {
  899. // already saved out
  900. continue;
  901. }
  902. if ( pAnimDesc->sectionframes == 0 )
  903. {
  904. mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
  905. // printf("block %d : start %d + %d\n", pAnimDesc->animblock, pAnimBlock->datastart, pAnimDesc->animindex );
  906. // Base address of the animblock
  907. byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
  908. byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
  909. // Base address of the animation in the animblock
  910. byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex;
  911. byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex;
  912. ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest );
  913. }
  914. else
  915. {
  916. int numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2;
  917. for ( int iSec = 0; iSec < numsections; ++iSec )
  918. {
  919. int block = pAnimDesc->pSection( iSec )->animblock;
  920. int index = pAnimDesc->pSection( iSec )->animindex;
  921. if ( block != 0 )
  922. {
  923. // printf("%s %d %d\n", pAnimDesc->pszName(), block, index );
  924. mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( block );
  925. // Base address of the animblock
  926. byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
  927. byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
  928. FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart )
  929. // Base address of the animation in the animblock
  930. byte *pDataSrc = pBlockBaseSrc + index;
  931. byte *pDataDest = pBlockBaseDest + index;
  932. ByteswapAnimData( pAnimDesc, iSec, pDataSrc, pDataDest );
  933. }
  934. }
  935. }
  936. if ( pAnimDesc->animblock == 0)
  937. {
  938. // already saved out
  939. continue;
  940. }
  941. mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
  942. // Base address of the animblock
  943. byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
  944. byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
  945. FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart )
  946. // Base address of the animation in the animblock
  947. byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex;
  948. byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex;
  949. FIXUP_OFFSETS( pData, pAnimDesc, animindex )
  950. /** IK RULES **/
  951. if ( pAnimDesc->animblockikruleindex )
  952. {
  953. pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->animblockikruleindex;
  954. pDataDest = (byte*)pBlockBaseDest + pAnimDesc->animblockikruleindex;
  955. FIXUP_OFFSETS( pData, pAnimDesc, animblockikruleindex )
  956. int numikrules = SrcNative( &pAnimDesc->numikrules );
  957. ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, pAnimDesc->numframes, pDataSrc, pDataDest, fixedFileSize, fileSize );
  958. }
  959. /** LOCAL HIERARCHY **/
  960. if ( pAnimDesc->localhierarchyindex )
  961. {
  962. pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->localhierarchyindex;
  963. pDataDest = (byte*)pBlockBaseDest + pAnimDesc->localhierarchyindex;
  964. DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t )
  965. // HACK: Since animdescs are already native, pre-swap pAnimDesc->numlocalhierarchy
  966. // here so the automatic swap inside ITERATE_BLOCK will restore it
  967. int numlocalhierarchy = SrcNative( &pAnimDesc->numlocalhierarchy );
  968. ITERATE_BLOCK( pLocalHierarchy, numlocalhierarchy )
  969. {
  970. WriteObjects<mstudiolocalhierarchy_t>( pLocalHierarchyDest, pLocalHierarchySrc, pAnimDesc->numlocalhierarchy );
  971. /** COMPRESSED IK ERRORS **/
  972. if ( pLocalHierarchy->localanimindex != 0 )
  973. {
  974. // Calculate the number of ikerrors by converting the ikerror start and end float values to
  975. // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
  976. int numFrames = pAnimDesc->numframes;
  977. float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f );
  978. float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f );
  979. int totalerror = (int)( end - start + 1 );
  980. if ( end >= numFrames )
  981. totalerror += 2;
  982. SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex )
  983. WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
  984. mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
  985. // Write the animvalues.
  986. for ( int idx = 0; idx < 6; ++idx )
  987. {
  988. if ( pCompressed->offset[idx] )
  989. {
  990. byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
  991. byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
  992. int numerror = 0;
  993. while ( numerror < totalerror )
  994. {
  995. // Write the first animation value (struct of 2 bytes)
  996. mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
  997. WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
  998. // Write the remaining animation values from this group (shorts)
  999. WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
  1000. numerror += pDestAnimvalue->num.total;
  1001. }
  1002. }
  1003. }
  1004. }
  1005. } // Local Hierarchy block
  1006. }
  1007. }
  1008. // printf("returning %d\n", fixedFileSize );
  1009. return fixedFileSize;
  1010. }
  1011. int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize )
  1012. {
  1013. // Make a working copy of the source to allow for alignment fixups
  1014. void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING );
  1015. Q_memcpy( pNewSrcBase, pSrcBase, fileSize );
  1016. int fixedFileSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fileSize );
  1017. if ( fixedFileSize != fileSize )
  1018. {
  1019. int finalSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fixedFileSize );
  1020. if ( finalSize != fixedFileSize )
  1021. {
  1022. if ( g_bVerbose )
  1023. Warning( "Alignment fixups failed on ANI swap!\n" );
  1024. fixedFileSize = 0;
  1025. }
  1026. }
  1027. free( pNewSrcBase );
  1028. // the compression needs to happen on the final or "fixed" pass
  1029. if ( g_pCompressFunc && pHdr->numanimblocks >= 2 && fixedFileSize )
  1030. {
  1031. // assemble a new anim of compressed anim blocks
  1032. // start with original size, with room for alignment padding
  1033. fixedFileSize += (pHdr->numanimblocks + 1) * 2048;
  1034. byte *pNewDestBase = (byte *)malloc( fixedFileSize );
  1035. Q_memset( pNewDestBase, 0, fixedFileSize );
  1036. byte *pNewDest = pNewDestBase;
  1037. // get the header payload as is
  1038. // assuming the header is up to the first anim block
  1039. mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 );
  1040. V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart );
  1041. pNewDest += pAnimBlock->datastart;
  1042. int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
  1043. padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
  1044. pNewDest += padding;
  1045. // iterate and compress anim blocks
  1046. for ( int i = 1; i < pHdr->numanimblocks; ++i )
  1047. {
  1048. pAnimBlock = pHdr->pAnimBlock( i );
  1049. void *pInput = (byte *)pDestBase + pAnimBlock->datastart;
  1050. int inputSize = pAnimBlock->dataend - pAnimBlock->datastart;
  1051. pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
  1052. void *pOutput;
  1053. int outputSize;
  1054. if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
  1055. {
  1056. V_memcpy( pNewDest, pOutput, outputSize );
  1057. pNewDest += outputSize;
  1058. free( pOutput );
  1059. }
  1060. else
  1061. {
  1062. // as is
  1063. V_memcpy( pNewDest, pInput, inputSize );
  1064. pNewDest += inputSize;
  1065. }
  1066. padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
  1067. padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
  1068. pNewDest += padding;
  1069. pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
  1070. }
  1071. fixedFileSize = pNewDest - pNewDestBase;
  1072. V_memcpy( pDestBase, pNewDestBase, fixedFileSize );
  1073. free( pNewDestBase );
  1074. }
  1075. return fixedFileSize;
  1076. }
  1077. //----------------------------------------------------------------------
  1078. // Write a .mdl file in big-endian format
  1079. //----------------------------------------------------------------------
  1080. int ByteswapMDLFile( void *pDestBase, void *pSrcBase, const int fileSize )
  1081. {
  1082. // Needed by fixup functions
  1083. g_pDataSrcBase = pSrcBase;
  1084. g_pfnFileProcessFunc = ProcessMDLFields;
  1085. int fixedFileSize = fileSize;
  1086. Q_memset( pDestBase, 0, fileSize );
  1087. byte *pDataSrc = (byte*)pSrcBase;
  1088. byte *pDataDest = (byte*)pDestBase;
  1089. /** FILE HEADER **/
  1090. DECLARE_OBJECT_POINTERS( pHdr, pData, studiohdr_t )
  1091. WriteObjects( pHdrDest, pHdrSrc );
  1092. /** BONES **/
  1093. SET_INDEX_POINTERS_FIXUP( pData, pHdr, boneindex )
  1094. DECLARE_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t )
  1095. ITERATE_BLOCK( pStudioBone, pHdr->numbones )
  1096. {
  1097. WriteObjects( pStudioBoneDest, pStudioBoneSrc );
  1098. if ( pStudioBone->procindex )
  1099. {
  1100. SET_INDEX_POINTERS_FIXUP( pData, pStudioBone, procindex )
  1101. unsigned int index = SrcNative( &pStudioBone->proctype );
  1102. switch( index )
  1103. {
  1104. case STUDIO_PROC_AXISINTERP:
  1105. {
  1106. /** AXIS-INTERP BONES **/
  1107. DECLARE_OBJECT_POINTERS( pAxisInterpBone, pData, mstudioaxisinterpbone_t )
  1108. WriteObjects( pAxisInterpBoneDest, pAxisInterpBoneSrc );
  1109. break;
  1110. }
  1111. case STUDIO_PROC_QUATINTERP:
  1112. {
  1113. /** QUAT-INTERP BONES **/
  1114. DECLARE_OBJECT_POINTERS( pQuatInterpBone, pData, mstudioquatinterpbone_t )
  1115. WriteObjects( pQuatInterpBoneDest, pQuatInterpBoneSrc );
  1116. /** QUAT-INTERP TRIGGERS **/
  1117. SET_INDEX_POINTERS_FIXUP( pData, pQuatInterpBone, triggerindex )
  1118. WriteObjects<mstudioquatinterpinfo_t>( pDataDest, pDataSrc, SrcNative( &pQuatInterpBone->numtriggers ) );
  1119. break;
  1120. }
  1121. case STUDIO_PROC_JIGGLE:
  1122. {
  1123. /** JIGGLE BONES **/
  1124. DECLARE_OBJECT_POINTERS( pJiggleBone, pData, mstudiojigglebone_t )
  1125. WriteObjects( pJiggleBoneDest, pJiggleBoneSrc );
  1126. break;
  1127. }
  1128. case STUDIO_PROC_AIMATBONE:
  1129. case STUDIO_PROC_AIMATATTACH:
  1130. {
  1131. /** AIM AT BONES **/
  1132. DECLARE_OBJECT_POINTERS( pAimAtBone, pData, mstudioaimatbone_t )
  1133. WriteObjects( pAimAtBoneDest, pAimAtBoneSrc );
  1134. break;
  1135. }
  1136. default:
  1137. Assert( 0 );
  1138. Warning( "Unknown bone type %d found!\n", index );
  1139. }
  1140. }
  1141. }
  1142. /** BONE CONTROLLERS **/
  1143. SET_INDEX_POINTERS_FIXUP( pData, pHdr, bonecontrollerindex )
  1144. WriteObjects<mstudiobonecontroller_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numbonecontrollers ) );
  1145. /** ATTACHMENTS **/
  1146. SET_INDEX_POINTERS_FIXUP( pData, pHdr, localattachmentindex )
  1147. WriteObjects<mstudioattachment_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalattachments ) );
  1148. /** HITBOX SETS **/
  1149. SET_INDEX_POINTERS_FIXUP( pData, pHdr, hitboxsetindex )
  1150. DECLARE_OBJECT_POINTERS( pHitboxSet, pData, mstudiohitboxset_t )
  1151. ITERATE_BLOCK( pHitboxSet, pHdr->numhitboxsets )
  1152. {
  1153. WriteObjects( pHitboxSetDest, pHitboxSetSrc );
  1154. /** HITBOXES **/
  1155. SET_INDEX_POINTERS_FIXUP( pData, pHitboxSet, hitboxindex )
  1156. WriteObjects<mstudiobbox_t>( pDataDest, pDataSrc, SrcNative( &pHitboxSet->numhitboxes ) );
  1157. }
  1158. /** BONE TABLE **/
  1159. SET_INDEX_POINTERS( pData, pHdr, bonetablebynameindex )
  1160. WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pHdr->numbones ) );
  1161. /** ANIMATION DESCRIPTIONS **/
  1162. SET_INDEX_POINTERS_FIXUP( pData, pHdr, localanimindex )
  1163. DECLARE_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
  1164. ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
  1165. {
  1166. WriteObjects( pAnimDescDest, pAnimDescSrc );
  1167. if ( pAnimDesc->animblock == -1 )
  1168. {
  1169. // out of date model format
  1170. continue;
  1171. }
  1172. // section data can point to both internal and external blocks
  1173. int numsections = 0;
  1174. if ( pAnimDesc->sectionframes != 0 )
  1175. {
  1176. numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2;
  1177. SET_INDEX_POINTERS( pData, pAnimDesc, sectionindex )
  1178. DECLARE_OBJECT_POINTERS( pSection, pData, mstudioanimsections_t )
  1179. WriteObjects( pSectionDest, pSectionSrc, numsections );
  1180. }
  1181. if ( pAnimDesc->animblock == 0 )
  1182. {
  1183. if ( numsections == 0 )
  1184. {
  1185. SET_INDEX_POINTERS( pData, pAnimDesc, animindex )
  1186. ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest );
  1187. }
  1188. else
  1189. {
  1190. for ( int i = 0; i < numsections; ++i )
  1191. {
  1192. if ( pAnimDesc->pSection( i )->animblock == 0 )
  1193. {
  1194. int index = pAnimDesc->pSection( i )->animindex;
  1195. // Base address of the animation in the animblock
  1196. byte *pDataSrcAnim = (byte *)pAnimDescSrc + index;
  1197. byte *pDataDestAnim = (byte *)pAnimDescDest + index;
  1198. ByteswapAnimData( pAnimDesc, i, pDataSrcAnim, pDataDestAnim );
  1199. }
  1200. }
  1201. }
  1202. /** IK RULES **/
  1203. if ( pAnimDesc->ikruleindex )
  1204. {
  1205. SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex )
  1206. DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
  1207. int numframes = SrcNative( &pAnimDesc->numframes );
  1208. ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, numframes, pDataSrc, pDataDest, fixedFileSize, fileSize );
  1209. }
  1210. /** LOCAL HIERARCHY **/
  1211. if ( pAnimDesc->localhierarchyindex )
  1212. {
  1213. SET_INDEX_POINTERS( pData, pAnimDesc, localhierarchyindex )
  1214. DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t )
  1215. ITERATE_BLOCK( pLocalHierarchy, pAnimDesc->numlocalhierarchy )
  1216. {
  1217. WriteObjects<mstudiolocalhierarchy_t>( pLocalHierarchyDest, pLocalHierarchySrc, SrcNative( &pAnimDesc->numlocalhierarchy ) );
  1218. /** COMPRESSED IK ERRORS **/
  1219. if ( pLocalHierarchy->localanimindex != 0 )
  1220. {
  1221. // Calculate the number of ikerrors by converting the ikerror start and end float values to
  1222. // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
  1223. int numFrames = SrcNative( &pAnimDesc->numframes );
  1224. float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f );
  1225. float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f );
  1226. int totalerror = (int)( end - start + 1 );
  1227. if ( end >= numFrames )
  1228. totalerror += 2;
  1229. SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex )
  1230. WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
  1231. mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
  1232. // Write the animvalues.
