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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: To accomplish X360 TCR 22, we need to call present ever 66msec
// at least during loading screens. This amazing hack will do it
// by overriding the allocator to tick it every so often.
//
// $NoKeywords: $
//===========================================================================//
#include "LoadScreenUpdate.h"
#include "tier0/memalloc.h"
#include "tier1/delegates.h"
#include "tier0/threadtools.h"
#include "tier2/tier2.h"
#include "materialsystem/imaterialsystem.h"
#include "tier0/dbg.h"
#ifdef _X360
#define LOADING_UPDATE_INTERVAL 0.015f
#define UNINITIALIZED_LAST_TIME -1000.0f
//-----------------------------------------------------------------------------
// Used to tick the loading screen every so often
//-----------------------------------------------------------------------------
class CLoaderMemAlloc : public IMemAlloc { // Methods of IMemAlloc
public: virtual void *Alloc( size_t nSize ); virtual void *Realloc( void *pMem, size_t nSize ); virtual void Free( void *pMem ); DELEGATE_TO_OBJECT_2( void *, Expand_NoLongerSupported, void *, size_t, m_pMemAlloc ); virtual void *Alloc( size_t nSize, const char *pFileName, int nLine ); virtual void *Realloc( void *pMem, size_t nSize, const char *pFileName, int nLine ); virtual void Free( void *pMem, const char *pFileName, int nLine ); DELEGATE_TO_OBJECT_4( void*, Expand_NoLongerSupported, void *, size_t, const char *, int, m_pMemAlloc ); DELEGATE_TO_OBJECT_1( size_t, GetSize, void *, m_pMemAlloc ); DELEGATE_TO_OBJECT_2V( PushAllocDbgInfo, const char *, int, m_pMemAlloc ); DELEGATE_TO_OBJECT_0V( PopAllocDbgInfo, m_pMemAlloc ); DELEGATE_TO_OBJECT_1( long, CrtSetBreakAlloc, long, m_pMemAlloc ); DELEGATE_TO_OBJECT_2( int, CrtSetReportMode, int, int, m_pMemAlloc ); DELEGATE_TO_OBJECT_1( int, CrtIsValidHeapPointer, const void *, m_pMemAlloc ); DELEGATE_TO_OBJECT_3( int, CrtIsValidPointer, const void *, unsigned int, int, m_pMemAlloc ); DELEGATE_TO_OBJECT_0( int, CrtCheckMemory, m_pMemAlloc ); DELEGATE_TO_OBJECT_1( int, CrtSetDbgFlag, int, m_pMemAlloc ); DELEGATE_TO_OBJECT_1V( CrtMemCheckpoint, _CrtMemState *, m_pMemAlloc ); DELEGATE_TO_OBJECT_0V( DumpStats, m_pMemAlloc ); DELEGATE_TO_OBJECT_1V( DumpStatsFileBase, const char *, m_pMemAlloc ); DELEGATE_TO_OBJECT_2( void*, CrtSetReportFile, int, void*, m_pMemAlloc ); DELEGATE_TO_OBJECT_1( void*, CrtSetReportHook, void*, m_pMemAlloc ); DELEGATE_TO_OBJECT_5( int, CrtDbgReport, int, const char *, int, const char *, const char *, m_pMemAlloc ); DELEGATE_TO_OBJECT_0( int, heapchk, m_pMemAlloc ); DELEGATE_TO_OBJECT_0( bool, IsDebugHeap, m_pMemAlloc ); DELEGATE_TO_OBJECT_2V( GetActualDbgInfo, const char *&, int &, m_pMemAlloc ); DELEGATE_TO_OBJECT_5V( RegisterAllocation, const char *, int, int, int, unsigned, m_pMemAlloc ); DELEGATE_TO_OBJECT_5V( RegisterDeallocation, const char *, int, int, int, unsigned, m_pMemAlloc ); DELEGATE_TO_OBJECT_0( int, GetVersion, m_pMemAlloc ); DELEGATE_TO_OBJECT_0V( CompactHeap, m_pMemAlloc ); DELEGATE_TO_OBJECT_1( MemAllocFailHandler_t, SetAllocFailHandler, MemAllocFailHandler_t, m_pMemAlloc ); DELEGATE_TO_OBJECT_1V( DumpBlockStats, void *, m_pMemAlloc ); #if defined( _MEMTEST )
DELEGATE_TO_OBJECT_2V( SetStatsExtraInfo, const char *, const char *, m_pMemAlloc ); #endif
DELEGATE_TO_OBJECT_0(size_t, MemoryAllocFailed, m_pMemAlloc ); virtual uint32 GetDebugInfoSize() { return 0; } virtual void SaveDebugInfo( void *pvDebugInfo ) { } virtual void RestoreDebugInfo( const void *pvDebugInfo ) {} virtual void InitDebugInfo( void *pvDebugInfo, const char *pchRootFileName, int nLine ) {}
// Other public methods
public: CLoaderMemAlloc(); void Start( MaterialNonInteractiveMode_t mode ); void Stop();
// Check if we need to call swap. Do so if necessary.
