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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <unistd.h>
#include <string.h>
#include <dlfcn.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/time.h>
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include "isys.h"
#include "console/conproc.h"
#include "dedicated.h"
#include "engine_hlds_api.h"
#include "checksum_md5.h"
#include "idedicatedexports.h"
#include "tier0/vcrmode.h"
#include "tier0/dbg.h"
#include "mathlib/mathlib.h"
#include "interface.h"
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "materialsystem/imaterialsystem.h"
#include "istudiorender.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "vphysics_interface.h"
#include "icvar.h"
#include "filesystem/IQueuedLoader.h"
#include "console/TextConsoleUnix.h"
bool InitInstance( );
char g_szEXEName[ MAX_PATH ];
extern CTextConsoleUnix console;
//-----------------------------------------------------------------------------
// Purpose: Implements OS Specific layer ( loosely )
//-----------------------------------------------------------------------------
class CSys : public ISys { public: virtual ~CSys();
virtual bool LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup );
void Sleep( int msec ); bool GetExecutableName( char *out ); void ErrorMessage( int level, const char *msg );
void WriteStatusText( char *szText ); void UpdateStatus( int force );
long LoadLibrary( char *lib ); void FreeLibrary( long library ); void *GetProcAddress( long library, const char *name );
bool CreateConsoleWindow( void ); void DestroyConsoleWindow( void );
void ConsoleOutput ( char *string ); char *ConsoleInput ( int index, char *buf, int buflen ); void Printf( const char *fmt, ...); };
static CSys g_Sys; ISys *sys = &g_Sys;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSys::~CSys() { sys = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : msec
// Output :
//-----------------------------------------------------------------------------
void CSys::Sleep( int msec ) { usleep(msec * 1000); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle, function name-
// Output : void *
//-----------------------------------------------------------------------------
void *CSys::GetProcAddress( long library, const char *name ) { return dlsym( library, name ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *lib -
// Output : long
//-----------------------------------------------------------------------------
long CSys::LoadLibrary( char *lib ) { void *hDll = NULL;
char cwd[1024]; char absolute_lib[1024];
if (!getcwd(cwd, sizeof(cwd))) ErrorMessage(1, "Sys_LoadLibrary: Couldn't determine current directory.");
if (cwd[strlen(cwd)-1] == '/') cwd[strlen(cwd)-1] = 0;
Q_snprintf(absolute_lib, sizeof( absolute_lib ), "%s/%s", cwd, lib);
hDll = dlopen( absolute_lib, RTLD_NOW ); if ( !hDll ) { ErrorMessage( 1, dlerror() ); } return (long)hDll; }
void CSys::FreeLibrary( long library ) { if ( !library ) return;
dlclose( (void *)library ); }
bool CSys::GetExecutableName( char *out ) { char *name = strrchr(g_szEXEName, '/' ); if ( name ) { strcpy( out, name + 1); return true; } else { return false; } }
/*
============== ErrorMessage
Engine is erroring out, display error in message box ============== */ void CSys::ErrorMessage( int level, const char *msg ) { Error( "%s\n", msg ); exit( -1 ); }
void CSys::UpdateStatus( int force ) { }
/*
================ ConsoleOutput
Print text to the dedicated console ================ */ void CSys::ConsoleOutput (char *string) { console.Print(string); }
/*
============== Printf
Engine is printing to console ============== */ void CSys::Printf( const char *fmt, ...) { // Dump text to debugging console.
va_list argptr; char szText[1024];
va_start (argptr, fmt); Q_vsnprintf (szText, sizeof( szText ), fmt, argptr); va_end (argptr);
// Get Current text and append it.
ConsoleOutput( szText ); }
/*
================ ConsoleInput
================ */ char *CSys::ConsoleInput( int index, char *buf, int buflen ) { return console.GetLine( index, buf, buflen ); }
/*
============== WriteStatusText
============== */ void CSys::WriteStatusText( char *szText ) { }
/*
============== CreateConsoleWindow
Create console window ( overridable? ) ============== */ bool CSys::CreateConsoleWindow( void ) { return true; }
/*
============== DestroyConsoleWindow
============== */ void CSys::DestroyConsoleWindow( void ) { }
/*
================ GameInit ================ */ bool CSys::LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup ) { AppSystemInfo_t appSystems[] = { { "engine" DLL_EXT_STRING, CVAR_QUERY_INTERFACE_VERSION }, { "soundemittersystem" DLL_EXT_STRING, SOUNDEMITTERSYSTEM_INTERFACE_VERSION }, // loaded for backwards compatability, prevents crash on exit for old game dlls
{ "materialsystem" DLL_EXT_STRING, MATERIAL_SYSTEM_INTERFACE_VERSION }, { "studiorender" DLL_EXT_STRING, STUDIO_RENDER_INTERFACE_VERSION }, { "vphysics" DLL_EXT_STRING, VPHYSICS_INTERFACE_VERSION }, { "datacache" DLL_EXT_STRING, DATACACHE_INTERFACE_VERSION }, { "datacache" DLL_EXT_STRING, MDLCACHE_INTERFACE_VERSION }, { "datacache" DLL_EXT_STRING, STUDIO_DATA_CACHE_INTERFACE_VERSION }, { "dedicated" DLL_EXT_STRING, QUEUEDLOADER_INTERFACE_VERSION }, { "engine" DLL_EXT_STRING, VENGINE_HLDS_API_VERSION }, { "", "" } // Required to terminate the list
};
if ( !pAppSystemGroup->AddSystems( appSystems ) ) return false;
engine = (IDedicatedServerAPI *)pAppSystemGroup->FindSystem( VENGINE_HLDS_API_VERSION ); // obsolete i think SetCVarIF( (ICvar*)pAppSystemGroup->FindSystem( VENGINE_CVAR_INTERFACE_VERSION ) );
IMaterialSystem* pMaterialSystem = (IMaterialSystem*)pAppSystemGroup->FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); pMaterialSystem->SetShaderAPI( "shaderapiempty" DLL_EXT_STRING ); return true; }
bool NET_Init() { return true; }
void NET_Shutdown() { }
extern int main(int argc, char *argv[]); DLL_EXPORT int DedicatedMain( int argc, char *argv[] );
int DedicatedMain( int argc, char *argv[] ) { return main(argc,argv); }
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