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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "audio_pch.h"
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#ifdef OSX
#include <OpenAL/MacOSX_OALExtensions.h>
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef DEDICATED // have to test this because VPC is forcing us to compile this file.
extern bool snd_firsttime; extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans ); extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
#define NUM_BUFFERS_SOURCES 128
#define BUFF_MASK (NUM_BUFFERS_SOURCES - 1 )
#define BUFFER_SIZE 0x0400
//-----------------------------------------------------------------------------
//
// NOTE: This only allows 16-bit, stereo wave out
//
//-----------------------------------------------------------------------------
class CAudioDeviceOpenAL : public CAudioDeviceBase { public: bool IsActive( void ); bool Init( void ); void Shutdown( void ); void PaintEnd( void ); int GetOutputPosition( void ); void ChannelReset( int entnum, int channelIndex, float distanceMod ); void Pause( void ); void UnPause( void ); float MixDryVolume( void ); bool Should3DMix( void ); void StopAllSounds( void );
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime ); void ClearBuffer( void ); void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up ); void MixBegin( int sampleCount ); void MixUpsample( int sampleCount, int filtertype ); void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ); void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ); void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ); void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void TransferSamples( int end ); void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono); void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
const char *DeviceName( void ) { return "OpenAL"; } int DeviceChannels( void ) { return 2; } int DeviceSampleBits( void ) { return 16; } int DeviceSampleBytes( void ) { return 2; } int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; } int DeviceSampleCount( void ) { return m_deviceSampleCount; }
private: void OpenWaveOut( void ); void CloseWaveOut( void ); bool ValidWaveOut( void ) const;
ALuint m_Buffer[NUM_BUFFERS_SOURCES]; ALuint m_Source[1]; int m_SndBufSize; void *m_sndBuffers; int m_deviceSampleCount;
int m_buffersSent; int m_buffersCompleted; int m_pauseCount; bool m_bSoundsShutdown; };
IAudioDevice *Audio_CreateOpenALDevice( void ) { CAudioDeviceOpenAL *wave = NULL; if ( !wave ) { wave = new CAudioDeviceOpenAL; } if ( wave->Init() ) return wave; delete wave; wave = NULL; return NULL; }
void OnSndSurroundCvarChanged( IConVar *pVar, const char *pOldString, float flOldValue ); void OnSndSurroundLegacyChanged( IConVar *pVar, const char *pOldString, float flOldValue );
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CAudioDeviceOpenAL::Init( void ) { m_SndBufSize = 0; m_sndBuffers = NULL; m_pauseCount = 0;
m_bSurround = false; m_bSurroundCenter = false; m_bHeadphone = false; m_buffersSent = 0; m_buffersCompleted = 0; m_pauseCount = 0; m_bSoundsShutdown = false; static bool first = true; if ( first ) { snd_surround.SetValue( 2 ); snd_surround.InstallChangeCallback( &OnSndSurroundCvarChanged ); snd_legacy_surround.InstallChangeCallback( &OnSndSurroundLegacyChanged ); first = false; } OpenWaveOut();
if ( snd_firsttime ) { DevMsg( "Wave sound initialized\n" ); } return ValidWaveOut(); }
void CAudioDeviceOpenAL::Shutdown( void ) { CloseWaveOut(); }
//-----------------------------------------------------------------------------
// WAV out device
//-----------------------------------------------------------------------------
inline bool CAudioDeviceOpenAL::ValidWaveOut( void ) const { return m_sndBuffers != 0; }
//-----------------------------------------------------------------------------
// Opens the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceOpenAL::OpenWaveOut( void ) { m_buffersSent = 0; m_buffersCompleted = 0; ALenum error; ALCcontext *newContext = NULL; ALCdevice *newDevice = NULL; // Create a new OpenAL Device
// Pass NULL to specify the system‚use default output device
const ALCchar *initStr = (const ALCchar *)"\'( (sampling-rate 44100 ))"; newDevice = alcOpenDevice(initStr); if (newDevice != NULL) { // Create a new OpenAL Context
// The new context will render to the OpenAL Device just created
ALCint attr[] = { ALC_FREQUENCY, DeviceDmaSpeed(), ALC_SYNC, AL_FALSE, 0 }; newContext = alcCreateContext(newDevice, attr ); if (newContext != NULL) { // Make the new context the Current OpenAL Context
