Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CL_DEMOUIPANEL_H
#define CL_DEMOUIPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
namespace vgui { class Button; class CheckButton; class Label; class ProgressBar; class FileOpenDialog; class Slider; };
class CDemoEditorPanel; class CDemoSmootherPanel;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoUIPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDemoUIPanel, vgui::Frame );
public: CDemoUIPanel( vgui::Panel *parent ); ~CDemoUIPanel();
virtual void OnTick();
// Command issued
virtual void OnCommand(const char *command); virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel);
virtual void OnVDMChanged( void );
virtual bool OverrideView( democmdinfo_t& info, int frame ); virtual void DrawDebuggingInfo();
static void InstallDemoUI( vgui::Panel *parent );
bool IsInDriveMode(); void SetDriveViewPoint( Vector &origin, QAngle &angle ); void GetDriveViewPoint( Vector &origin, QAngle &angle );
protected: void HandleInput( bool active ); bool IsHoldingFastForward(); void SetPlaybackScale( float scale ); float GetPlaybackScale(); void GetCurrentView();
MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
void OnEdit(); void OnSmooth(); void OnLoad(); vgui::Label *m_pCurrentDemo; vgui::Button *m_pStop; vgui::Button *m_pLoad;
// special editor buttons
vgui::Button *m_pEdit; vgui::Button *m_pSmooth; vgui::Button *m_pDriveCamera;
// player controls
vgui::Button *m_pPlayPauseResume; vgui::Button *m_pGoStart; vgui::Button *m_pGoEnd; vgui::Button *m_pFastForward; vgui::Button *m_pFastBackward; vgui::Button *m_pPrevFrame; vgui::Button *m_pNextFrame;
vgui::ProgressBar *m_pProgress; vgui::Label *m_pProgressLabelFrame; vgui::Label *m_pProgressLabelTime;
vgui::Slider *m_pSpeedScale; vgui::Label *m_pSpeedScaleLabel;
vgui::DHANDLE< CDemoEditorPanel > m_hDemoEditor; vgui::DHANDLE< CDemoSmootherPanel > m_hDemoSmoother; vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
vgui::Button *m_pGo; vgui::TextEntry *m_pGotoTick;
bool m_bInputActive; int m_nOldCursor[2]; Vector m_ViewOrigin; QAngle m_ViewAngles; };
extern CDemoUIPanel *g_pDemoUI;
//-----------------------------------------------------------------------------
// Purpose: a special demo UI panel that is always visible allowing you
// to interact with the game and adding more features to the old
// demo UI panel.
//-----------------------------------------------------------------------------
class CDemoUIPanel2 : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDemoUIPanel2, vgui::Frame );
public: CDemoUIPanel2( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground ); ~CDemoUIPanel2();
virtual void OnTick();
// Command issued
virtual void OnCommand(const char *command); virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel);
virtual void OnVDMChanged( void );
virtual bool OverrideView( democmdinfo_t& info, int frame ); virtual void DrawDebuggingInfo();
static void Install( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground );
bool IsInDriveMode(); void SetDriveViewPoint( Vector &origin, QAngle &angle ); void GetDriveViewPoint( Vector &origin, QAngle &angle );
void MakePanelForeground( bool bPutToForeground );
protected:
void HandleInput( bool active ); bool IsHoldingFastForward(); void SetPlaybackScale( float scale ); float GetPlaybackScale();
MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
void OnLoad();
vgui::Button *m_pStop; vgui::Button *m_pLoad;
// player controls
vgui::Button *m_pPlayPauseResume; vgui::Button *m_pGoStart; vgui::Button *m_pGoEnd; vgui::Button *m_pFastForward; vgui::Button *m_pFastBackward; vgui::Button *m_pPrevFrame; vgui::Button *m_pNextFrame;
vgui::Slider *m_pProgress; vgui::Label *m_pProgressLabelFrame; vgui::Label *m_pProgressLabelTime;
vgui::Slider *m_pSpeedScale; vgui::Label *m_pSpeedScaleLabel;
vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
bool m_bInputActive; int m_nOldCursor[2];
// Bkgnd-fgnd switch
vgui::Panel *m_arrParents[2]; bool m_bIsInForeground; };
extern CDemoUIPanel2 *g_pDemoUI2;
#endif // CL_DEMOUIPANEL_H
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