  1233. for ( int idx = 0; idx < 6; ++idx )
  1234. {
  1235. if ( pCompressed->offset[idx] )
  1236. {
  1237. byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
  1238. byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
  1239. int numerror = 0;
  1240. while ( numerror < totalerror )
  1241. {
  1242. // Write the first animation value (struct of 2 bytes)
  1243. mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
  1244. WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
  1245. // Write the remaining animation values from this group (shorts)
  1246. WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
  1247. numerror += pDestAnimvalue->num.total;
  1248. }
  1249. }
  1250. }
  1251. }
  1252. }
  1253. } // Local Hierarchy block
  1254. }
  1255. } // Animdesc block
  1256. /** MOVEMENTS **/
  1257. // Separate loop required by format of mstudioanimdesc_t data
  1258. SET_INDEX_POINTERS( pData, pHdr, localanimindex )
  1259. SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
  1260. ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
  1261. {
  1262. if ( pAnimDesc->nummovements )
  1263. {
  1264. SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, movementindex )
  1265. WriteObjects<mstudiomovement_t>( pDataDest, pDataSrc, SrcNative( &pAnimDesc->nummovements ) );
  1266. }
  1267. }
  1268. /** IK RULES (2nd pass) **/
  1269. // This is required to support older models that had these lumps in a different
  1270. // order - the model version didn't change, so there's no reliable way to detect it.
  1271. SET_INDEX_POINTERS( pData, pHdr, localanimindex )
  1272. SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
  1273. ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
  1274. {
  1275. if ( pAnimDesc->ikruleindex )
  1276. {
  1277. // Only need to write the data again if a fixup happens
  1278. byte *pTest = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex );
  1279. SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex )
  1280. if ( pTest == pDataSrc )
  1281. continue;
  1282. DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
  1283. ITERATE_BLOCK( pIKRule, pAnimDesc->numikrules )
  1284. {
  1285. WriteObjects<mstudioikrule_t>( pIKRuleDest, pIKRuleSrc );
  1286. /** IK ERROR KEYS **/
  1287. // Calculate the number of ikerrors by converting the ikerror start and end float values to
  1288. // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
  1289. int numFrames = SrcNative( &pAnimDesc->numframes );
  1290. float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f );
  1291. float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f );
  1292. int totalerror = (int)( end - start + 1 );
  1293. if ( end >= numFrames )
  1294. totalerror += 2;
  1295. // Uncompressed - only found in some older models (shipped hl2)
  1296. if ( pIKRule->ikerrorindex )
  1297. {
  1298. SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex )
  1299. WriteObjects<mstudioikerror_t>( pDataDest, pDataSrc, totalerror );
  1300. }
  1301. // Compressed - all models since hl2
  1302. if ( pIKRule->compressedikerrorindex )
  1303. {
  1304. SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex )
  1305. WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
  1306. mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
  1307. // Write the animvalues.
  1308. for ( int idx = 0; idx < 6; ++idx )
  1309. {
  1310. if ( pCompressed->offset[idx] )
  1311. {
  1312. byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
  1313. byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
  1314. int numerror = 0;
  1315. while ( numerror < totalerror )
  1316. {
  1317. // Write the first animation value (struct of 2 bytes)
  1318. mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
  1319. WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
  1320. // Write the remaining animation values from this group (shorts)
  1321. WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
  1322. numerror += pDestAnimvalue->num.total;
  1323. }
  1324. }
  1325. }
  1326. if ( pIKRule->szattachmentindex )
  1327. {
  1328. SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex )
  1329. int size = strlen( (char*)pDataSrc ) + 1;
  1330. WriteBuffer<char>( pDataDest, pDataSrc, size );
  1331. }
  1332. }
  1333. }
  1334. }
  1335. // Local hierarchy keys don't exist in older models
  1336. }
  1337. /** ZERO FRAMES **/
  1338. SET_INDEX_POINTERS( pData, pHdr, localanimindex )
  1339. SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
  1340. ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
  1341. {
  1342. if ( pAnimDesc->pZeroFrameData( ) != NULL )
  1343. {
  1344. int offset = pAnimDesc->pZeroFrameData( ) - (byte *)pAnimDesc;
  1345. // Base address of the animation in the animblock
  1346. byte *pZeroFrameSrc = (byte *)pAnimDescSrc + offset;
  1347. byte *pZeroFrameDest = (byte *)pAnimDescDest + offset;
  1348. SET_INDEX_POINTERS( pData, pHdr, boneindex )
  1349. SET_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t )
  1350. ITERATE_BLOCK( pStudioBone, pHdr->numbones )
  1351. {
  1352. if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_POS )
  1353. {
  1354. for ( int j = 0; j < pAnimDesc->zeroframecount; j++)
  1355. {
  1356. WriteBuffer<short>( &pZeroFrameDest, &pZeroFrameSrc, 3 );
  1357. }
  1358. }
  1359. if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_ROT )
  1360. {
  1361. for ( int j = 0; j < pAnimDesc->zeroframecount; j++)
  1362. {
  1363. WriteBuffer<int64>( &pZeroFrameDest, &pZeroFrameSrc, 1 );
  1364. }
  1365. }
  1366. }
  1367. }
  1368. }
  1369. /** SEQUENCE INFO **/
  1370. SET_INDEX_POINTERS_FIXUP( pData, pHdr, localseqindex )
  1371. DECLARE_OBJECT_POINTERS( pSequence, pData, mstudioseqdesc_t )
  1372. ITERATE_BLOCK( pSequence, pHdr->numlocalseq )
  1373. {
  1374. WriteObjects( pSequenceDest, pSequenceSrc );
  1375. /** POSE KEYS **/
  1376. if ( pSequence->posekeyindex )
  1377. {
  1378. SET_INDEX_POINTERS_FIXUP( pData, pSequence, posekeyindex )
  1379. WriteBuffer<float>( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) + SrcNative( &pSequence->groupsize[1] ) );
  1380. }
  1381. /** STUDIO EVENTS **/
  1382. SET_INDEX_POINTERS_FIXUP( pData, pSequence, eventindex )
  1383. WriteObjects<mstudioevent_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numevents ) );
  1384. /** AUTOLAYERS **/
  1385. SET_INDEX_POINTERS_FIXUP( pData, pSequence, autolayerindex )
  1386. WriteObjects<mstudioautolayer_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numautolayers ) );
  1387. /** BONE WEIGHTS **/
  1388. // Data may be shared across sequences
  1389. DECLARE_INDEX_POINTERS_FIXUP( pWeight, pSequence, weightlistindex )
  1390. if ( pWeightSrc >= pDataSrc )
  1391. {
  1392. int numBoneWeights = ( SrcNative( &pSequence->iklockindex ) - SrcNative( &pSequence->weightlistindex ) ) / sizeof(float);
  1393. WriteBuffer<float>( pWeightDest, pWeightSrc, numBoneWeights );
  1394. }
  1395. /** IK LOCKS **/
  1396. SET_INDEX_POINTERS_FIXUP( pData, pSequence, iklockindex )
  1397. WriteObjects<mstudioiklock_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numiklocks ) );
  1398. /** ANIMATION INDICES **/
  1399. if ( pSequence->animindexindex )
  1400. {
  1401. SET_INDEX_POINTERS( pData, pSequence, animindexindex )
  1402. WriteBuffer<short>( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) * SrcNative( &pSequence->groupsize[1] ) );
  1403. }
  1404. /** KEYVALUES **/
  1405. SET_INDEX_POINTERS( pData, pSequence, keyvalueindex )
  1406. WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pSequence->keyvaluesize ) );
  1407. /** ACTIVITY MODIFIERS **/
  1408. SET_INDEX_POINTERS( pData, pSequence, activitymodifierindex )
  1409. WriteObjects<mstudioactivitymodifier_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numactivitymodifiers ) );
  1410. }
  1411. /** TRANSITION GRAPH **/
  1412. int numLocalNodes = SrcNative( &pHdr->numlocalnodes );
  1413. SET_INDEX_POINTERS_FIXUP( pData, pHdr, localnodenameindex )
  1414. WriteBuffer<int>( pDataDest, pDataSrc, numLocalNodes );
  1415. /** LOCAL NODES **/
  1416. SET_INDEX_POINTERS( pData, pHdr, localnodeindex )
  1417. WriteBuffer<char>( pDataDest, pDataSrc, numLocalNodes * numLocalNodes );
  1418. /** BODYPART INFO **/
  1419. SET_INDEX_POINTERS_FIXUP( pData, pHdr, bodypartindex )
  1420. DECLARE_OBJECT_POINTERS( pBodypart, pData, mstudiobodyparts_t )
  1421. ITERATE_BLOCK( pBodypart, pHdr->numbodyparts )
  1422. {
  1423. WriteObjects( pBodypartDest, pBodypartSrc );
  1424. /** MODEL INFO **/
  1425. SET_INDEX_POINTERS_FIXUP( pData, pBodypart, modelindex )
  1426. DECLARE_OBJECT_POINTERS( pModel, pData, mstudiomodel_t )
  1427. ITERATE_BLOCK( pModel, pBodypart->nummodels )
  1428. {
  1429. WriteObjects( pModelDest, pModelSrc );
  1430. /** MESHES **/
  1431. SET_INDEX_POINTERS_FIXUP( pData, pModel, meshindex )
  1432. DECLARE_OBJECT_POINTERS( pMesh, pData, mstudiomesh_t )
  1433. ITERATE_BLOCK( pMesh, pModel->nummeshes )
  1434. {
  1435. WriteObjects( pMeshDest, pMeshSrc );
  1436. if ( !pMesh->numflexes )
  1437. continue;
  1438. /** FLEXES **/
  1439. SET_INDEX_POINTERS_FIXUP( pData, pMesh, flexindex )
  1440. DECLARE_OBJECT_POINTERS( pFlex, pData, mstudioflex_t )
  1441. ITERATE_BLOCK( pFlex, pMesh->numflexes )
  1442. {
  1443. WriteObjects( pFlexDest, pFlexSrc );
  1444. /** VERT ANIMS **/
  1445. SET_INDEX_POINTERS_FIXUP( pData, pFlex, vertindex )
  1446. WriteObjects<mstudiovertanim_t>( pDataDest, pDataSrc, SrcNative( &pFlex->numverts ) );
  1447. }
  1448. }
  1449. /** EYEBALLS **/
  1450. SET_INDEX_POINTERS_FIXUP( pData, pModel, eyeballindex )
  1451. WriteObjects<mstudioeyeball_t>( pDataDest, pDataSrc, SrcNative( &pModel->numeyeballs ) );
  1452. }
  1453. }
  1454. /** GLOBAL FLEX NAMES **/
  1455. SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexdescindex )
  1456. WriteObjects<mstudioflexdesc_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexdesc ) );
  1457. /** GLOBAL FLEX CONTROLLERS **/
  1458. SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrollerindex )
  1459. WriteObjects<mstudioflexcontroller_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollers ) );
  1460. /** GLOBAL FLEX CONTROLLER REMAPS **/
  1461. SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrolleruiindex )
  1462. WriteObjects<mstudioflexcontrollerui_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollerui ) );
  1463. // TODOKD: The remap indices after the flex controller remap headers need to be swapped as well?