alcMakeContextCurrent(newContext); // Create some OpenAL Buffer Objects
alGenBuffers( NUM_BUFFERS_SOURCES, m_Buffer); if((error = alGetError()) != AL_NO_ERROR) { DevMsg("Error Generating Buffers: "); return; } // Create some OpenAL Source Objects
alGenSources(1, m_Source); if(alGetError() != AL_NO_ERROR) { DevMsg("Error generating sources! \n"); return; } alListener3f( AL_POSITION,0.0f,0.0f,0.0f); int i; for ( i = 0; i < 1; i++ ) { alSource3f( m_Source[i],AL_POSITION,0.0f,0.0f,0.0f ); alSourcef( m_Source[i], AL_PITCH, 1.0f ); alSourcef( m_Source[i], AL_GAIN, 1.0f ); } } } m_SndBufSize = NUM_BUFFERS_SOURCES*BUFFER_SIZE; m_deviceSampleCount = m_SndBufSize / DeviceSampleBytes();
if ( !m_sndBuffers ) { m_sndBuffers = malloc( m_SndBufSize ); memset( m_sndBuffers, 0x0, m_SndBufSize ); } }
//-----------------------------------------------------------------------------
// Closes the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceOpenAL::CloseWaveOut( void ) { if ( ValidWaveOut() ) { ALCcontext *context = NULL; ALCdevice *device = NULL; m_bSoundsShutdown = true; alSourceStop( m_Source[0] ); // Delete the Sources
alDeleteSources(1, m_Source); // Delete the Buffers
alDeleteBuffers(NUM_BUFFERS_SOURCES, m_Buffer); //Get active context
context = alcGetCurrentContext(); //Get device for active context
device = alcGetContextsDevice(context); alcMakeContextCurrent( NULL ); alcSuspendContext(context); //Release context
alcDestroyContext(context); //Close device
alcCloseDevice(device); } if ( m_sndBuffers ) { free( m_sndBuffers ); m_sndBuffers = NULL; } }
//-----------------------------------------------------------------------------
// Mixing setup
//-----------------------------------------------------------------------------
int CAudioDeviceOpenAL::PaintBegin( float mixAheadTime, int soundtime, int paintedtime ) { // soundtime - total samples that have been played out to hardware at dmaspeed
// paintedtime - total samples that have been mixed at speed
// endtime - target for samples in mixahead buffer at speed
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed(); int samps = DeviceSampleCount() >> (DeviceChannels()-1);
if ((int)(endtime - soundtime) > samps) endtime = soundtime + samps;
if ((endtime - paintedtime) & 0x3) { // The difference between endtime and painted time should align on
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
endtime -= (endtime - paintedtime) & 0x3; }
return endtime; }
#ifdef OSX
ALvoid alBufferDataStaticProc(const ALint bid, ALenum format, ALvoid* data, ALsizei size, ALsizei freq) { static alBufferDataStaticProcPtr proc = NULL; if (proc == NULL) { proc = (alBufferDataStaticProcPtr) alGetProcAddress((const ALCchar*) "alBufferDataStatic"); } if (proc) proc(bid, format, data, size, freq); } #endif
//-----------------------------------------------------------------------------
// Actually performs the mixing
//-----------------------------------------------------------------------------
void CAudioDeviceOpenAL::PaintEnd( void ) { if ( !m_sndBuffers /*|| m_bSoundsShutdown*/ ) return; ALint state; ALenum error; int iloop; int cblocks = 4 << 1; ALint processed = 1; ALuint lastUnqueuedBuffer = 0; ALuint unqueuedBuffer = -1; int nProcessedLoop = 200; // spin for a max of 200 times de-queing buffers, fixes a hang on exit
while ( processed > 0 && --nProcessedLoop > 0 ) { alGetSourcei( m_Source[ 0 ], AL_BUFFERS_PROCESSED, &processed); error = alGetError(); if (error != AL_NO_ERROR) break; if ( processed > 0 ) { lastUnqueuedBuffer = unqueuedBuffer; alSourceUnqueueBuffers( m_Source[ 0 ], 1, &unqueuedBuffer ); error = alGetError(); if ( error != AL_NO_ERROR && error != AL_INVALID_NAME ) { DevMsg( "Error alSourceUnqueueBuffers %d\n", error ); break; } else { m_buffersCompleted++; // this buffer has been played
} } } //
// submit a few new sound blocks
//
// 44K sound support
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks) { int iBuf = m_buffersSent&BUFF_MASK; #ifdef OSX
alBufferDataStaticProc( m_Buffer[iBuf], AL_FORMAT_STEREO16, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE, DeviceDmaSpeed() ); #else
alBufferData( m_Buffer[iBuf], AL_FORMAT_STEREO16, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE, DeviceDmaSpeed() ); #endif
if ( (error = alGetError()) != AL_NO_ERROR ) { DevMsg( "Error alBufferData %d %d\n", iBuf, error ); } alSourceQueueBuffers( m_Source[0], 1, &m_Buffer[iBuf] ); if ( (error = alGetError() ) != AL_NO_ERROR ) { DevMsg( "Error alSourceQueueBuffers %d %d\n", iBuf, error ); } m_buffersSent++; } // make sure the stream is playing