void CheckSwap( );
private: IMemAlloc *m_pMemAlloc; float m_flLastUpdateTime; bool m_bInSwap; };
//-----------------------------------------------------------------------------
// Activate, deactivate loadermemalloc
//-----------------------------------------------------------------------------
static CLoaderMemAlloc s_LoaderMemAlloc;
void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) { if ( IsX360() ) { s_LoaderMemAlloc.Start( mode ); } }
void RefreshScreenIfNecessary() { if ( IsX360() ) { s_LoaderMemAlloc.CheckSwap(); } }
void EndLoadingUpdates() { if ( IsX360() ) { s_LoaderMemAlloc.Stop(); } }
static int LoadLibraryThreadFunc() { RefreshScreenIfNecessary(); return 15; }
//-----------------------------------------------------------------------------
// Used to tick the loading screen every so often
//-----------------------------------------------------------------------------
CLoaderMemAlloc::CLoaderMemAlloc() { m_pMemAlloc = 0; }
void CLoaderMemAlloc::Start( MaterialNonInteractiveMode_t mode ) { if ( m_pMemAlloc || ( mode == MATERIAL_NON_INTERACTIVE_MODE_NONE ) ) return;
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->EnableNonInteractiveMode( mode );
if ( mode == MATERIAL_NON_INTERACTIVE_MODE_STARTUP ) { SetThreadedLoadLibraryFunc( LoadLibraryThreadFunc ); }
// NOTE: This is necessary to avoid a one-frame black flash
// since Present is what copies the back buffer into the temp buffer
if ( mode == MATERIAL_NON_INTERACTIVE_MODE_LEVEL_LOAD ) { extern void V_RenderVGuiOnly( void ); V_RenderVGuiOnly(); }
m_flLastUpdateTime = UNINITIALIZED_LAST_TIME; m_bInSwap = false; m_pMemAlloc = g_pMemAlloc; g_pMemAlloc = this; }
void CLoaderMemAlloc::Stop() { if ( !m_pMemAlloc ) return;
g_pMemAlloc = m_pMemAlloc; m_pMemAlloc = 0;
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->EnableNonInteractiveMode( MATERIAL_NON_INTERACTIVE_MODE_NONE ); SetThreadedLoadLibraryFunc( NULL ); }
//-----------------------------------------------------------------------------
// Check if we need to call swap. Do so if necessary.
//-----------------------------------------------------------------------------
void CLoaderMemAlloc::CheckSwap( ) { if ( !m_pMemAlloc ) return;
float t = Plat_FloatTime(); float dt = t - m_flLastUpdateTime; if ( dt >= LOADING_UPDATE_INTERVAL ) { if ( ThreadInMainThread() && !m_bInSwap && !g_pMaterialSystem->IsInFrame() ) { m_bInSwap = true; CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->RefreshFrontBufferNonInteractive(); m_bInSwap = false;
// NOTE: It is necessary to re-read time, since Refresh
// may block, and if it does, it'll force a refresh every allocation
// if we don't resample time after the block
m_flLastUpdateTime = Plat_FloatTime(); } } }
//-----------------------------------------------------------------------------
// Hook allocations, render when appropriate
//-----------------------------------------------------------------------------
void *CLoaderMemAlloc::Alloc( size_t nSize ) { CheckSwap(); return m_pMemAlloc->Alloc( nSize ); }
void *CLoaderMemAlloc::Realloc( void *pMem, size_t nSize ) { CheckSwap(); return m_pMemAlloc->Realloc( pMem, nSize ); }
void CLoaderMemAlloc::Free( void *pMem ) { CheckSwap(); m_pMemAlloc->Free( pMem ); }
void *CLoaderMemAlloc::Alloc( size_t nSize, const char *pFileName, int nLine ) { CheckSwap(); return m_pMemAlloc->Alloc( nSize, pFileName, nLine ); }
void *CLoaderMemAlloc::Realloc( void *pMem, size_t nSize, const char *pFileName, int nLine ) { CheckSwap(); return m_pMemAlloc->Realloc( pMem, nSize, pFileName, nLine ); }
void CLoaderMemAlloc::Free( void *pMem, const char *pFileName, int nLine ) { CheckSwap(); m_pMemAlloc->Free( pMem, pFileName, nLine ); }
#endif // _X360
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