  1464. /** FLEX RULES **/
  1465. SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexruleindex )
  1466. DECLARE_OBJECT_POINTERS( pFlexRule, pData, mstudioflexrule_t )
  1467. ITERATE_BLOCK( pFlexRule, pHdr->numflexrules )
  1468. {
  1469. WriteObjects( pFlexRuleDest, pFlexRuleSrc );
  1470. /** FLEX OPS **/
  1471. SET_INDEX_POINTERS_FIXUP( pData, pFlexRule, opindex )
  1472. WriteObjects<mstudioflexop_t>( pDataDest, pDataSrc, SrcNative( &pFlexRule->numops ) );
  1473. }
  1474. /** IK CHAINS **/
  1475. SET_INDEX_POINTERS_FIXUP( pData, pHdr, ikchainindex )
  1476. DECLARE_OBJECT_POINTERS( pIKChain, pData, mstudioikchain_t )
  1477. ITERATE_BLOCK( pIKChain, pHdr->numikchains )
  1478. {
  1479. WriteObjects( pIKChainDest, pIKChainSrc );
  1480. /** IK LINKS **/
  1481. SET_INDEX_POINTERS( pData, pIKChain, linkindex )
  1482. WriteObjects<mstudioiklink_t>( pDataDest, pDataSrc, SrcNative( &pIKChain->numlinks ) );
  1483. }
  1484. /** IK AUTOPLAY LOCKS **/
  1485. SET_INDEX_POINTERS_FIXUP( pData, pHdr, localikautoplaylockindex )
  1486. WriteObjects<mstudioiklock_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalikautoplaylocks ) );
  1487. /** MOUTH INFO **/
  1488. SET_INDEX_POINTERS_FIXUP( pData, pHdr, mouthindex )
  1489. WriteObjects<mstudiomouth_t>( pDataDest, pDataSrc, SrcNative( &pHdr->nummouths ) );
  1490. /** POSE PARAMATERS **/
  1491. SET_INDEX_POINTERS_FIXUP( pData, pHdr, localposeparamindex )
  1492. WriteObjects<mstudioposeparamdesc_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalposeparameters ) );
  1493. /** MODEL GROUPS **/
  1494. SET_INDEX_POINTERS_FIXUP( pData, pHdr, includemodelindex )
  1495. WriteObjects<mstudiomodelgroup_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numincludemodels ) );
  1496. /** ANIMBLOCK GROUP INFO **/
  1497. SET_INDEX_POINTERS_FIXUP( pData, pHdr, animblockindex )
  1498. WriteObjects<mstudioanimblock_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numanimblocks ) );
  1499. /** TEXTURE INFO **/
  1500. // While swapping, kill off unwanted textures by name
  1501. SET_INDEX_POINTERS_FIXUP( pData, pHdr, textureindex )
  1502. DECLARE_OBJECT_POINTERS( pTexture, pData, mstudiotexture_t )
  1503. int textureCt = SrcNative( &pHdr->numtextures );
  1504. int nameOffset = 0;
  1505. for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture, ++pTextureSrc )
  1506. {
  1507. WriteObjects<mstudiotexture_t>( pTextureDest, pTextureSrc );
  1508. int destnameindex = SrcNative( &pTexture->sznameindex ) + nameOffset;
  1509. pTextureDest->sznameindex = DestNative( &destnameindex );
  1510. char *pName = (char*)pTexture + SrcNative( &pTexture->sznameindex );
  1511. #if 0 // Undone: Killing textures here can cause crashes at runtime.
  1512. // Don't need pupil textures
  1513. if ( Q_stristr( pName, "pupil_" ) || !Q_stricmp( pName, "pupil" ) )
  1514. {
  1515. --textureCt;
  1516. nameOffset += sizeof(mstudiotexture_t);
  1517. }
  1518. else
  1519. #endif
  1520. {
  1521. ++pTextureDest;
  1522. }
  1523. }
  1524. pHdrDest->numtextures = DestNative( &textureCt );
  1525. /** TEXTURE INDICES **/
  1526. SET_INDEX_POINTERS_FIXUP( pData, pHdr, cdtextureindex )
  1527. WriteBuffer<int>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numcdtextures ) );
  1528. /** TEXTURE DICTIONARY **/
  1529. SET_INDEX_POINTERS( pData, pHdr, skinindex )
  1530. WriteBuffer<short>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numskinfamilies ) * SrcNative( &pHdr->numskinref ) );
  1531. /** KEYVALUES **/
  1532. SET_INDEX_POINTERS( pData, pHdr, keyvalueindex )
  1533. WriteBuffer<char>( &pDataDest, &pDataSrc, SrcNative( &pHdr->keyvaluesize ) );
  1534. /** STUDIOHDR2 **/
  1535. if ( pHdr->studiohdr2index )
  1536. {
  1537. DECLARE_INDEX_POINTERS_FIXUP( pLocalData, pHdr, studiohdr2index )
  1538. DECLARE_OBJECT_POINTERS( pStudioHdr2, pLocalData, studiohdr2_t )
  1539. // HACK: Pre-swap the constant "1" here so the automatic swap inside ITERATE_BLOCK will restore it
  1540. int studiohdr2ct = 1;
  1541. studiohdr2ct = SrcNative( &studiohdr2ct );
  1542. ITERATE_BLOCK( pStudioHdr2, studiohdr2ct )
  1543. {
  1544. WriteObjects( pStudioHdr2Dest, pStudioHdr2Src );
  1545. /** SRC BONE TRANSFORMS **/
  1546. if ( pStudioHdr2->numsrcbonetransform )
  1547. {
  1548. // Note, srcbonetransformindex is an offset from the start of the file, not the start of the studiohdr2
  1549. // as is the convention. That's why the macros can't be used here.
  1550. pDataSrc = (byte*)pHdrSrc + SrcNative( &pStudioHdr2->srcbonetransformindex );
  1551. pDataDest = (byte*)pHdrDest + SrcNative( &pStudioHdr2->srcbonetransformindex );
  1552. WriteObjects<mstudiosrcbonetransform_t>( &pDataDest, &pDataSrc, SrcNative( &pStudioHdr2->numsrcbonetransform ) );
  1553. }
  1554. if ( pStudioHdr2->linearboneindex )
  1555. {
  1556. SET_INDEX_POINTERS_FIXUP( pData, pStudioHdr2, linearboneindex )
  1557. DECLARE_OBJECT_POINTERS( pLinearBone, pData, mstudiolinearbone_t )
  1558. WriteObjects( pLinearBoneDest, pLinearBoneSrc );
  1559. int numBones = SrcNative( &pLinearBone->numbones );
  1560. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, flagsindex )
  1561. WriteBuffer<int>( &pDataDest, &pDataSrc, numBones );
  1562. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, parentindex )
  1563. WriteBuffer<int>( &pDataDest, &pDataSrc, numBones );
  1564. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posindex )
  1565. WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
  1566. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, quatindex )
  1567. WriteBuffer<float>( &pDataDest, &pDataSrc, 4*numBones );
  1568. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotindex )
  1569. WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
  1570. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posetoboneindex )
  1571. WriteBuffer<float>( &pDataDest, &pDataSrc, 12*numBones );
  1572. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posscaleindex )
  1573. WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
  1574. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotscaleindex )
  1575. WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
  1576. SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, qalignmentindex )
  1577. WriteBuffer<float>( &pDataDest, &pDataSrc, 4*numBones );
  1578. }
  1579. /** BONE FLEX DRIVERS **/
  1580. if ( pStudioHdr2->m_nBoneFlexDriverIndex )
  1581. {
  1582. SET_INDEX_POINTERS_FIXUP( pData, pStudioHdr2, m_nBoneFlexDriverIndex )
  1583. DECLARE_OBJECT_POINTERS( pBoneFlexDriver, pData, mstudioboneflexdriver_t )
  1584. ITERATE_BLOCK( pBoneFlexDriver, pStudioHdr2->m_nBoneFlexDriverCount )
  1585. {
  1586. WriteObjects( pBoneFlexDriverDest, pBoneFlexDriverSrc );
  1587. /** BONE FLEX DRIVER CONTROLS **/
  1588. SET_INDEX_POINTERS_FIXUP( pData, pBoneFlexDriver, m_nControlIndex );
  1589. WriteObjects< mstudioboneflexdrivercontrol_t >( &pDataDest, &pDataSrc, SrcNative( &pBoneFlexDriver->m_nControlCount ) );
  1590. }
  1591. }
  1592. }
  1593. }
  1594. /** STRING TABLE **/
  1595. // NOTE: The block of data (above) swapped immediately before the string table MUST update the
  1596. // pDataSrc pointer position, in order for this string table offset calculation to work correctly.
  1597. // To update the pointer position, pass the pointer address to WriteObjects().
  1598. int offset = pDataSrc - (byte*)pSrcBase;
  1599. int stringTableBytes = fixedFileSize - offset;
  1600. WriteBuffer<char>( pDataDest, pDataSrc, stringTableBytes );
  1601. pHdrDest->length = DestNative( &fixedFileSize );
  1602. // Cleanup texture paths
  1603. // Some older MDL's have double terminal slashes
  1604. SET_INDEX_POINTERS( pData, pHdr, cdtextureindex )
  1605. int numCdTextures = SrcNative( &pHdr->numcdtextures );
  1606. for ( int i = 0; i < numCdTextures; ++i )
  1607. {
  1608. char *pPath = (char*)pHdrDest + SrcNative( &((int *)pDataSrc)[i] );
  1609. int len = strlen( pPath );
  1610. if ( len >= 2 && ( pPath[len-1] == '\\' || pPath[len-1] == '/' ) && ( pPath[len-2] == '\\' || pPath[len-2] == '/' ) )
  1611. {
  1612. pPath[len-1] = '\0';
  1613. }
  1614. }
  1615. return fixedFileSize;
  1616. }
  1617. //----------------------------------------------------------------------
  1618. // Swap a .mdl in two passes - first pass fixes alignment errors by shifting
  1619. // the data and updating offsets, then the second pass does the final swap.
  1620. //----------------------------------------------------------------------
  1621. int ByteswapMDL( void *pDestBase, const void *pSrcBase, const int fileSize )
  1622. {
  1623. // Make a working copy of the source to allow for alignment fixups
  1624. void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING );
  1625. Q_memcpy( pNewSrcBase, pSrcBase, fileSize );
  1626. int fixedFileSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fileSize );
  1627. if ( fixedFileSize != fileSize )
  1628. {
  1629. int finalSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fixedFileSize );
  1630. if ( finalSize != fixedFileSize )
  1631. {
  1632. Warning( "Alignment fixups failed on MDL swap!\n" );
  1633. fixedFileSize = 0;
  1634. }
  1635. }
  1636. free( pNewSrcBase );
  1637. // the compression needs to happen on the final or "fixed" pass
  1638. if ( g_pCompressFunc && fixedFileSize )
  1639. {
  1640. void *pInput = pDestBase;
  1641. int inputSize = fixedFileSize;
  1642. void *pOutput;
  1643. int outputSize;
  1644. if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
  1645. {
  1646. V_memcpy( pDestBase, pOutput, outputSize );
  1647. free( pOutput );
  1648. fixedFileSize = outputSize;
  1649. }
  1650. }
  1651. return fixedFileSize;
  1652. }
  1653. //----------------------------------------------------------------------
  1654. // Determines what kind of file this is and calls the correct swap function
  1655. //----------------------------------------------------------------------
  1656. int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc )
  1657. {
  1658. assert( pFilename );
  1659. assert( pOutBase != pFileBase );
  1660. g_pCompressFunc = pCompressFunc;
  1661. int retVal = 0;
  1662. if ( Q_stristr( pFilename, ".mdl" ) )
  1663. {
  1664. retVal = ByteswapMDL( pOutBase, pFileBase, fileSize );
  1665. }
  1666. else if ( Q_stristr( pFilename, ".vvd" ) )
  1667. {
  1668. retVal = ByteswapVVD( pOutBase, pFileBase, fileSize );
  1669. }
  1670. else if ( Q_stristr( pFilename, ".vtx" ) )
  1671. {
  1672. retVal = ByteswapVTX( pOutBase, pFileBase, fileSize );
  1673. }
  1674. else if ( Q_stristr( pFilename, ".phy" ) )
  1675. {
  1676. retVal = ByteswapPHY( pOutBase, pFileBase, fileSize );
  1677. }
  1678. else if ( Q_stristr( pFilename, ".ani" ) )
  1679. {
  1680. // some dead .ani files exist in the tree
  1681. // only process valid .ani files properly hooked to their .mdl
  1682. if ( pHdr && pHdr->numanimblocks != 0 )
  1683. {
  1684. retVal = ByteswapANI( pHdr, pOutBase, pFileBase, fileSize );
  1685. }
  1686. }
  1687. g_pCompressFunc = NULL;
  1688. return retVal;
  1689. }
  1690. //----------------------------------------------------------------------
  1691. // LEGACY ANI FIXUPS - No need to update this function
  1692. //
  1693. // If model data needs to be shifted to fix a misalignment, this function is
  1694. // called with the process func "UpdateSrcIndexFields" to update every datadesc field
  1695. // that was marked as FIELD_INDEX. Any index that "points" across
  1696. // the shifted data location will have its value incremented or decremented
  1697. // by the appropriate number of bytes. This misalignment issue only
  1698. // applies to some pre-EP2 models, as all newly compiled models are guaranteed
  1699. // to be aligned correctly. Therefore, this function should not need to change
  1700. // when model formats are updated, as any model compiled with a new format will
  1701. // naturally not require this fixup function to be called.
  1702. //----------------------------------------------------------------------
  1703. void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc )
  1704. {
  1705. studiohdr_t *pHdr = g_pHdr;
  1706. //byte *pData = (byte*)pDataBase;
  1707. byte *pSrcBase = (byte*)g_pDataSrcBase;
  1708. // Since the animblocks and animdescs are native data, trick the system
  1709. // into not swapping their index values during processing.