alGetSourcei( m_Source[ 0 ], AL_SOURCE_STATE, &state); if ( state != AL_PLAYING ) { DevMsg( "Restarting sound playback\n" ); alSourcePlay( m_Source[0] ); if((error = alGetError()) != AL_NO_ERROR) { DevMsg( "Error alSourcePlay %d\n", error ); } } }
int CAudioDeviceOpenAL::GetOutputPosition( void ) { int s = m_buffersSent * BUFFER_SIZE;
s >>= SAMPLE_16BIT_SHIFT;
s &= (DeviceSampleCount()-1);
return s / DeviceChannels(); }
//-----------------------------------------------------------------------------
// Pausing
//-----------------------------------------------------------------------------
void CAudioDeviceOpenAL::Pause( void ) { m_pauseCount++; if (m_pauseCount == 1) { alSourceStop( m_Source[0] ); } }
void CAudioDeviceOpenAL::UnPause( void ) { if ( m_pauseCount > 0 ) { m_pauseCount--; } if ( m_pauseCount == 0 ) { alSourcePlay( m_Source[0] ); } }
bool CAudioDeviceOpenAL::IsActive( void ) { return ( m_pauseCount == 0 ); }
float CAudioDeviceOpenAL::MixDryVolume( void ) { return 0; }
bool CAudioDeviceOpenAL::Should3DMix( void ) { return false; }
void CAudioDeviceOpenAL::ClearBuffer( void ) { if ( !m_sndBuffers ) return;
Q_memset( m_sndBuffers, 0x0, DeviceSampleCount() * DeviceSampleBytes() ); }
void CAudioDeviceOpenAL::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up ) { }
void CAudioDeviceOpenAL::MixBegin( int sampleCount ) { MIX_ClearAllPaintBuffers( sampleCount, false ); }
void CAudioDeviceOpenAL::MixUpsample( int sampleCount, int filtertype ) { paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); int ifilter = ppaint->ifilter; Assert (ifilter < CPAINTFILTERS);
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
ppaint->ifilter++; }
void CAudioDeviceOpenAL::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) { int volume[CCHANVOLUMES]; paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1)) return;
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount ); }
void CAudioDeviceOpenAL::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) { int volume[CCHANVOLUMES]; paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 )) return;
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount ); }
void CAudioDeviceOpenAL::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) { int volume[CCHANVOLUMES]; paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 )) return;
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount ); }
void CAudioDeviceOpenAL::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) { int volume[CCHANVOLUMES]; paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 )) return;
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount ); }
void CAudioDeviceOpenAL::ChannelReset( int entnum, int channelIndex, float distanceMod ) { }
void CAudioDeviceOpenAL::TransferSamples( int end ) { int lpaintedtime = g_paintedtime; int endtime = end; // resumes playback...
if ( m_sndBuffers ) { S_TransferStereo16( m_sndBuffers, PAINTBUFFER, lpaintedtime, endtime ); } }
void CAudioDeviceOpenAL::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono ) { VPROF("CAudioDeviceOpenAL::SpatializeChannel"); S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono ); }
void CAudioDeviceOpenAL::StopAllSounds( void ) { m_bSoundsShutdown = true; alSourceStop( m_Source[0] ); }
void CAudioDeviceOpenAL::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount ) { //SX_RoomFX( endtime, filter, timefx );
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount ); }
static uint32 GetOSXSpeakerConfig() { return 2; }
static uint32 GetSpeakerConfigForSurroundMode( int surroundMode, const char **pConfigDesc ) { uint32 newSpeakerConfig = 2; *pConfigDesc = "stereo speaker"; return newSpeakerConfig; }
void OnSndSurroundCvarChanged( IConVar *pVar, const char *pOldString, float flOldValue ) { // if the old value is -1, we're setting this from the detect routine for the first time
// no need to reset the device
if ( flOldValue == -1 ) return; // get the user's previous speaker config
uint32 speaker_config = GetOSXSpeakerConfig(); // get the new config
uint32 newSpeakerConfig = 0; const char *speakerConfigDesc = ""; ConVarRef var( pVar ); newSpeakerConfig = GetSpeakerConfigForSurroundMode( var.GetInt(), &speakerConfigDesc ); // make sure the config has changed
if (newSpeakerConfig == speaker_config) return; // set new configuration
//SetWindowsSpeakerConfig(newSpeakerConfig);
Msg("Speaker configuration has been changed to %s.\n", speakerConfigDesc); // restart sound system so it takes effect
//g_pSoundServices->RestartSoundSystem();
}
void OnSndSurroundLegacyChanged( IConVar *pVar, const char *pOldString, float flOldValue ) { }
#endif // !DEDICATED
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