  1710. bool bNativeSrc = g_bNativeSrc;
  1711. g_bNativeSrc = true;
  1712. // Update the .mdl's animblock offsets into the .ani file
  1713. mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 );
  1714. for ( int i = 1; i < pHdr->numanimblocks; ++i, ++pAnimBlock )
  1715. {
  1716. ProcessFields( pSrcBase, pAnimBlock, &mstudioanimblock_t::m_DataMap, pfnProcessFunc );
  1717. }
  1718. // Update the .mdl's animindex offsets into the .ani file
  1719. // Don't bother with local hierarchy keys - they only exist in newer, properly aligned models
  1720. mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 );
  1721. for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
  1722. {
  1723. pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
  1724. byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart;
  1725. ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc );
  1726. ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animblockikruleindex", pfnProcessFunc );
  1727. }
  1728. // Restore the correct native setting
  1729. g_bNativeSrc = bNativeSrc;
  1730. // Update the .ani file's internal offsets
  1731. pAnimDesc = pHdr->pLocalAnimdesc( 0 );
  1732. for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
  1733. {
  1734. pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
  1735. byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart;
  1736. byte *pData = pBlockBase + pAnimDesc->animindex;
  1737. mstudioanim_t* pAnimation = (mstudioanim_t*)pData;
  1738. if ( pAnimation->bone == 255 )
  1739. {
  1740. // No animation data
  1741. pAnimation = 0;
  1742. }
  1743. while( pAnimation )
  1744. {
  1745. ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc );
  1746. if ( pAnimation->nextoffset )
  1747. {
  1748. pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset );
  1749. pAnimation = (mstudioanim_t*)pData;
  1750. }
  1751. else
  1752. {
  1753. pAnimation = NULL;
  1754. }
  1755. }
  1756. if ( pAnimDesc->animblockikruleindex )
  1757. {
  1758. pData = (byte*)pBlockBase + pAnimDesc->animblockikruleindex;
  1759. mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData;
  1760. for ( int iIK = 0; iIK < pAnimDesc->numikrules; ++iIK, ++pIKRule )
  1761. {
  1762. ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc );
  1763. }
  1764. }
  1765. }
  1766. }
  1767. //----------------------------------------------------------------------
  1768. // LEGACY MDL FIXUPS - No need to update this function
  1769. //
  1770. // If model data needs to be shifted to fix a misalignment, this function is
  1771. // called with the process func "UpdateSrcIndexFields" to update every datadesc field
  1772. // that was marked as FIELD_INDEX. Any index that "points" across
  1773. // the shifted data location will have its value incremented or decremented
  1774. // by the appropriate number of bytes. This misalignment issue only
  1775. // applies to some pre-EP2 models, as all newly compiled models are guaranteed
  1776. // to be aligned correctly. Therefore, this function should not need to change
  1777. // when model formats are updated, as any model compiled with a new format will
  1778. // naturally not require this fixup function to be called.
  1779. //----------------------------------------------------------------------
  1780. void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc )
  1781. {
  1782. byte *pData = (byte*)pDataBase;
  1783. /** FILE HEADER **/
  1784. studiohdr_t *pHdr = (studiohdr_t*)pData;
  1785. ProcessFields( pHdr, &studiohdr_t::m_DataMap, pfnProcessFunc );
  1786. /** BONES **/
  1787. pData = (byte*)pHdr + SrcNative( &pHdr->boneindex );
  1788. mstudiobone_t *pBone = (mstudiobone_t*)pData;
  1789. for ( int i = 0; i < SrcNative( &pHdr->numbones ); ++i, ++pBone )
  1790. {
  1791. ProcessFields( pBone, &mstudiobone_t::m_DataMap, pfnProcessFunc );
  1792. if ( pBone->procindex )
  1793. {
  1794. pData = (byte*)pBone + SrcNative( &pBone->procindex );
  1795. unsigned int proctype = SrcNative( &pBone->proctype );
  1796. switch( proctype )
  1797. {
  1798. case STUDIO_PROC_AXISINTERP:
  1799. /** AXIS-INTERP BONES **/
  1800. ProcessFields( pData, &mstudioaxisinterpbone_t::m_DataMap, pfnProcessFunc );
  1801. break;
  1802. case STUDIO_PROC_QUATINTERP:
  1803. /** QUAT-INTERP BONES **/
  1804. ProcessFields( pData, &mstudioquatinterpbone_t::m_DataMap, pfnProcessFunc );
  1805. break;
  1806. case STUDIO_PROC_JIGGLE:
  1807. /** JIGGLE BONES **/
  1808. ProcessFields( pData, &mstudiojigglebone_t::m_DataMap, pfnProcessFunc );
  1809. break;
  1810. case STUDIO_PROC_AIMATBONE:
  1811. case STUDIO_PROC_AIMATATTACH:
  1812. /** AIM AT BONES **/
  1813. ProcessFields( pData, &mstudioaimatbone_t::m_DataMap, pfnProcessFunc );
  1814. break;
  1815. }
  1816. }
  1817. }
  1818. /** ATTACHMENTS **/
  1819. pData = (byte*)pHdr + SrcNative( &pHdr->localattachmentindex );
  1820. mstudioattachment_t *pAttachment = (mstudioattachment_t*)pData;
  1821. for ( int i = 0; i < SrcNative( &pHdr->numlocalattachments ); ++i, ++pAttachment )
  1822. {
  1823. ProcessFields( pAttachment, &mstudioattachment_t::m_DataMap, pfnProcessFunc );
  1824. }
  1825. /** HITBOX SETS **/
  1826. pData = (byte*)pHdr + SrcNative( &pHdr->hitboxsetindex );
  1827. mstudiohitboxset_t* pHitboxSet = (mstudiohitboxset_t*)pData;
  1828. for ( int i = 0; i < SrcNative( &pHdr->numhitboxsets ); ++i, ++pHitboxSet )
  1829. {
  1830. ProcessFields( pHitboxSet, &mstudiohitboxset_t::m_DataMap, pfnProcessFunc );
  1831. /** HITBOXES **/
  1832. pData = (byte*)pHitboxSet + SrcNative( &pHitboxSet->hitboxindex );
  1833. mstudiobbox_t *pBBox = (mstudiobbox_t*)pData;
  1834. for ( int iHit = 0; iHit < SrcNative( &pHitboxSet->numhitboxes ); ++iHit, ++pBBox )
  1835. {
  1836. ProcessFields( pBBox, &mstudiobbox_t::m_DataMap, pfnProcessFunc );
  1837. }
  1838. }
  1839. /** ANIMATION DESCRIPTIONS **/
  1840. pData = (byte*)pHdr + SrcNative( &pHdr->localanimindex );
  1841. mstudioanimdesc_t* pAnimDesc = (mstudioanimdesc_t*)pData;
  1842. for ( int i = 0; i < SrcNative( &pHdr->numlocalanim ); ++i, ++pAnimDesc )
  1843. {
  1844. // Can't update animindex or animblockindex for animations that are in a separate .ani file
  1845. ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "baseptr", pfnProcessFunc );
  1846. ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "sznameindex", pfnProcessFunc );
  1847. ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "movementindex", pfnProcessFunc );
  1848. ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "ikruleindex", pfnProcessFunc );
  1849. /** ANIMATIONS **/
  1850. if ( pAnimDesc->animblock == 0 )
  1851. {
  1852. // Now it's safe to update the animindex
  1853. ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc );
  1854. pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->animindex );
  1855. mstudioanim_t* pAnimation = (mstudioanim_t*)pData;
  1856. while( pAnimation )
  1857. {
  1858. ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc );
  1859. if ( pAnimation->nextoffset )
  1860. {
  1861. pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset );
  1862. pAnimation = (mstudioanim_t*)pData;
  1863. }
  1864. else
  1865. {
  1866. pAnimation = NULL;
  1867. }
  1868. }
  1869. }
  1870. if ( pAnimDesc->ikruleindex )
  1871. {
  1872. pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex );
  1873. mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData;
  1874. for ( int iIK = 0; iIK < SrcNative( &pAnimDesc->numikrules ); ++iIK, ++pIKRule )
  1875. {
  1876. ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc );
  1877. }
  1878. }
  1879. }
  1880. /** SEQUENCE INFO **/
  1881. pData = (byte*)pHdr + SrcNative( &pHdr->localseqindex );
  1882. mstudioseqdesc_t *pSequenceHdr = (mstudioseqdesc_t*)pData;
  1883. for ( int i = 0; i < SrcNative( &pHdr->numlocalseq ); ++i, ++pSequenceHdr )
  1884. {
  1885. ProcessFields( pSequenceHdr, &mstudioseqdesc_t::m_DataMap, pfnProcessFunc );
  1886. /** STUDIO EVENTS **/
  1887. pData = (byte*)pHdr + SrcNative( &pSequenceHdr->eventindex );
  1888. mstudioevent_t *pEvent = (mstudioevent_t*)pData;
  1889. for ( int iEvent = 0; iEvent < SrcNative( &pSequenceHdr->numevents ); ++iEvent, ++pEvent )
  1890. {
  1891. ProcessFields( pSequenceHdr, &mstudioevent_t::m_DataMap, pfnProcessFunc );
  1892. }
  1893. }
  1894. /** BODYPART INFO **/
  1895. pData = (byte*)pHdr + SrcNative( &pHdr->bodypartindex );
  1896. mstudiobodyparts_t *pBodypart = (mstudiobodyparts_t*)pData;
  1897. for ( int i = 0; i < SrcNative( &pHdr->numbodyparts ); ++i, ++pBodypart )
  1898. {
  1899. ProcessFields( pBodypart, &mstudiobodyparts_t::m_DataMap, pfnProcessFunc );
  1900. /** MODEL INFO **/
  1901. byte *pDataModel = (byte*)pBodypart + SrcNative( &pBodypart->modelindex );
  1902. mstudiomodel_t *pModel = (mstudiomodel_t*)pDataModel;
  1903. for ( int iModel = 0; iModel < SrcNative( &pBodypart->nummodels ); ++iModel, ++pModel )
  1904. {
  1905. ProcessFields( pModel, &mstudiomodel_t::m_DataMap, pfnProcessFunc );
  1906. /** MESHES **/
  1907. pData = (byte*)pModel + SrcNative( &pModel->meshindex );
  1908. mstudiomesh_t *pMesh = (mstudiomesh_t*)pData;
  1909. for ( int iMesh = 0; iMesh < SrcNative( &pModel->nummeshes ); ++iMesh, ++pMesh )
  1910. {
  1911. ProcessFields( pMesh, &mstudiomesh_t::m_DataMap, pfnProcessFunc );
  1912. if ( !pMesh->numflexes )
  1913. continue;
  1914. /** FLEXES **/
  1915. pData = (byte*)pMesh + SrcNative( &pMesh->flexindex );
  1916. mstudioflex_t *pFlex = (mstudioflex_t*)pData;
  1917. for ( int iFlesh = 0; iFlesh < SrcNative( &pMesh->numflexes ); ++iFlesh, ++pFlex )
  1918. {
  1919. ProcessFields( pFlex, &mstudioflex_t::m_DataMap, pfnProcessFunc );
  1920. }
  1921. }
  1922. /** EYEBALLS **/
  1923. pData= (byte*)pModel + SrcNative( &pModel->eyeballindex );
  1924. mstudioeyeball_t *pEyeball = (mstudioeyeball_t*)pData;
  1925. for ( int iEye = 0; iEye < SrcNative( &pModel->numeyeballs ); ++iEye, ++pEyeball )
  1926. {
  1927. ProcessFields( pEyeball, &mstudioeyeball_t::m_DataMap, pfnProcessFunc );
  1928. }
  1929. }
  1930. }
  1931. /** GLOBAL FLEX NAMES **/
  1932. pData = (byte*)pHdr + SrcNative( &pHdr->flexdescindex );
  1933. mstudioflexdesc_t *pFlexDesc = (mstudioflexdesc_t*)pData;
  1934. for ( int i = 0; i < SrcNative( &pHdr->numflexdesc ); ++i, ++pFlexDesc )
  1935. {
  1936. ProcessFields( pFlexDesc, &mstudioflexdesc_t::m_DataMap, pfnProcessFunc );
  1937. }
  1938. /** GLOBAL FLEX CONTROLLERS **/
  1939. pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrollerindex );
  1940. mstudioflexcontroller_t *pFlexController = (mstudioflexcontroller_t*)pData;
  1941. for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollers ); ++i, ++pFlexController )
  1942. {
  1943. ProcessFields( pFlexController, &mstudioflexcontroller_t::m_DataMap, pfnProcessFunc );
  1944. }
  1945. /** GLOBAL FLEX CONTROLLER REMAPS **/
  1946. pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrolleruiindex );
  1947. mstudioflexcontrollerui_t *pFlexControllerRemap = (mstudioflexcontrollerui_t*)pData;
  1948. for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollerui ); ++i, ++pFlexControllerRemap )
  1949. {
  1950. ProcessFields( pFlexControllerRemap, &mstudioflexcontrollerui_t::m_DataMap, pfnProcessFunc );
  1951. }
  1952. /** FLEX RULES **/
  1953. pData = (byte*)pHdr + SrcNative( &pHdr->flexruleindex );
  1954. mstudioflexrule_t *pFlexRule = (mstudioflexrule_t*)pData;
  1955. for ( int i = 0; i < SrcNative( &pHdr->numflexrules ); ++i, ++pFlexRule )
  1956. {
  1957. ProcessFields( pFlexRule, &mstudioflexrule_t::m_DataMap, pfnProcessFunc );
  1958. }
  1959. /** IK CHAINS **/
  1960. pData = (byte*)pHdr + SrcNative( &pHdr->ikchainindex );
  1961. mstudioikchain_t *pIKChain = (mstudioikchain_t*)pData;
  1962. for ( int i = 0; i < SrcNative( &pHdr->numikchains ); ++i, ++pIKChain )
  1963. {
  1964. ProcessFields( pIKChain, &mstudioikchain_t::m_DataMap, pfnProcessFunc );
  1965. }
  1966. /** POSE PARAMATERS **/
  1967. pData = (byte*)pHdr + SrcNative( &pHdr->localposeparamindex );
  1968. mstudioposeparamdesc_t *pPoseParam = (mstudioposeparamdesc_t*)pData;
  1969. for ( int i = 0; i < SrcNative( &pHdr->numlocalposeparameters ); ++i, ++pPoseParam )
  1970. {
  1971. ProcessFields( pPoseParam, &mstudioposeparamdesc_t::m_DataMap, pfnProcessFunc );
  1972. }
  1973. /** MODEL GROUPS **/
  1974. pData = (byte*)pHdr + SrcNative( &pHdr->includemodelindex );
  1975. mstudiomodelgroup_t *pMdl = (mstudiomodelgroup_t*)pData;
  1976. for ( int i = 0; i < SrcNative( &pHdr->numincludemodels ); ++i, ++pMdl )
  1977. {
  1978. ProcessFields( pMdl, &mstudiomodelgroup_t::m_DataMap, pfnProcessFunc );
  1979. }
  1980. /** TEXTURE INFO **/
  1981. pData = (byte*)pHdr + SrcNative( &pHdr->textureindex );
  1982. mstudiotexture_t *pTexture = (mstudiotexture_t*)pData;
  1983. for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture )
  1984. {
  1985. ProcessFields( pTexture, &mstudiotexture_t::m_DataMap, pfnProcessFunc );
  1986. }
  1987. /** CDTEXTURE OFFSETS **/
  1988. pData = (byte*)pHdr + SrcNative( &pHdr->cdtextureindex );
  1989. int *pIdx = (int*)pData;
  1990. for ( int i = 0; i < SrcNative( &pHdr->numcdtextures ); ++i, ++pIdx )
  1991. {
  1992. int idx = SrcNative( pIdx );
  1993. UpdateIndex( pHdr, &idx );
  1994. *pIdx = SrcNative( &idx );
  1995. }
  1996. /** STUDIOHDR2 **/
  1997. if ( pHdr->studiohdr2index )
  1998. {
  1999. pData = (byte*)pHdr + SrcNative( &pHdr->studiohdr2index );
  2000. studiohdr2_t *pStudioHdr2 = (studiohdr2_t*)pData;
  2001. for ( int i = 0; i < 1; ++i, ++pStudioHdr2 )
  2002. {
  2003. ProcessFields( pStudioHdr2, &studiohdr2_t::m_DataMap, pfnProcessFunc );
  2004. /** SRC BONE TRANSFORMS **/
  2005. pData = (byte*)pHdr + SrcNative( &pStudioHdr2->srcbonetransformindex );
  2006. mstudiosrcbonetransform_t *pSrcBoneTransform = (mstudiosrcbonetransform_t*)pData;
  2007. for ( int iBone = 0; iBone < SrcNative( &pStudioHdr2->numsrcbonetransform ); ++iBone, ++pSrcBoneTransform )
  2008. {
  2009. ProcessFields( pSrcBoneTransform, &mstudiosrcbonetransform_t::m_DataMap, pfnProcessFunc );
  2010. }
  2011. }
  2012. }
  2013. }
  2014. #pragma warning( pop ) // local variable is initialized but not referenced
  2015. } // namespace StudioByteSwap
  2016. // Data descriptions for byte swapping - only needed
  2017. // for structures that are written to file for use by the game.
  2018. // For any fields that reference other data in the file, use the
  2019. // DEFINE_INDEX macro to identify them as such.
  2020. BEGIN_BYTESWAP_DATADESC( studiohdr_t )
  2021. DEFINE_FIELD( id, FIELD_INTEGER ),
  2022. DEFINE_FIELD( version, FIELD_INTEGER ),
  2023. DEFINE_FIELD( checksum, FIELD_INTEGER ),
  2024. DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ),
  2025. DEFINE_FIELD( length, FIELD_INTEGER ),
  2026. DEFINE_FIELD( eyeposition, FIELD_VECTOR ),
  2027. DEFINE_FIELD( illumposition, FIELD_VECTOR ),
  2028. DEFINE_FIELD( hull_min, FIELD_VECTOR ),
  2029. DEFINE_FIELD( hull_max, FIELD_VECTOR ),
  2030. DEFINE_FIELD( view_bbmin, FIELD_VECTOR ),
  2031. DEFINE_FIELD( view_bbmax, FIELD_VECTOR ),
  2032. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2033. DEFINE_FIELD( numbones, FIELD_INTEGER ), // bones
  2034. DEFINE_INDEX( boneindex, FIELD_INTEGER ),
  2035. DEFINE_FIELD( numbonecontrollers, FIELD_INTEGER ), // bone controllers
  2036. DEFINE_INDEX( bonecontrollerindex, FIELD_INTEGER ),
  2037. DEFINE_FIELD( numhitboxsets, FIELD_INTEGER ),
  2038. DEFINE_INDEX( hitboxsetindex, FIELD_INTEGER ),
  2039. DEFINE_FIELD( numlocalanim, FIELD_INTEGER ), // animations/poses
  2040. DEFINE_INDEX( localanimindex, FIELD_INTEGER ), // animation descriptions
  2041. DEFINE_FIELD( numlocalseq, FIELD_INTEGER ), // sequences
  2042. DEFINE_INDEX( localseqindex, FIELD_INTEGER ),
  2043. DEFINE_FIELD( activitylistversion, FIELD_INTEGER ), // initialization flag - have the sequences been indexed?
  2044. DEFINE_FIELD( eventsindexed, FIELD_INTEGER ),
  2045. DEFINE_FIELD( numtextures, FIELD_INTEGER ),
  2046. DEFINE_INDEX( textureindex, FIELD_INTEGER ),
  2047. DEFINE_FIELD( numcdtextures, FIELD_INTEGER ),
  2048. DEFINE_INDEX( cdtextureindex, FIELD_INTEGER ),
  2049. DEFINE_FIELD( numskinref, FIELD_INTEGER ),
  2050. DEFINE_FIELD( numskinfamilies, FIELD_INTEGER ),
  2051. DEFINE_INDEX( skinindex, FIELD_INTEGER ),
  2052. DEFINE_FIELD( numbodyparts, FIELD_INTEGER ),
  2053. DEFINE_INDEX( bodypartindex, FIELD_INTEGER ),
  2054. DEFINE_FIELD( numlocalattachments, FIELD_INTEGER ),
  2055. DEFINE_INDEX( localattachmentindex, FIELD_INTEGER ),
  2056. DEFINE_FIELD( numlocalnodes, FIELD_INTEGER ),
  2057. DEFINE_INDEX( localnodeindex, FIELD_INTEGER ),
  2058. DEFINE_INDEX( localnodenameindex, FIELD_INTEGER ),
  2059. DEFINE_FIELD( numflexdesc, FIELD_INTEGER ),
  2060. DEFINE_INDEX( flexdescindex, FIELD_INTEGER ),
  2061. DEFINE_FIELD( numflexcontrollers, FIELD_INTEGER ),
  2062. DEFINE_INDEX( flexcontrollerindex, FIELD_INTEGER ),
  2063. DEFINE_FIELD( numflexrules, FIELD_INTEGER ),
  2064. DEFINE_INDEX( flexruleindex, FIELD_INTEGER ),
  2065. DEFINE_FIELD( numikchains, FIELD_INTEGER ),
  2066. DEFINE_INDEX( ikchainindex, FIELD_INTEGER ),
  2067. DEFINE_FIELD( nummouths, FIELD_INTEGER ),
  2068. DEFINE_INDEX( mouthindex, FIELD_INTEGER ),
  2069. DEFINE_FIELD( numlocalposeparameters, FIELD_INTEGER ),
  2070. DEFINE_INDEX( localposeparamindex, FIELD_INTEGER ),
  2071. DEFINE_INDEX( surfacepropindex, FIELD_INTEGER ),
  2072. DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ),
  2073. DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ),
  2074. DEFINE_FIELD( numlocalikautoplaylocks, FIELD_INTEGER ),
  2075. DEFINE_INDEX( localikautoplaylockindex, FIELD_INTEGER ),
  2076. DEFINE_FIELD( mass, FIELD_FLOAT ),
  2077. DEFINE_FIELD( contents, FIELD_INTEGER ),
  2078. DEFINE_FIELD( numincludemodels, FIELD_INTEGER ),
  2079. DEFINE_INDEX( includemodelindex, FIELD_INTEGER ),
  2080. DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void*
  2081. DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ),
  2082. DEFINE_FIELD( numanimblocks, FIELD_INTEGER ),
  2083. DEFINE_INDEX( animblockindex, FIELD_INTEGER ),
  2084. DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void*
  2085. DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ),
  2086. DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void*
  2087. DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void*
  2088. DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte
  2089. DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte
  2090. DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte
  2091. DEFINE_ARRAY( unused, FIELD_CHARACTER, 1 ), // byte
  2092. DEFINE_INDEX( unused4, FIELD_INTEGER ),
  2093. DEFINE_FIELD( numflexcontrollerui, FIELD_INTEGER ),
  2094. DEFINE_INDEX( flexcontrolleruiindex, FIELD_INTEGER ),
  2095. DEFINE_FIELD( flVertAnimFixedPointScale, FIELD_FLOAT ),
  2096. DEFINE_ARRAY( unused3, FIELD_INTEGER, 1 ),
  2097. DEFINE_INDEX( studiohdr2index, FIELD_INTEGER ),
  2098. DEFINE_ARRAY( unused2, FIELD_INTEGER, 1 ),
  2099. END_BYTESWAP_DATADESC()
  2100. // NOTE! Next time we up the .mdl file format, remove studiohdr2_t
  2101. // and insert all fields in this structure into studiohdr_t.
  2102. BEGIN_BYTESWAP_DATADESC( studiohdr2_t )
  2103. DEFINE_FIELD( numsrcbonetransform, FIELD_INTEGER ),
  2104. DEFINE_INDEX( srcbonetransformindex, FIELD_INTEGER ),
  2105. DEFINE_FIELD( illumpositionattachmentindex, FIELD_INTEGER ),
  2106. DEFINE_FIELD( flMaxEyeDeflection, FIELD_FLOAT ),
  2107. DEFINE_INDEX( linearboneindex, FIELD_INTEGER ),
  2108. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2109. DEFINE_INDEX( m_nBoneFlexDriverCount, FIELD_INTEGER ),
  2110. DEFINE_INDEX( m_nBoneFlexDriverIndex, FIELD_INTEGER ),
  2111. DEFINE_ARRAY( reserved, FIELD_INTEGER, 56 ),
  2112. END_BYTESWAP_DATADESC()
  2113. BEGIN_BYTESWAP_DATADESC( mstudiobone_t )
  2114. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2115. DEFINE_FIELD( parent, FIELD_INTEGER ),
  2116. DEFINE_ARRAY( bonecontroller, FIELD_INTEGER, 6 ),
  2117. DEFINE_FIELD( pos, FIELD_VECTOR ),
  2118. DEFINE_FIELD( quat, FIELD_QUATERNION ),
  2119. DEFINE_ARRAY( rot, FIELD_FLOAT, 3 ), // RadianEuler
  2120. DEFINE_FIELD( posscale, FIELD_VECTOR ),
  2121. DEFINE_FIELD( rotscale, FIELD_VECTOR ),
  2122. DEFINE_ARRAY( poseToBone, FIELD_FLOAT, 12 ), // matrix3x4_t
  2123. DEFINE_FIELD( qAlignment, FIELD_QUATERNION ),
  2124. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2125. DEFINE_FIELD( proctype, FIELD_INTEGER ),
  2126. DEFINE_INDEX( procindex, FIELD_INTEGER ),
  2127. DEFINE_INDEX( physicsbone, FIELD_INTEGER ),
  2128. DEFINE_INDEX( surfacepropidx, FIELD_INTEGER ),
  2129. DEFINE_FIELD( contents, FIELD_INTEGER ),
  2130. DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
  2131. END_BYTESWAP_DATADESC()
  2132. BEGIN_BYTESWAP_DATADESC( mstudiolinearbone_t )
  2133. DEFINE_FIELD( numbones, FIELD_INTEGER ),
  2134. DEFINE_INDEX( flagsindex, FIELD_INTEGER ),
  2135. DEFINE_INDEX( parentindex, FIELD_INTEGER ),
  2136. DEFINE_INDEX( posindex, FIELD_INTEGER ),
  2137. DEFINE_INDEX( quatindex, FIELD_INTEGER ),
  2138. DEFINE_INDEX( rotindex, FIELD_INTEGER ),
  2139. DEFINE_INDEX( posetoboneindex, FIELD_INTEGER ),
  2140. DEFINE_INDEX( posscaleindex, FIELD_INTEGER ),
  2141. DEFINE_INDEX( rotscaleindex, FIELD_INTEGER ),
  2142. DEFINE_INDEX( qalignmentindex, FIELD_INTEGER ),
  2143. DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ),
  2144. END_BYTESWAP_DATADESC()
  2145. BEGIN_BYTESWAP_DATADESC( mstudioboneflexdrivercontrol_t )
  2146. DEFINE_INDEX( m_nBoneComponent, FIELD_INTEGER ),
  2147. DEFINE_FIELD( m_nFlexControllerIndex, FIELD_INTEGER ),
  2148. DEFINE_INDEX( m_flMin, FIELD_FLOAT ),
  2149. DEFINE_INDEX( m_flMax, FIELD_FLOAT ),
  2150. END_BYTESWAP_DATADESC()
  2151. BEGIN_BYTESWAP_DATADESC( mstudioboneflexdriver_t )
  2152. DEFINE_INDEX( m_nBoneIndex, FIELD_INTEGER ),
  2153. DEFINE_FIELD( m_nControlCount, FIELD_INTEGER ),
  2154. DEFINE_INDEX( m_nControlIndex, FIELD_FLOAT ),
  2155. DEFINE_ARRAY( unused, FIELD_INTEGER, 3 ),
  2156. END_BYTESWAP_DATADESC()
  2157. BEGIN_BYTESWAP_DATADESC( mstudioaxisinterpbone_t )
  2158. DEFINE_FIELD( control, FIELD_INTEGER ),
  2159. DEFINE_FIELD( axis, FIELD_INTEGER ),
  2160. DEFINE_ARRAY( pos, FIELD_VECTOR, 6 ),
  2161. DEFINE_ARRAY( quat, FIELD_QUATERNION, 6 ),
  2162. END_BYTESWAP_DATADESC()
  2163. BEGIN_BYTESWAP_DATADESC( mstudioquatinterpbone_t )
  2164. DEFINE_FIELD( control, FIELD_INTEGER ),
  2165. DEFINE_FIELD( numtriggers, FIELD_INTEGER ),
  2166. DEFINE_INDEX( triggerindex, FIELD_INTEGER ),
  2167. END_BYTESWAP_DATADESC()
  2168. BEGIN_BYTESWAP_DATADESC( mstudiojigglebone_t )
  2169. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2170. DEFINE_FIELD( length, FIELD_FLOAT ),
  2171. DEFINE_FIELD( tipMass, FIELD_FLOAT ),
  2172. DEFINE_FIELD( yawStiffness, FIELD_FLOAT ),
  2173. DEFINE_FIELD( yawDamping, FIELD_FLOAT ),
  2174. DEFINE_FIELD( pitchStiffness, FIELD_FLOAT ),
  2175. DEFINE_FIELD( pitchDamping, FIELD_FLOAT ),
  2176. DEFINE_FIELD( alongStiffness, FIELD_FLOAT ),
  2177. DEFINE_FIELD( alongDamping, FIELD_FLOAT ),
  2178. DEFINE_FIELD( angleLimit, FIELD_FLOAT ),
  2179. DEFINE_FIELD( minYaw, FIELD_FLOAT ),
  2180. DEFINE_FIELD( maxYaw, FIELD_FLOAT ),
  2181. DEFINE_FIELD( yawFriction, FIELD_FLOAT ),
  2182. DEFINE_FIELD( yawBounce, FIELD_FLOAT ),
  2183. DEFINE_FIELD( minPitch, FIELD_FLOAT ),
  2184. DEFINE_FIELD( maxPitch, FIELD_FLOAT ),
  2185. DEFINE_FIELD( pitchFriction, FIELD_FLOAT ),
  2186. DEFINE_FIELD( pitchBounce, FIELD_FLOAT ),
  2187. DEFINE_FIELD( baseMass, FIELD_FLOAT ),
  2188. DEFINE_FIELD( baseStiffness, FIELD_FLOAT ),
  2189. DEFINE_FIELD( baseDamping, FIELD_FLOAT ),
  2190. DEFINE_FIELD( baseMinLeft, FIELD_FLOAT ),
  2191. DEFINE_FIELD( baseMaxLeft, FIELD_FLOAT ),
  2192. DEFINE_FIELD( baseLeftFriction, FIELD_FLOAT ),
  2193. DEFINE_FIELD( baseMinUp, FIELD_FLOAT ),
  2194. DEFINE_FIELD( baseMaxUp, FIELD_FLOAT ),
  2195. DEFINE_FIELD( baseUpFriction, FIELD_FLOAT ),
  2196. DEFINE_FIELD( baseMinForward, FIELD_FLOAT ),
  2197. DEFINE_FIELD( baseMaxForward, FIELD_FLOAT ),
  2198. DEFINE_FIELD( baseForwardFriction, FIELD_FLOAT ),
  2199. END_BYTESWAP_DATADESC()
  2200. BEGIN_BYTESWAP_DATADESC( mstudioaimatbone_t )
  2201. DEFINE_FIELD( parent, FIELD_INTEGER ),
  2202. DEFINE_FIELD( aim, FIELD_INTEGER ),
  2203. DEFINE_ARRAY( aimvector, FIELD_FLOAT, 3 ),
  2204. DEFINE_ARRAY( upvector, FIELD_FLOAT, 3 ),
  2205. DEFINE_ARRAY( basepos, FIELD_FLOAT, 3 ),
  2206. END_BYTESWAP_DATADESC()
  2207. BEGIN_BYTESWAP_DATADESC( mstudioquatinterpinfo_t )
  2208. DEFINE_FIELD( inv_tolerance, FIELD_FLOAT ),
  2209. DEFINE_FIELD( trigger, FIELD_QUATERNION ),
  2210. DEFINE_FIELD( pos, FIELD_VECTOR ),
  2211. DEFINE_FIELD( quat, FIELD_QUATERNION ),
  2212. END_BYTESWAP_DATADESC()
  2213. BEGIN_BYTESWAP_DATADESC( mstudiobonecontroller_t )
  2214. DEFINE_FIELD( bone, FIELD_INTEGER ),
  2215. DEFINE_FIELD( type, FIELD_INTEGER ),
  2216. DEFINE_FIELD( start, FIELD_FLOAT ),
  2217. DEFINE_FIELD( end, FIELD_FLOAT ),
  2218. DEFINE_FIELD( rest, FIELD_INTEGER ),
  2219. DEFINE_FIELD( inputfield, FIELD_INTEGER ),
  2220. DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
  2221. END_BYTESWAP_DATADESC()
  2222. BEGIN_BYTESWAP_DATADESC( mstudioattachment_t )
  2223. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2224. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2225. DEFINE_FIELD( localbone, FIELD_INTEGER ),
  2226. DEFINE_ARRAY( local, FIELD_FLOAT, 12 ), // matrix3x4_t
  2227. DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
  2228. END_BYTESWAP_DATADESC()
  2229. BEGIN_BYTESWAP_DATADESC( mstudiohitboxset_t )
  2230. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2231. DEFINE_FIELD( numhitboxes, FIELD_INTEGER ),
  2232. DEFINE_INDEX( hitboxindex, FIELD_INTEGER ),
  2233. END_BYTESWAP_DATADESC()
  2234. BEGIN_BYTESWAP_DATADESC( mstudiosrcbonetransform_t )
  2235. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2236. DEFINE_ARRAY( pretransform, FIELD_FLOAT, 12 ), // matrix3x4_t
  2237. DEFINE_ARRAY( posttransform, FIELD_FLOAT, 12 ), // matrix3x4_t
  2238. END_BYTESWAP_DATADESC()
  2239. BEGIN_BYTESWAP_DATADESC( mstudiobbox_t )
  2240. DEFINE_FIELD( bone, FIELD_INTEGER ),
  2241. DEFINE_FIELD( group, FIELD_INTEGER ),
  2242. DEFINE_FIELD( bbmin, FIELD_VECTOR ),
  2243. DEFINE_FIELD( bbmax, FIELD_VECTOR ),
  2244. DEFINE_INDEX( szhitboxnameindex, FIELD_INTEGER ),
  2245. DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
  2246. END_BYTESWAP_DATADESC()
  2247. BEGIN_BYTESWAP_DATADESC( mstudioanim_valueptr_t )
  2248. DEFINE_ARRAY( offset, FIELD_SHORT, 3 ),
  2249. END_BYTESWAP_DATADESC()
  2250. BEGIN_BYTESWAP_DATADESC( mstudiolocalhierarchy_t )
  2251. DEFINE_FIELD( iBone, FIELD_INTEGER ),
  2252. DEFINE_FIELD( iNewParent, FIELD_INTEGER ),
  2253. DEFINE_FIELD( start, FIELD_FLOAT ),
  2254. DEFINE_FIELD( peak, FIELD_FLOAT ),
  2255. DEFINE_FIELD( tail, FIELD_FLOAT ),
  2256. DEFINE_FIELD( end, FIELD_FLOAT ),
  2257. DEFINE_FIELD( iStart, FIELD_INTEGER ),
  2258. DEFINE_INDEX( localanimindex, FIELD_INTEGER ),
  2259. DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
  2260. END_BYTESWAP_DATADESC()
  2261. BEGIN_BYTESWAP_DATADESC( mstudioanimsections_t )
  2262. DEFINE_FIELD( animblock, FIELD_INTEGER ),
  2263. DEFINE_INDEX( animindex, FIELD_INTEGER ),
  2264. END_BYTESWAP_DATADESC()
  2265. BEGIN_BYTESWAP_DATADESC( mstudioanimdesc_t )
  2266. DEFINE_INDEX( baseptr, FIELD_INTEGER ),
  2267. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2268. DEFINE_FIELD( fps, FIELD_FLOAT ),
  2269. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2270. DEFINE_FIELD( numframes, FIELD_INTEGER ),
  2271. DEFINE_FIELD( nummovements, FIELD_INTEGER ),
  2272. DEFINE_INDEX( movementindex, FIELD_INTEGER ),
  2273. DEFINE_ARRAY( unused1, FIELD_INTEGER, 6 ),
  2274. DEFINE_FIELD( animblock, FIELD_INTEGER ),
  2275. DEFINE_INDEX( animindex, FIELD_INTEGER ),
  2276. DEFINE_FIELD( numikrules, FIELD_INTEGER ),
  2277. DEFINE_INDEX( ikruleindex, FIELD_INTEGER ),
  2278. DEFINE_INDEX( animblockikruleindex, FIELD_INTEGER ),
  2279. DEFINE_FIELD( numlocalhierarchy, FIELD_INTEGER ),
  2280. DEFINE_INDEX( localhierarchyindex, FIELD_INTEGER ),
  2281. DEFINE_INDEX( sectionindex, FIELD_INTEGER ),
  2282. DEFINE_FIELD( sectionframes, FIELD_INTEGER ),
  2283. DEFINE_FIELD( zeroframespan, FIELD_SHORT ),
  2284. DEFINE_FIELD( zeroframecount, FIELD_SHORT ),
  2285. DEFINE_INDEX( zeroframeindex, FIELD_INTEGER ),
  2286. DEFINE_FIELD( zeroframestalltime, FIELD_FLOAT ),
  2287. END_BYTESWAP_DATADESC()
  2288. BEGIN_BYTESWAP_DATADESC( mstudioanim_t )
  2289. DEFINE_FIELD( bone, FIELD_CHARACTER ),
  2290. DEFINE_FIELD( flags, FIELD_CHARACTER ),
  2291. DEFINE_INDEX( nextoffset, FIELD_SHORT ),
  2292. END_BYTESWAP_DATADESC()
  2293. BEGIN_BYTESWAP_DATADESC( mstudioikerror_t )
  2294. DEFINE_FIELD( pos, FIELD_VECTOR ),
  2295. DEFINE_FIELD( q, FIELD_QUATERNION ),
  2296. END_BYTESWAP_DATADESC()
  2297. BEGIN_BYTESWAP_DATADESC( mstudiocompressedikerror_t )
  2298. DEFINE_ARRAY( scale, FIELD_FLOAT, 6 ),
  2299. DEFINE_ARRAY( offset, FIELD_SHORT, 6 ),
  2300. END_BYTESWAP_DATADESC()
  2301. BEGIN_BYTESWAP_DATADESC( mstudioikrule_t )
  2302. DEFINE_FIELD( index, FIELD_INTEGER ),
  2303. DEFINE_FIELD( type, FIELD_INTEGER ),
  2304. DEFINE_FIELD( chain, FIELD_INTEGER ),
  2305. DEFINE_FIELD( bone, FIELD_INTEGER ),
  2306. DEFINE_FIELD( slot, FIELD_INTEGER ),
  2307. DEFINE_FIELD( height, FIELD_FLOAT ),
  2308. DEFINE_FIELD( radius, FIELD_FLOAT ),
  2309. DEFINE_FIELD( floor, FIELD_FLOAT ),
  2310. DEFINE_FIELD( pos, FIELD_VECTOR ),
  2311. DEFINE_FIELD( q, FIELD_QUATERNION ),
  2312. DEFINE_INDEX( compressedikerrorindex, FIELD_INTEGER ),
  2313. DEFINE_FIELD( unused2, FIELD_INTEGER ),
  2314. DEFINE_FIELD( iStart, FIELD_INTEGER ),
  2315. DEFINE_INDEX( ikerrorindex, FIELD_INTEGER ),
  2316. DEFINE_FIELD( start, FIELD_FLOAT ),
  2317. DEFINE_FIELD( peak, FIELD_FLOAT ),
  2318. DEFINE_FIELD( tail, FIELD_FLOAT ),
  2319. DEFINE_FIELD( end, FIELD_FLOAT ),
  2320. DEFINE_FIELD( unused3, FIELD_FLOAT ),
  2321. DEFINE_FIELD( contact, FIELD_FLOAT ),
  2322. DEFINE_FIELD( drop, FIELD_FLOAT ),
  2323. DEFINE_FIELD( top, FIELD_FLOAT ),
  2324. DEFINE_FIELD( unused6, FIELD_INTEGER ),
  2325. DEFINE_FIELD( unused7, FIELD_INTEGER ),
  2326. DEFINE_FIELD( unused8, FIELD_INTEGER ),
  2327. DEFINE_INDEX( szattachmentindex, FIELD_INTEGER ),
  2328. DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ),
  2329. END_BYTESWAP_DATADESC()
  2330. BEGIN_BYTESWAP_DATADESC( mstudiomovement_t )
  2331. DEFINE_FIELD( endframe, FIELD_INTEGER ),
  2332. DEFINE_FIELD( motionflags, FIELD_INTEGER ),
  2333. DEFINE_FIELD( v0, FIELD_FLOAT ),
  2334. DEFINE_FIELD( v1, FIELD_FLOAT ),
  2335. DEFINE_FIELD( angle, FIELD_FLOAT ),
  2336. DEFINE_FIELD( vector, FIELD_VECTOR ),
  2337. DEFINE_FIELD( position, FIELD_VECTOR ),
  2338. END_BYTESWAP_DATADESC()
  2339. BEGIN_BYTESWAP_DATADESC( mstudioactivitymodifier_t )
  2340. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2341. END_BYTESWAP_DATADESC()
  2342. BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t )
  2343. DEFINE_INDEX( baseptr, FIELD_INTEGER ),
  2344. DEFINE_INDEX( szlabelindex, FIELD_INTEGER ),
  2345. DEFINE_INDEX( szactivitynameindex, FIELD_INTEGER ),
  2346. DEFINE_FIELD( flags, FIELD_INTEGER ), // looping/non-looping flags
  2347. DEFINE_FIELD( activity, FIELD_INTEGER ), // initialized at loadtime to game DLL values
  2348. DEFINE_FIELD( actweight, FIELD_INTEGER ),
  2349. DEFINE_FIELD( numevents, FIELD_INTEGER ),
  2350. DEFINE_INDEX( eventindex, FIELD_INTEGER ),
  2351. DEFINE_FIELD( bbmin, FIELD_VECTOR ),
  2352. DEFINE_FIELD( bbmax, FIELD_VECTOR ),
  2353. DEFINE_FIELD( numblends, FIELD_INTEGER ),
  2354. DEFINE_INDEX( animindexindex, FIELD_INTEGER ),
  2355. DEFINE_INDEX( movementindex, FIELD_INTEGER ), // [blend] float array for blended movement
  2356. DEFINE_ARRAY( groupsize, FIELD_INTEGER, 2 ),
  2357. DEFINE_ARRAY( paramindex, FIELD_INTEGER, 2 ), // X, Y, Z, XR, YR, ZR
  2358. DEFINE_ARRAY( paramstart, FIELD_FLOAT, 2 ), // local (0..1) starting value
  2359. DEFINE_ARRAY( paramend, FIELD_FLOAT, 2 ), // local (0..1) ending value
  2360. DEFINE_FIELD( paramparent, FIELD_INTEGER ),
  2361. DEFINE_FIELD( fadeintime, FIELD_FLOAT ), // ideal cross fate in time (0.2 default)
  2362. DEFINE_FIELD( fadeouttime, FIELD_FLOAT ), // ideal cross fade out time (0.2 default)
  2363. DEFINE_FIELD( localentrynode, FIELD_INTEGER ), // transition node at entry
  2364. DEFINE_FIELD( localexitnode, FIELD_INTEGER ), // transition node at exit
  2365. DEFINE_FIELD( nodeflags, FIELD_INTEGER ), // transition rules
  2366. DEFINE_FIELD( entryphase, FIELD_FLOAT ), // used to match entry gait
  2367. DEFINE_FIELD( exitphase, FIELD_FLOAT ), // used to match exit gait
  2368. DEFINE_FIELD( lastframe, FIELD_FLOAT ), // frame that should generation EndOfSequence
  2369. DEFINE_FIELD( nextseq, FIELD_INTEGER ), // auto advancing sequences
  2370. DEFINE_FIELD( pose, FIELD_INTEGER ), // index of delta animation between end and nextseq
  2371. DEFINE_FIELD( numikrules, FIELD_INTEGER ),
  2372. DEFINE_FIELD( numautolayers, FIELD_INTEGER ),
  2373. DEFINE_INDEX( autolayerindex, FIELD_INTEGER ),
  2374. DEFINE_INDEX( weightlistindex, FIELD_INTEGER ),
  2375. DEFINE_INDEX( posekeyindex, FIELD_INTEGER ),
  2376. DEFINE_FIELD( numiklocks, FIELD_INTEGER ),
  2377. DEFINE_INDEX( iklockindex, FIELD_INTEGER ),
  2378. DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ),
  2379. DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ),
  2380. DEFINE_INDEX( cycleposeindex, FIELD_INTEGER ),
  2381. DEFINE_INDEX( activitymodifierindex, FIELD_INTEGER ),
  2382. DEFINE_FIELD( numactivitymodifiers, FIELD_INTEGER ),
  2383. DEFINE_ARRAY( unused, FIELD_INTEGER, 5 ), // remove/add as appropriate (grow back to 8 ints on version change!)
  2384. END_BYTESWAP_DATADESC()
  2385. BEGIN_BYTESWAP_DATADESC( mstudioevent_t )
  2386. DEFINE_FIELD( cycle, FIELD_FLOAT ),
  2387. DEFINE_FIELD( event, FIELD_INTEGER ),
  2388. DEFINE_FIELD( type, FIELD_INTEGER ),
  2389. DEFINE_ARRAY( options, FIELD_CHARACTER, 64 ),
  2390. DEFINE_INDEX( szeventindex, FIELD_INTEGER ),
  2391. END_BYTESWAP_DATADESC()
  2392. BEGIN_BYTESWAP_DATADESC( mstudioautolayer_t )
  2393. DEFINE_FIELD( iSequence, FIELD_SHORT ),
  2394. DEFINE_FIELD( iPose, FIELD_SHORT ),
  2395. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2396. DEFINE_FIELD( start, FIELD_FLOAT ),
  2397. DEFINE_FIELD( peak, FIELD_FLOAT ),
  2398. DEFINE_FIELD( tail, FIELD_FLOAT ),
  2399. DEFINE_FIELD( end, FIELD_FLOAT ),
  2400. END_BYTESWAP_DATADESC()
  2401. BEGIN_BYTESWAP_DATADESC( mstudioiklock_t )
  2402. DEFINE_FIELD( chain, FIELD_INTEGER ),
  2403. DEFINE_FIELD( flPosWeight, FIELD_FLOAT ),
  2404. DEFINE_FIELD( flLocalQWeight, FIELD_FLOAT ),
  2405. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2406. DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
  2407. END_BYTESWAP_DATADESC()
  2408. BEGIN_BYTESWAP_DATADESC( mstudiobodyparts_t )
  2409. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2410. DEFINE_FIELD( nummodels, FIELD_INTEGER ),
  2411. DEFINE_FIELD( base, FIELD_INTEGER ),
  2412. DEFINE_INDEX( modelindex, FIELD_INTEGER ),
  2413. END_BYTESWAP_DATADESC()
  2414. BEGIN_BYTESWAP_DATADESC( mstudiomodel_t )
  2415. DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ),
  2416. DEFINE_FIELD( type, FIELD_INTEGER ),
  2417. DEFINE_FIELD( boundingradius, FIELD_FLOAT ),
  2418. DEFINE_FIELD( nummeshes, FIELD_INTEGER ),
  2419. DEFINE_INDEX( meshindex, FIELD_INTEGER ),
  2420. DEFINE_FIELD( numvertices, FIELD_INTEGER ),
  2421. DEFINE_INDEX( vertexindex, FIELD_INTEGER ),
  2422. DEFINE_INDEX( tangentsindex, FIELD_INTEGER ),
  2423. DEFINE_FIELD( numattachments, FIELD_INTEGER ),
  2424. DEFINE_INDEX( attachmentindex, FIELD_INTEGER ),
  2425. DEFINE_FIELD( numeyeballs, FIELD_INTEGER ),
  2426. DEFINE_INDEX( eyeballindex, FIELD_INTEGER ),
  2427. DEFINE_EMBEDDED( vertexdata ),
  2428. DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
  2429. END_BYTESWAP_DATADESC()
  2430. BEGIN_BYTESWAP_DATADESC( mstudio_modelvertexdata_t )
  2431. DEFINE_FIELD( pVertexData, FIELD_INTEGER ), // void*
  2432. DEFINE_FIELD( pTangentData, FIELD_INTEGER ), // void*
  2433. END_BYTESWAP_DATADESC()
  2434. BEGIN_BYTESWAP_DATADESC( mstudioflexdesc_t )
  2435. DEFINE_INDEX( szFACSindex, FIELD_INTEGER ),
  2436. END_BYTESWAP_DATADESC()
  2437. BEGIN_BYTESWAP_DATADESC( mstudioflexcontroller_t )
  2438. DEFINE_INDEX( sztypeindex, FIELD_INTEGER ),
  2439. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2440. DEFINE_FIELD( localToGlobal, FIELD_INTEGER ),
  2441. DEFINE_FIELD( min, FIELD_FLOAT ),
  2442. DEFINE_FIELD( max, FIELD_FLOAT ),
  2443. END_BYTESWAP_DATADESC()
  2444. BEGIN_BYTESWAP_DATADESC( mstudioflexcontrollerui_t )
  2445. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2446. DEFINE_INDEX( szindex0, FIELD_INTEGER ),
  2447. DEFINE_INDEX( szindex1, FIELD_INTEGER ),
  2448. DEFINE_INDEX( szindex2, FIELD_INTEGER ),
  2449. DEFINE_FIELD( remaptype, FIELD_CHARACTER ),
  2450. DEFINE_FIELD( stereo, FIELD_BOOLEAN ),
  2451. DEFINE_ARRAY( unused, FIELD_CHARACTER, 2 ),
  2452. END_BYTESWAP_DATADESC()
  2453. BEGIN_BYTESWAP_DATADESC( mstudioflexrule_t )
  2454. DEFINE_FIELD( flex, FIELD_INTEGER ),
  2455. DEFINE_FIELD( numops, FIELD_INTEGER ),
  2456. DEFINE_INDEX( opindex, FIELD_INTEGER ),
  2457. END_BYTESWAP_DATADESC()
  2458. BEGIN_BYTESWAP_DATADESC( mstudioflexop_t )
  2459. DEFINE_FIELD( op, FIELD_INTEGER ),
  2460. DEFINE_FIELD( d, FIELD_INTEGER ), // int/float union
  2461. END_BYTESWAP_DATADESC()
  2462. BEGIN_BYTESWAP_DATADESC( mstudioikchain_t )
  2463. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2464. DEFINE_FIELD( linktype, FIELD_INTEGER ),
  2465. DEFINE_FIELD( numlinks, FIELD_INTEGER ),
  2466. DEFINE_INDEX( linkindex, FIELD_INTEGER ),
  2467. END_BYTESWAP_DATADESC()
  2468. BEGIN_BYTESWAP_DATADESC( mstudioiklink_t )
  2469. DEFINE_FIELD( bone, FIELD_INTEGER ),
  2470. DEFINE_FIELD( kneeDir, FIELD_VECTOR ),
  2471. DEFINE_FIELD( unused0, FIELD_VECTOR ),
  2472. END_BYTESWAP_DATADESC()
  2473. BEGIN_BYTESWAP_DATADESC( mstudiomouth_t )
  2474. DEFINE_FIELD( bone, FIELD_INTEGER ),
  2475. DEFINE_FIELD( forward, FIELD_VECTOR ),
  2476. DEFINE_FIELD( flexdesc, FIELD_INTEGER ),
  2477. END_BYTESWAP_DATADESC()
  2478. BEGIN_BYTESWAP_DATADESC( mstudioposeparamdesc_t )
  2479. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2480. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2481. DEFINE_FIELD( start, FIELD_FLOAT ),
  2482. DEFINE_FIELD( end, FIELD_FLOAT ),
  2483. DEFINE_FIELD( loop, FIELD_FLOAT ),
  2484. END_BYTESWAP_DATADESC()
  2485. BEGIN_BYTESWAP_DATADESC( mstudiomesh_t )
  2486. DEFINE_FIELD( material, FIELD_INTEGER ),
  2487. DEFINE_INDEX( modelindex, FIELD_INTEGER ),
  2488. DEFINE_FIELD( numvertices, FIELD_INTEGER ),
  2489. DEFINE_FIELD( vertexoffset, FIELD_INTEGER ),
  2490. DEFINE_FIELD( numflexes, FIELD_INTEGER ),
  2491. DEFINE_INDEX( flexindex, FIELD_INTEGER ),
  2492. DEFINE_FIELD( materialtype, FIELD_INTEGER ),
  2493. DEFINE_FIELD( materialparam, FIELD_INTEGER ),
  2494. DEFINE_FIELD( meshid, FIELD_INTEGER ),
  2495. DEFINE_FIELD( center, FIELD_VECTOR ),
  2496. DEFINE_EMBEDDED( vertexdata ),
  2497. DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
  2498. END_BYTESWAP_DATADESC()
  2499. BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t )
  2500. DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
  2501. DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
  2502. END_BYTESWAP_DATADESC()
  2503. BEGIN_BYTESWAP_DATADESC( mstudioeyeball_t )
  2504. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2505. DEFINE_FIELD( bone, FIELD_INTEGER ),
  2506. DEFINE_FIELD( org, FIELD_VECTOR ),
  2507. DEFINE_FIELD( zoffset, FIELD_FLOAT ),
  2508. DEFINE_FIELD( radius, FIELD_FLOAT ),
  2509. DEFINE_FIELD( up, FIELD_VECTOR ),
  2510. DEFINE_FIELD( forward, FIELD_VECTOR ),
  2511. DEFINE_FIELD( texture, FIELD_INTEGER ),
  2512. DEFINE_FIELD( unused1, FIELD_INTEGER ),
  2513. DEFINE_FIELD( iris_scale, FIELD_FLOAT ),
  2514. DEFINE_FIELD( unused2, FIELD_INTEGER ),
  2515. DEFINE_ARRAY( upperflexdesc, FIELD_INTEGER, 3 ),
  2516. DEFINE_ARRAY( lowerflexdesc, FIELD_INTEGER, 3 ),
  2517. DEFINE_ARRAY( uppertarget, FIELD_FLOAT, 3 ),
  2518. DEFINE_ARRAY( lowertarget, FIELD_FLOAT, 3 ),
  2519. DEFINE_FIELD( upperlidflexdesc, FIELD_INTEGER ),
  2520. DEFINE_FIELD( lowerlidflexdesc, FIELD_INTEGER ),
  2521. DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
  2522. DEFINE_FIELD( m_bNonFACS, FIELD_BOOLEAN ),
  2523. DEFINE_ARRAY( unused3, FIELD_CHARACTER, 3 ),
  2524. DEFINE_ARRAY( unused4, FIELD_INTEGER, 7 ),
  2525. END_BYTESWAP_DATADESC()
  2526. BEGIN_BYTESWAP_DATADESC( mstudioflex_t )
  2527. DEFINE_FIELD( flexdesc, FIELD_INTEGER ),
  2528. DEFINE_FIELD( target0, FIELD_FLOAT ),
  2529. DEFINE_FIELD( target1, FIELD_FLOAT ),
  2530. DEFINE_FIELD( target2, FIELD_FLOAT ),
  2531. DEFINE_FIELD( target3, FIELD_FLOAT ),
  2532. DEFINE_FIELD( numverts, FIELD_INTEGER ),
  2533. DEFINE_INDEX( vertindex, FIELD_INTEGER ),
  2534. DEFINE_FIELD( flexpair, FIELD_INTEGER ),
  2535. DEFINE_FIELD( vertanimtype, FIELD_CHARACTER ),
  2536. DEFINE_ARRAY( unusedchar, FIELD_CHARACTER, 3 ),
  2537. DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ),
  2538. END_BYTESWAP_DATADESC()
  2539. BEGIN_BYTESWAP_DATADESC( mstudiovertanim_t )
  2540. DEFINE_FIELD( index, FIELD_SHORT ),
  2541. DEFINE_FIELD( speed, FIELD_CHARACTER ),
  2542. DEFINE_FIELD( side, FIELD_CHARACTER ),
  2543. DEFINE_ARRAY( delta, FIELD_SHORT, 3 ), // short[3]/float16[3]union
  2544. DEFINE_ARRAY( ndelta, FIELD_SHORT, 3 ), // short[3]/float16[3] union
  2545. END_BYTESWAP_DATADESC()
  2546. BEGIN_BYTESWAP_DATADESC( mstudiomodelgroup_t )
  2547. DEFINE_INDEX( szlabelindex, FIELD_INTEGER ),
  2548. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2549. END_BYTESWAP_DATADESC()
  2550. BEGIN_BYTESWAP_DATADESC( mstudioanimblock_t )
  2551. DEFINE_INDEX( datastart, FIELD_INTEGER ),
  2552. DEFINE_INDEX( dataend, FIELD_INTEGER ),
  2553. END_BYTESWAP_DATADESC()
  2554. BEGIN_BYTESWAP_DATADESC( mstudiotexture_t )
  2555. DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
  2556. DEFINE_FIELD( flags, FIELD_INTEGER ),
  2557. DEFINE_FIELD( used, FIELD_INTEGER ),
  2558. DEFINE_FIELD( unused1, FIELD_INTEGER ),
  2559. DEFINE_FIELD( material, FIELD_INTEGER ), // IMaterial*
  2560. DEFINE_FIELD( clientmaterial, FIELD_INTEGER ), // void*
  2561. DEFINE_ARRAY( unused, FIELD_INTEGER, 10 ),
  2562. END_BYTESWAP_DATADESC()
  2563. BEGIN_BYTESWAP_DATADESC( vertexFileHeader_t )
  2564. DEFINE_FIELD( id, FIELD_INTEGER ),
  2565. DEFINE_FIELD( version, FIELD_INTEGER ),
  2566. DEFINE_FIELD( checksum, FIELD_INTEGER ),
  2567. DEFINE_FIELD( numLODs, FIELD_INTEGER ),
  2568. DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
  2569. DEFINE_FIELD( numFixups, FIELD_INTEGER ),
  2570. DEFINE_FIELD( fixupTableStart, FIELD_INTEGER ),
  2571. DEFINE_FIELD( vertexDataStart, FIELD_INTEGER ),
  2572. DEFINE_FIELD( tangentDataStart, FIELD_INTEGER ),
  2573. END_BYTESWAP_DATADESC()
  2574. BEGIN_BYTESWAP_DATADESC( vertexFileFixup_t )
  2575. DEFINE_FIELD( lod, FIELD_INTEGER ),
  2576. DEFINE_FIELD( sourceVertexID, FIELD_INTEGER ),
  2577. DEFINE_FIELD( numVertexes, FIELD_INTEGER ),
  2578. END_BYTESWAP_DATADESC()
  2579. BEGIN_BYTESWAP_DATADESC( mstudioboneweight_t )
  2580. DEFINE_ARRAY( weight, FIELD_FLOAT, MAX_NUM_BONES_PER_VERT ),
  2581. DEFINE_ARRAY( bone, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
  2582. DEFINE_FIELD( numbones, FIELD_CHARACTER ),
  2583. END_BYTESWAP_DATADESC()
  2584. BEGIN_BYTESWAP_DATADESC( mstudiovertex_t )
  2585. DEFINE_EMBEDDED( m_BoneWeights ),
  2586. DEFINE_FIELD( m_vecPosition, FIELD_VECTOR ),
  2587. DEFINE_FIELD( m_vecNormal, FIELD_VECTOR ),
  2588. DEFINE_ARRAY( m_vecTexCoord, FIELD_FLOAT, 2 ),
  2589. END_BYTESWAP_DATADESC()
  2590. // Data descriptions from OptimizedModel.h
  2591. namespace OptimizedModel
  2592. {
  2593. BEGIN_BYTESWAP_DATADESC( BoneStateChangeHeader_t )
  2594. DEFINE_FIELD( hardwareID, FIELD_INTEGER ),
  2595. DEFINE_FIELD( newBoneID, FIELD_INTEGER ),
  2596. END_BYTESWAP_DATADESC()
  2597. BEGIN_BYTESWAP_DATADESC( Vertex_t )
  2598. DEFINE_ARRAY( boneWeightIndex, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
  2599. DEFINE_FIELD( numBones, FIELD_CHARACTER ),
  2600. DEFINE_FIELD( origMeshVertID, FIELD_SHORT ),
  2601. DEFINE_ARRAY( boneID, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
  2602. END_BYTESWAP_DATADESC()
  2603. BEGIN_BYTESWAP_DATADESC( StripHeader_t )
  2604. DEFINE_FIELD( numIndices, FIELD_INTEGER ),
  2605. DEFINE_FIELD( indexOffset, FIELD_INTEGER ),
  2606. DEFINE_FIELD( numVerts, FIELD_INTEGER ),
  2607. DEFINE_FIELD( vertOffset, FIELD_INTEGER ),
  2608. DEFINE_FIELD( numBones, FIELD_SHORT ),
  2609. DEFINE_FIELD( flags, FIELD_CHARACTER ),
  2610. DEFINE_FIELD( numBoneStateChanges, FIELD_INTEGER ),
  2611. DEFINE_FIELD( boneStateChangeOffset, FIELD_INTEGER ),
  2612. END_BYTESWAP_DATADESC()
  2613. BEGIN_BYTESWAP_DATADESC( StripGroupHeader_t )
  2614. DEFINE_FIELD( numVerts, FIELD_INTEGER ),
  2615. DEFINE_FIELD( vertOffset, FIELD_INTEGER ),
  2616. DEFINE_FIELD( numIndices, FIELD_INTEGER ),
  2617. DEFINE_FIELD( indexOffset, FIELD_INTEGER ),
  2618. DEFINE_FIELD( numStrips, FIELD_INTEGER ),
  2619. DEFINE_FIELD( stripOffset, FIELD_INTEGER ),
  2620. DEFINE_FIELD( flags, FIELD_CHARACTER ),
  2621. END_BYTESWAP_DATADESC()
  2622. BEGIN_BYTESWAP_DATADESC( MeshHeader_t )
  2623. DEFINE_FIELD( numStripGroups, FIELD_INTEGER ),
  2624. DEFINE_FIELD( stripGroupHeaderOffset, FIELD_INTEGER ),
  2625. DEFINE_FIELD( flags, FIELD_CHARACTER ),
  2626. END_BYTESWAP_DATADESC()
  2627. BEGIN_BYTESWAP_DATADESC( ModelLODHeader_t )
  2628. DEFINE_FIELD( numMeshes, FIELD_INTEGER ),
  2629. DEFINE_FIELD( meshOffset, FIELD_INTEGER ),
  2630. DEFINE_FIELD( switchPoint, FIELD_FLOAT ),
  2631. END_BYTESWAP_DATADESC()
  2632. BEGIN_BYTESWAP_DATADESC( ModelHeader_t )
  2633. DEFINE_FIELD( numLODs, FIELD_INTEGER ),
  2634. DEFINE_FIELD( lodOffset, FIELD_INTEGER ),
  2635. END_BYTESWAP_DATADESC()
  2636. BEGIN_BYTESWAP_DATADESC( BodyPartHeader_t )
  2637. DEFINE_FIELD( numModels, FIELD_INTEGER ),
  2638. DEFINE_FIELD( modelOffset, FIELD_INTEGER ),
  2639. END_BYTESWAP_DATADESC()
  2640. BEGIN_BYTESWAP_DATADESC( MaterialReplacementHeader_t )
  2641. DEFINE_FIELD( materialID, FIELD_SHORT ),
  2642. DEFINE_FIELD( replacementMaterialNameOffset, FIELD_INTEGER ),
  2643. END_BYTESWAP_DATADESC()
  2644. BEGIN_BYTESWAP_DATADESC( MaterialReplacementListHeader_t )
  2645. DEFINE_FIELD( numReplacements, FIELD_INTEGER ),
  2646. DEFINE_FIELD( replacementOffset, FIELD_INTEGER ),
  2647. END_BYTESWAP_DATADESC()
  2648. BEGIN_BYTESWAP_DATADESC( FileHeader_t )
  2649. DEFINE_FIELD( version, FIELD_INTEGER ),
  2650. DEFINE_FIELD( vertCacheSize, FIELD_INTEGER ),
  2651. DEFINE_FIELD( maxBonesPerStrip, FIELD_SHORT ),
  2652. DEFINE_FIELD( maxBonesPerTri, FIELD_SHORT ),
  2653. DEFINE_FIELD( maxBonesPerVert, FIELD_INTEGER ),
  2654. DEFINE_FIELD( checkSum, FIELD_INTEGER ),
  2655. DEFINE_FIELD( numLODs, FIELD_INTEGER ),
  2656. DEFINE_FIELD( materialReplacementListOffset, FIELD_INTEGER ),
  2657. DEFINE_FIELD( numBodyParts, FIELD_INTEGER ),
  2658. DEFINE_FIELD( bodyPartOffset, FIELD_INTEGER ),
  2659. END_BYTESWAP_DATADESC()
  2660. } // namespace OptimizedModel
  2661. // Data descriptions from phyfile.h
  2662. BEGIN_BYTESWAP_DATADESC( phyheader_t )
  2663. DEFINE_FIELD( size, FIELD_INTEGER ),
  2664. DEFINE_FIELD( id, FIELD_INTEGER ),
  2665. DEFINE_FIELD( solidCount, FIELD_INTEGER ),
  2666. DEFINE_FIELD( checkSum, FIELD_INTEGER ),
  2667. END_BYTESWAP_DATADESC()